..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
lua
Improve build configuration options
2012-07-23 15:23:33 +03:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
activeobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
ban.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
ban.h
Optimize headers
2012-06-17 04:03:39 +03:00
base64.cpp
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
base64.h
Add #include guards to base64.h
2012-12-03 19:44:54 +02:00
camera.cpp
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
camera.h
Optimize headers
2012-06-17 04:03:39 +03:00
chat.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
chat.h
Optimize headers
2012-06-17 04:03:39 +03:00
client.cpp
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
client.h
Add particles
2013-01-14 15:27:00 +01:00
clientmap.cpp
Fix automagic render distance tuner
2012-12-06 15:49:20 +02:00
clientmap.h
Reorganize ClientMap rendering code for a bit more performance
2012-09-04 22:41:03 +03:00
clientobject.cpp
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
2012-11-25 19:14:23 +02:00
clientobject.h
A bunch of fixes
2012-11-25 19:14:24 +02:00
clientserver.cpp
Move a function from clientserver.h to clientserver.cpp
2012-11-26 10:31:24 +02:00
clientserver.h
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
clientsimpleobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
clouds.cpp
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
2012-06-05 18:54:42 +03:00
clouds.h
Optimize headers
2012-06-17 04:03:39 +03:00
cmake_config.h.in
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
CMakeLists.txt
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
collision.cpp
Add bouncy node group
2012-09-01 12:58:37 +03:00
collision.h
Add bouncy node group
2012-09-01 12:58:37 +03:00
config.h
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
connection.cpp
Add congestion control settings to minetest.conf
2012-11-29 22:13:22 +02:00
connection.h
Add congestion control settings to minetest.conf
2012-11-29 22:13:22 +02:00
constants.h
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
content_abm.cpp
Fixed content_abm aliases
2013-01-04 19:05:57 +01:00
content_abm.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_cao.cpp
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
content_cao.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_cso.cpp
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
content_cso.h
Optimize headers
2012-06-17 04:03:39 +03:00
content_mapblock.cpp
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
content_mapblock.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_mapnode.cpp
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
content_mapnode.h
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
content_nodemeta.cpp
Implement formspec
2012-07-22 17:40:41 +03:00
content_nodemeta.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_object.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_sao.cpp
Initialize all member variables of LuaEntitySAO
2012-12-23 17:16:46 +02:00
content_sao.h
Full protocol 13 compatibility on server side
2012-11-29 22:08:25 +02:00
craftdef.cpp
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
craftdef.h
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
daynightratio.h
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
debug.cpp
Optimize headers
2012-06-17 04:03:39 +03:00
debug.h
Optimize headers
2012-06-17 04:03:39 +03:00
defaultsettings.cpp
Add a list of servers to the "Multiplayer" tab
2013-01-21 16:42:56 +02:00
defaultsettings.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
environment.cpp
fixes node timer bug ( fixes #407 ).
2013-01-11 18:59:27 +01:00
environment.h
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
2013-01-02 23:18:14 +02:00
event_manager.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
event.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
exceptions.h
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2012-06-05 18:54:07 +03:00
farmesh.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
farmesh.h
Optimize headers
2012-06-17 04:03:39 +03:00
filecache.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
filecache.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
filesys.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
filesys.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
game.cpp
Bugfix: else repeat_rightclick_timer = 0;
2013-01-14 21:38:40 +01:00
game.h
Optimize headers
2012-06-17 04:03:39 +03:00
gamedef.h
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
genericobject.cpp
Fix Taoki's messed up generic object command ids
2012-11-29 22:08:25 +02:00
genericobject.h
Fix Taoki's messed up generic object command ids
2012-11-29 22:08:25 +02:00
gettext.h
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
gettime.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiChatConsole.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiChatConsole.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiConfigureWorld.cpp
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
guiConfigureWorld.h
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
guiConfirmMenu.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiConfirmMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiCreateWorld.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
guiCreateWorld.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiDeathScreen.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiDeathScreen.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiFormSpecMenu.cpp
"or" should be "||". Don't use "or", "and", etc.. It breaks build.
2013-01-04 23:39:12 +04:00
guiFormSpecMenu.h
New elements in formspec, item_image and item_image_button.
2012-12-01 20:39:41 +02:00
guiKeyChangeMenu.cpp
Fixed two typo's in commit 615fd498bc
2013-01-07 18:57:12 +01:00
guiKeyChangeMenu.h
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
guiMainMenu.cpp
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
guiMainMenu.h
Add a list of servers to the "Multiplayer" tab
2013-01-21 16:42:56 +02:00
guiMessageMenu.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiMessageMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiPasswordChange.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPasswordChange.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiPauseMenu.cpp
Update GUI texts
2012-12-06 21:02:02 +02:00
guiPauseMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiTextInputMenu.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
guiTextInputMenu.h
Implement formspec
2012-07-22 17:40:41 +03:00
hex.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
inventory.cpp
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
inventory.h
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
inventorymanager.cpp
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
inventorymanager.h
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
irr_aabb3d.h
Optimize headers
2012-06-17 04:03:39 +03:00
irr_v2d.h
Optimize headers
2012-06-17 04:03:39 +03:00
irr_v3d.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes_bloated.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes_extrabloated.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes.h
Fixed u64 ambiguous symbol error
2012-12-20 17:53:25 +10:00
itemdef.cpp
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
itemdef.h
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
itemgroup.h
Optimize headers
2012-06-17 04:03:39 +03:00
keycode.cpp
Fix keycodes ( #325 )
2012-12-23 02:11:32 +04:00
keycode.h
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
light.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
light.h
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
localplayer.cpp
Add a setting to enable always flying fast
2013-01-07 18:26:34 +01:00
localplayer.h
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
log.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
log.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
logoutputbuffer.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
luaentity_common.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
main.cpp
Add a list of servers to the "Multiplayer" tab
2013-01-21 16:42:56 +02:00
main.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mainmenumanager.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
map.cpp
fix integer overflow ( fixes #414 )
2013-01-12 23:32:09 +04:00
map.h
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
mapblock_mesh.cpp
Try to add a bit of topside brightness when not using shaders
2012-12-02 23:48:11 +02:00
mapblock_mesh.h
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
mapblock.cpp
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
mapblock.h
Reorganize ClientMap rendering code for a bit more performance
2012-09-04 22:41:03 +03:00
mapchunk.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mapgen.cpp
L-System treegen
2012-12-30 13:42:19 +04:00
mapgen.h
L-System treegen
2012-12-30 13:42:19 +04:00
mapnode.cpp
darkrose should work at a nuclear power plant.
2012-07-24 16:36:50 +03:00
mapnode.h
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
mapsector.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mapsector.h
Optimize headers
2012-06-17 04:03:39 +03:00
mesh.cpp
fix screen flickering black when rendering to texture
2012-12-06 19:56:49 +02:00
mesh.h
Optimize headers
2012-06-17 04:03:39 +03:00
modalMenu.h
Optimize headers
2012-06-17 04:03:39 +03:00
modifiedstate.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mods.cpp
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
mods.h
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
nameidmapping.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nameidmapping.h
Optimize headers
2012-06-17 04:03:39 +03:00
nodedef.cpp
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
nodedef.h
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
nodemetadata.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nodemetadata.h
Implement formspec
2012-07-22 17:40:41 +03:00
nodetimer.cpp
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
nodetimer.h
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
noise.cpp
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
noise.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
object_properties.cpp
Modify new ObjectProperties format to such that 0.4.3 will eat it
2012-11-29 22:08:25 +02:00
object_properties.h
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
2012-11-25 18:14:15 +02:00
particles.cpp
Add particles
2013-01-14 15:27:00 +01:00
particles.h
Add particles
2013-01-14 15:27:00 +01:00
player.cpp
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
player.h
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
porting.cpp
Improve build configuration options
2012-07-23 15:23:33 +03:00
porting.h
Optimize headers
2012-06-17 04:03:39 +03:00
profiler.h
Optimize headers
2012-06-17 04:03:39 +03:00
quicktune_shortcutter.h
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
quicktune.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
quicktune.h
Optimize headers
2012-06-17 04:03:39 +03:00
rollback_interface.cpp
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
rollback_interface.h
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
rollback.cpp
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
rollback.h
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
script.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
script.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
scriptapi.cpp
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
scriptapi.h
Add shutdown hook interface to Lua API
2012-11-30 19:26:51 +02:00
serialization.cpp
Fix compressZlib()
2012-07-22 20:29:09 +03:00
serialization.h
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
server.cpp
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
server.h
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
serverlist.cpp
Add a list of servers to the "Multiplayer" tab
2013-01-21 16:42:56 +02:00
serverlist.h
Add a list of servers to the "Multiplayer" tab
2013-01-21 16:42:56 +02:00
serverobject.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
serverobject.h
Full protocol 13 compatibility on server side
2012-11-29 22:08:25 +02:00
settings.h
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
shader.cpp
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
shader.h
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
sky.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
sky.h
Optimize headers
2012-06-17 04:03:39 +03:00
socket.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
socket.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
sound_openal.cpp
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
sound_openal.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
sound.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
sound.h
Optimize headers
2012-06-17 04:03:39 +03:00
staticobject.cpp
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
staticobject.h
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
strfnd.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
subgame.cpp
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
subgame.h
Basic support for configuring which mods to load for each world
2013-01-21 17:31:50 +02:00
test.cpp
Ranged support of protocol version on server side
2012-11-29 22:08:25 +02:00
test.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
threads.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
tile.cpp
Add the ability for client to check if image exists
2012-11-30 22:19:54 +02:00
tile.h
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
tool.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
tool.h
Optimize headers
2012-06-17 04:03:39 +03:00
treegen.cpp
L-Systems treegen update.
2013-01-07 18:13:14 +04:00
treegen.h
L-Systems treegen update.
2013-01-07 18:13:14 +04:00
voxel.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
voxel.h
Optimize headers
2012-06-17 04:03:39 +03:00
voxelalgorithms.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
voxelalgorithms.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00