minetest/src/script/lua_api/l_mainmenu.cpp

909 lines
24 KiB
C++

/*
Minetest
Copyright (C) 2013 sapier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
#include "scripting_mainmenu.h"
#include "gui/guiEngine.h"
#include "gui/guiMainMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPathSelectMenu.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
#include "content/content.h"
#include "content/subgames.h"
#include "serverlist.h"
#include "mapgen/mapgen.h"
#include "settings.h"
#include "client/client.h"
#include "client/renderingengine.h"
#include "network/networkprotocol.h"
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
{
lua_getglobal(L, "gamedata");
lua_getfield(L, -1, name.c_str());
if(lua_isnil(L, -1))
return "";
return luaL_checkstring(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
{
lua_getglobal(L, "gamedata");
lua_getfield(L, -1, name.c_str());
if(lua_isnil(L, -1)) {
valid = false;
return -1;
}
valid = true;
return luaL_checkinteger(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
{
lua_getglobal(L, "gamedata");
lua_getfield(L, -1, name.c_str());
if(lua_isnil(L, -1)) {
valid = false;
return false;
}
valid = true;
return readParam<bool>(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::l_update_formspec(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
if (engine->m_startgame)
return 0;
//read formspec
std::string formspec(luaL_checkstring(L, 1));
if (engine->m_formspecgui != 0) {
engine->m_formspecgui->setForm(formspec);
}
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_set_formspec_prepend(lua_State *L)
{
GUIEngine *engine = getGuiEngine(L);
sanity_check(engine != NULL);
if (engine->m_startgame)
return 0;
std::string formspec(luaL_checkstring(L, 1));
engine->setFormspecPrepend(formspec);
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_start(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
//update c++ gamedata from lua table
bool valid = false;
MainMenuData *data = engine->m_data;
data->selected_world = getIntegerData(L, "selected_world",valid) -1;
data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
data->do_reconnect = getBoolData(L, "do_reconnect", valid);
if (!data->do_reconnect) {
data->name = getTextData(L,"playername");
data->password = getTextData(L,"password");
data->address = getTextData(L,"address");
data->port = getTextData(L,"port");
}
data->serverdescription = getTextData(L,"serverdescription");
data->servername = getTextData(L,"servername");
//close menu next time
engine->m_startgame = true;
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_close(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
engine->m_kill = true;
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_set_background(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string backgroundlevel(luaL_checkstring(L, 1));
std::string texturename(luaL_checkstring(L, 2));
bool tile_image = false;
bool retval = false;
unsigned int minsize = 16;
if (!lua_isnone(L, 3)) {
tile_image = readParam<bool>(L, 3);
}
if (!lua_isnone(L, 4)) {
minsize = lua_tonumber(L, 4);
}
if (backgroundlevel == "background") {
retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
tile_image, minsize);
}
if (backgroundlevel == "overlay") {
retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
tile_image, minsize);
}
if (backgroundlevel == "header") {
retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
tile_image, minsize);
}
if (backgroundlevel == "footer") {
retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
tile_image, minsize);
}
lua_pushboolean(L,retval);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_set_clouds(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
bool value = readParam<bool>(L,1);
engine->m_clouds_enabled = value;
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_textlist_index(lua_State *L)
{
// get_table_index accepts both tables and textlists
return l_get_table_index(L);
}
/******************************************************************************/
int ModApiMainMenu::l_get_table_index(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string tablename(luaL_checkstring(L, 1));
GUITable *table = engine->m_menu->getTable(tablename);
s32 selection = table ? table->getSelected() : 0;
if (selection >= 1)
lua_pushinteger(L, selection);
else
lua_pushnil(L);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
std::vector<WorldSpec> worlds = getAvailableWorlds();
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (const WorldSpec &world : worlds) {
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"path");
lua_pushstring(L, world.path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"name");
lua_pushstring(L, world.name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"gameid");
lua_pushstring(L, world.gameid.c_str());
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (const SubgameSpec &game : games) {
lua_pushnumber(L, index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L, "id");
lua_pushstring(L, game.id.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "path");
lua_pushstring(L, game.path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "type");
lua_pushstring(L, "game");
lua_settable(L, top_lvl2);
lua_pushstring(L, "gamemods_path");
lua_pushstring(L, game.gamemods_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "name");
lua_pushstring(L, game.name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "author");
lua_pushstring(L, game.author.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "release");
lua_pushinteger(L, game.release);
lua_settable(L, top_lvl2);
lua_pushstring(L, "menuicon_path");
lua_pushstring(L, game.menuicon_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "addon_mods_paths");
lua_newtable(L);
int table2 = lua_gettop(L);
int internal_index = 1;
for (const std::string &addon_mods_path : game.addon_mods_paths) {
lua_pushnumber(L, internal_index);
lua_pushstring(L, addon_mods_path.c_str());
lua_settable(L, table2);
internal_index++;
}
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_content_info(lua_State *L)
{
std::string path = luaL_checkstring(L, 1);
ContentSpec spec;
spec.path = path;
parseContentInfo(spec);
lua_newtable(L);
lua_pushstring(L, spec.name.c_str());
lua_setfield(L, -2, "name");
lua_pushstring(L, spec.type.c_str());
lua_setfield(L, -2, "type");
lua_pushstring(L, spec.author.c_str());
lua_setfield(L, -2, "author");
lua_pushinteger(L, spec.release);
lua_setfield(L, -2, "release");
lua_pushstring(L, spec.desc.c_str());
lua_setfield(L, -2, "description");
lua_pushstring(L, spec.path.c_str());
lua_setfield(L, -2, "path");
if (spec.type == "mod") {
ModSpec spec;
spec.path = path;
parseModContents(spec);
// Dependencies
lua_newtable(L);
int i = 1;
for (const auto &dep : spec.depends) {
lua_pushstring(L, dep.c_str());
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "depends");
// Optional Dependencies
lua_newtable(L);
i = 1;
for (const auto &dep : spec.optdepends) {
lua_pushstring(L, dep.c_str());
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "optional_depends");
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
engine->m_rendering_engine->get_gui_env(),
engine->m_parent,
-1,
engine->m_menumanager,
engine->m_texture_source);
kmenu->drop();
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
+ sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
if ((gameidx >= 0) &&
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
try {
loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
} catch (const BaseException &e) {
lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
lua_pushstring(L, "Invalid game index");
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
int world_id = luaL_checkinteger(L, 1) - 1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
if (world_id < 0 || world_id >= (int) worlds.size()) {
lua_pushstring(L, "Invalid world index");
return 1;
}
const WorldSpec &spec = worlds[world_id];
if (!fs::RecursiveDelete(spec.path)) {
lua_pushstring(L, "Failed to delete world");
return 1;
}
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_set_topleft_text(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string text;
if (!lua_isnone(L,1) && !lua_isnil(L,1))
text = luaL_checkstring(L, 1);
engine->setTopleftText(text);
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
{
std::vector<const char *> names;
bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
Mapgen::getMapgenNames(&names, include_hidden);
lua_newtable(L);
for (size_t i = 0; i != names.size(); i++) {
lua_pushstring(L, names[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_user_path(lua_State *L)
{
std::string path = fs::RemoveRelativePathComponents(porting::path_user);
lua_pushstring(L, path.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
std::string modpath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
lua_pushstring(L, modpath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_clientmodpath(lua_State *L)
{
std::string modpath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM);
lua_pushstring(L, modpath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_gamepath(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
lua_pushstring(L, gamepath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_texturepath(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "textures");
lua_pushstring(L, gamepath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
porting::path_share + DIR_DELIM + "textures");
lua_pushstring(L, gamepath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_cache_path(lua_State *L)
{
lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_temp_path(lua_State *L)
{
lua_pushstring(L, fs::TempPath().c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
if (ModApiMainMenu::mayModifyPath(path)) {
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
lua_pushboolean(L, false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_dir(lua_State *L)
{
const char *path = luaL_checkstring(L, 1);
std::string absolute_path = fs::RemoveRelativePathComponents(path);
if (ModApiMainMenu::mayModifyPath(absolute_path)) {
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
return 1;
}
lua_pushboolean(L, false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_copy_dir(lua_State *L)
{
const char *source = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
bool keep_source = true;
if ((!lua_isnone(L,3)) &&
(!lua_isnil(L,3))) {
keep_source = readParam<bool>(L,3);
}
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
std::string absolute_source = fs::RemoveRelativePathComponents(source);
if ((ModApiMainMenu::mayModifyPath(absolute_destination))) {
bool retval = fs::CopyDir(absolute_source,absolute_destination);
if (retval && (!keep_source)) {
retval &= fs::RecursiveDelete(absolute_source);
}
lua_pushboolean(L,retval);
return 1;
}
lua_pushboolean(L,false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_is_dir(lua_State *L)
{
const char *path = luaL_checkstring(L, 1);
lua_pushboolean(L, fs::IsDir(path));
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
const char *zipfile = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
auto rendering_engine = getGuiEngine(L)->m_rendering_engine;
fs::CreateAllDirs(absolute_destination);
lua_pushboolean(L, fs::extractZipFile(rendering_engine->get_filesystem(), zipfile, destination));
return 1;
}
lua_pushboolean(L,false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
lua_pushstring(L,engine->getScriptDir().c_str());
return 1;
}
/******************************************************************************/
bool ModApiMainMenu::mayModifyPath(std::string path)
{
path = fs::RemoveRelativePathComponents(path);
if (fs::PathStartsWith(path, fs::TempPath()))
return true;
std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
return true;
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
return true;
return false;
}
/******************************************************************************/
int ModApiMainMenu::l_may_modify_path(lua_State *L)
{
const char *target = luaL_checkstring(L, 1);
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination));
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
const char *formname= luaL_checkstring(L, 1);
const char *title = luaL_checkstring(L, 2);
bool is_file_select = readParam<bool>(L, 3);
GUIFileSelectMenu* fileOpenMenu =
new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
engine->m_parent,
-1,
engine->m_menumanager,
title,
formname,
is_file_select);
fileOpenMenu->setTextDest(engine->m_buttonhandler);
fileOpenMenu->drop();
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
const char *url = luaL_checkstring(L, 1);
const char *target = luaL_checkstring(L, 2);
//check path
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
if (ModApiMainMenu::mayModifyPath(absolute_destination)) {
if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
}
} else {
errorstream << "DOWNLOAD denied: " << absolute_destination
<< " isn't a allowed path" << std::endl;
}
lua_pushboolean(L,false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
lua_newtable(L);
for (u32 i = 0; i != drivers.size(); i++) {
auto &info = RenderingEngine::getVideoDriverInfo(drivers[i]);
lua_newtable(L);
lua_pushstring(L, info.name.c_str());
lua_setfield(L, -2, "name");
lua_pushstring(L, info.friendly_name.c_str());
lua_setfield(L, -2, "friendly_name");
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_gettext(lua_State *L)
{
std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
lua_pushstring(L, text.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_screen_info(lua_State *L)
{
lua_newtable(L);
int top = lua_gettop(L);
lua_pushstring(L,"density");
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
const v2u32 &window_size = RenderingEngine::getWindowSize();
lua_pushstring(L,"window_width");
lua_pushnumber(L, window_size.X);
lua_settable(L, top);
lua_pushstring(L,"window_height");
lua_pushnumber(L, window_size.Y);
lua_settable(L, top);
lua_pushstring(L, "render_info");
lua_pushstring(L, wide_to_utf8(RenderingEngine::get_video_driver()->getName()).c_str());
lua_settable(L, top);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
{
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN);
return 1;
}
int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
{
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_open_url(lua_State *L)
{
std::string url = luaL_checkstring(L, 1);
lua_pushboolean(L, porting::open_url(url));
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_open_dir(lua_State *L)
{
std::string path = luaL_checkstring(L, 1);
lua_pushboolean(L, porting::open_directory(path));
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
MainMenuScripting *script = getScriptApi<MainMenuScripting>(L);
size_t func_length, param_length;
const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
sanity_check(serialized_func_raw != NULL);
sanity_check(serialized_param_raw != NULL);
u32 jobId = script->queueAsync(
std::string(serialized_func_raw, func_length),
std::string(serialized_param_raw, param_length));
lua_pushinteger(L, jobId);
return 1;
}
/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
API_FCT(update_formspec);
API_FCT(set_formspec_prepend);
API_FCT(set_clouds);
API_FCT(get_textlist_index);
API_FCT(get_table_index);
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_content_info);
API_FCT(start);
API_FCT(close);
API_FCT(show_keys_menu);
API_FCT(create_world);
API_FCT(delete_world);
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
API_FCT(get_user_path);
API_FCT(get_modpath);
API_FCT(get_clientmodpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(get_cache_path);
API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
API_FCT(is_dir);
API_FCT(extract_zip);
API_FCT(may_modify_path);
API_FCT(get_mainmenu_path);
API_FCT(show_path_select_dialog);
API_FCT(download_file);
API_FCT(gettext);
API_FCT(get_video_drivers);
API_FCT(get_screen_info);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
API_FCT(open_url);
API_FCT(open_dir);
API_FCT(do_async_callback);
}
/******************************************************************************/
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_mapgen_names);
API_FCT(get_user_path);
API_FCT(get_modpath);
API_FCT(get_clientmodpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(get_cache_path);
API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
API_FCT(is_dir);
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
API_FCT(may_modify_path);
API_FCT(download_file);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
//API_FCT(gettext); (gettext lib isn't threadsafe)
}