minetest/src/script/lua_api/l_object.cpp

2511 lines
64 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_object.h"
#include <cmath>
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "lua_api/l_playermeta.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
/*
ObjectRef
*/
ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
{
ServerActiveObject *sao = ref->m_object;
if (sao && sao->isGone())
return nullptr;
return sao;
}
LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return nullptr;
if (sao->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
return nullptr;
return (LuaEntitySAO*)sao;
}
PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return nullptr;
if (sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return nullptr;
return (PlayerSAO*)sao;
}
RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
{
PlayerSAO *playersao = getplayersao(ref);
if (playersao == nullptr)
return nullptr;
return playersao->getPlayer();
}
// Exported functions
// garbage collector
int ObjectRef::gc_object(lua_State *L) {
ObjectRef *obj = *(ObjectRef **)(lua_touserdata(L, 1));
delete obj;
return 0;
}
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
sao->clearChildAttachments();
sao->clearParentAttachment();
verbosestream << "ObjectRef::l_remove(): id=" << sao->getId() << std::endl;
sao->markForRemoval();
return 0;
}
// get_pos(self)
int ObjectRef::l_get_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
push_v3f(L, sao->getBasePosition() / BS);
return 1;
}
// set_pos(self, pos)
int ObjectRef::l_set_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
v3f pos = checkFloatPos(L, 2);
sao->setPos(pos);
return 0;
}
// move_to(self, pos, continuous)
int ObjectRef::l_move_to(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
v3f pos = checkFloatPos(L, 2);
bool continuous = readParam<bool>(L, 3);
sao->moveTo(pos, continuous);
return 0;
}
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ObjectRef *puncher_ref = checkObject<ObjectRef>(L, 2);
ServerActiveObject *sao = getobject(ref);
ServerActiveObject *puncher = getobject(puncher_ref);
if (sao == nullptr || puncher == nullptr)
return 0;
float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
dir.normalize();
u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
lua_pushnumber(L, wear);
return 1;
}
// right_click(self, clicker)
int ObjectRef::l_right_click(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ObjectRef *ref2 = checkObject<ObjectRef>(L, 2);
ServerActiveObject *sao = getobject(ref);
ServerActiveObject *sao2 = getobject(ref2);
if (sao == nullptr || sao2 == nullptr)
return 0;
sao->rightClick(sao2);
return 0;
}
// set_hp(self, hp, reason)
int ObjectRef::l_set_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
int hp = readParam<float>(L, 2);
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
reason.from_mod = true;
if (lua_istable(L, 3)) {
lua_pushvalue(L, 3);
lua_getfield(L, -1, "type");
if (lua_isstring(L, -1) &&
!reason.setTypeFromString(readParam<std::string>(L, -1))) {
errorstream << "Bad type given!" << std::endl;
}
lua_pop(L, 1);
reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
}
sao->setHP(hp, reason);
if (reason.hasLuaReference())
luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
return 0;
}
// get_hp(self)
int ObjectRef::l_get_hp(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr) {
// Default hp is 1
lua_pushnumber(L, 1);
return 1;
}
int hp = sao->getHP();
lua_pushnumber(L, hp);
return 1;
}
// get_inventory(self)
int ObjectRef::l_get_inventory(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
InventoryLocation loc = sao->getInventoryLocation();
if (getServerInventoryMgr(L)->getInventory(loc) != nullptr)
InvRef::create(L, loc);
else
lua_pushnil(L); // An object may have no inventory (nil)
return 1;
}
// get_wield_list(self)
int ObjectRef::l_get_wield_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
lua_pushstring(L, sao->getWieldList().c_str());
return 1;
}
// get_wield_index(self)
int ObjectRef::l_get_wield_index(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
lua_pushinteger(L, sao->getWieldIndex() + 1);
return 1;
}
// get_wielded_item(self)
int ObjectRef::l_get_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr) {
// Empty ItemStack
LuaItemStack::create(L, ItemStack());
return 1;
}
ItemStack selected_item;
sao->getWieldedItem(&selected_item, nullptr);
LuaItemStack::create(L, selected_item);
return 1;
}
// set_wielded_item(self, item)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
ItemStack item = read_item(L, 2, getServer(L)->idef());
bool success = sao->setWieldedItem(item);
if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory((PlayerSAO *)sao, true);
}
lua_pushboolean(L, success);
return 1;
}
// set_armor_groups(self, groups)
int ObjectRef::l_set_armor_groups(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
ItemGroupList groups;
read_groups(L, 2, groups);
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
if (!g_settings->getBool("enable_damage") && !itemgroup_get(groups, "immortal")) {
warningstream << "Mod tried to enable damage for a player, but it's "
"disabled globally. Ignoring." << std::endl;
infostream << script_get_backtrace(L) << std::endl;
groups["immortal"] = 1;
}
}
sao->setArmorGroups(groups);
return 0;
}
// get_armor_groups(self)
int ObjectRef::l_get_armor_groups(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
push_groups(L, sao->getArmorGroups());
return 1;
}
// set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
int ObjectRef::l_set_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
float frame_speed = readParam<float>(L, 3, 15.0f);
float frame_blend = readParam<float>(L, 4, 0.0f);
bool frame_loop = readParam<bool>(L, 5, true);
sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
return 0;
}
// get_animation(self)
int ObjectRef::l_get_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
v2f frames = v2f(1, 1);
float frame_speed = 15;
float frame_blend = 0;
bool frame_loop = true;
sao->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
push_v2f(L, frames);
lua_pushnumber(L, frame_speed);
lua_pushnumber(L, frame_blend);
lua_pushboolean(L, frame_loop);
return 4;
}
// set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed)
int ObjectRef::l_set_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
v2s32 frames[4];
for (int i=0;i<4;i++) {
if (!lua_isnil(L, 2+1))
frames[i] = read_v2s32(L, 2+i);
}
float frame_speed = readParam<float>(L, 6, 30.0f);
getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
return 0;
}
// get_local_animation(self)
int ObjectRef::l_get_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
v2s32 frames[4];
float frame_speed;
player->getLocalAnimations(frames, &frame_speed);
for (const v2s32 &frame : frames) {
push_v2s32(L, frame);
}
lua_pushnumber(L, frame_speed);
return 5;
}
// set_eye_offset(self, firstperson, thirdperson)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
v3f offset_first = readParam<v3f>(L, 2, v3f(0, 0, 0));
v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));
// Prevent abuse of offset values (keep player always visible)
offset_third.X = rangelim(offset_third.X,-10,10);
offset_third.Z = rangelim(offset_third.Z,-5,5);
/* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS
getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
return 0;
}
// get_eye_offset(self)
int ObjectRef::l_get_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
push_v3f(L, player->eye_offset_first);
push_v3f(L, player->eye_offset_third);
return 2;
}
// send_mapblock(self, pos)
int ObjectRef::l_send_mapblock(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
v3s16 pos = read_v3s16(L, 2);
session_t peer_id = player->getPeerId();
bool r = getServer(L)->SendBlock(peer_id, pos);
lua_pushboolean(L, r);
return 1;
}
// set_animation_frame_speed(self, frame_speed)
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
if (!lua_isnil(L, 2)) {
float frame_speed = readParam<float>(L, 2);
sao->setAnimationSpeed(frame_speed);
lua_pushboolean(L, true);
} else {
lua_pushboolean(L, false);
}
return 1;
}
// set_bone_position(self, bone, position, rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
std::string bone = readParam<std::string>(L, 2, "");
v3f position = readParam<v3f>(L, 3, v3f(0, 0, 0));
v3f rotation = readParam<v3f>(L, 4, v3f(0, 0, 0));
sao->setBonePosition(bone, position, rotation);
return 0;
}
// get_bone_position(self, bone)
int ObjectRef::l_get_bone_position(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
std::string bone = readParam<std::string>(L, 2, "");
v3f position = v3f(0, 0, 0);
v3f rotation = v3f(0, 0, 0);
sao->getBonePosition(bone, &position, &rotation);
push_v3f(L, position);
push_v3f(L, rotation);
return 2;
}
// set_attach(self, parent, bone, position, rotation, force_visible)
int ObjectRef::l_set_attach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ObjectRef *parent_ref = checkObject<ObjectRef>(L, 2);
ServerActiveObject *sao = getobject(ref);
ServerActiveObject *parent = getobject(parent_ref);
if (sao == nullptr || parent == nullptr)
return 0;
if (sao == parent)
throw LuaError("ObjectRef::set_attach: attaching object to itself is not allowed.");
int parent_id;
std::string bone;
v3f position;
v3f rotation;
bool force_visible;
sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
if (parent_id) {
ServerActiveObject *old_parent = env->getActiveObject(parent_id);
old_parent->removeAttachmentChild(sao->getId());
}
bone = readParam<std::string>(L, 3, "");
position = readParam<v3f>(L, 4, v3f(0, 0, 0));
rotation = readParam<v3f>(L, 5, v3f(0, 0, 0));
force_visible = readParam<bool>(L, 6, false);
sao->setAttachment(parent->getId(), bone, position, rotation, force_visible);
parent->addAttachmentChild(sao->getId());
return 0;
}
// get_attach(self)
int ObjectRef::l_get_attach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
int parent_id;
std::string bone;
v3f position;
v3f rotation;
bool force_visible;
sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
if (parent_id == 0)
return 0;
ServerActiveObject *parent = env->getActiveObject(parent_id);
getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
lua_pushlstring(L, bone.c_str(), bone.size());
push_v3f(L, position);
push_v3f(L, rotation);
lua_pushboolean(L, force_visible);
return 5;
}
// get_children(self)
int ObjectRef::l_get_children(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
int i = 0;
lua_createtable(L, child_ids.size(), 0);
for (const int id : child_ids) {
ServerActiveObject *child = env->getActiveObject(id);
getScriptApiBase(L)->objectrefGetOrCreate(L, child);
lua_rawseti(L, -2, ++i);
}
return 1;
}
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
GET_ENV_PTR;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
sao->clearParentAttachment();
return 0;
}
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
ObjectProperties *prop = sao->accessObjectProperties();
if (prop == nullptr)
return 0;
read_object_properties(L, 2, sao, prop, getServer(L)->idef());
prop->validate();
sao->notifyObjectPropertiesModified();
return 0;
}
// get_properties(self)
int ObjectRef::l_get_properties(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
ObjectProperties *prop = sao->accessObjectProperties();
if (prop == nullptr)
return 0;
push_object_properties(L, prop);
return 1;
}
// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
lua_pushboolean(L, (player != nullptr));
return 1;
}
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
ObjectProperties *prop = sao->accessObjectProperties();
if (prop == nullptr)
return 0;
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1)) {
video::SColor color = prop->nametag_color;
read_color(L, -1, &color);
prop->nametag_color = color;
}
lua_pop(L, 1);
lua_getfield(L, -1, "bgcolor");
if (!lua_isnil(L, -1)) {
if (lua_toboolean(L, -1)) {
video::SColor color;
if (read_color(L, -1, &color))
prop->nametag_bgcolor = color;
} else {
prop->nametag_bgcolor = nullopt;
}
}
lua_pop(L, 1);
prop->nametag = getstringfield_default(L, 2, "text", prop->nametag);
prop->validate();
sao->notifyObjectPropertiesModified();
return 0;
}
// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
ObjectProperties *prop = sao->accessObjectProperties();
if (!prop)
return 0;
lua_newtable(L);
push_ARGB8(L, prop->nametag_color);
lua_setfield(L, -2, "color");
if (prop->nametag_bgcolor) {
push_ARGB8(L, prop->nametag_bgcolor.value());
lua_setfield(L, -2, "bgcolor");
} else {
lua_pushboolean(L, false);
lua_setfield(L, -2, "bgcolor");
}
lua_pushstring(L, prop->nametag.c_str());
lua_setfield(L, -2, "text");
return 1;
}
/* LuaEntitySAO-only */
// set_velocity(self, velocity)
int ObjectRef::l_set_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *sao = getluaobject(ref);
if (sao == nullptr)
return 0;
v3f vel = checkFloatPos(L, 2);
sao->setVelocity(vel);
return 0;
}
// add_velocity(self, velocity)
int ObjectRef::l_add_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
v3f vel = checkFloatPos(L, 2);
if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
entitysao->addVelocity(vel);
} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
PlayerSAO *playersao = dynamic_cast<PlayerSAO*>(sao);
playersao->setMaxSpeedOverride(vel);
getServer(L)->SendPlayerSpeed(playersao->getPeerID(), vel);
}
return 0;
}
// get_velocity(self)
int ObjectRef::l_get_velocity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
ServerActiveObject *sao = getobject(ref);
if (sao == nullptr)
return 0;
if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
v3f vel = entitysao->getVelocity();
pushFloatPos(L, vel);
return 1;
} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
RemotePlayer *player = dynamic_cast<PlayerSAO*>(sao)->getPlayer();
push_v3f(L, player->getSpeed() / BS);
return 1;
}
lua_pushnil(L);
return 1;
}
// set_acceleration(self, acceleration)
int ObjectRef::l_set_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
v3f acceleration = checkFloatPos(L, 2);
entitysao->setAcceleration(acceleration);
return 0;
}
// get_acceleration(self)
int ObjectRef::l_get_acceleration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
v3f acceleration = entitysao->getAcceleration();
pushFloatPos(L, acceleration);
return 1;
}
// set_rotation(self, rotation)
int ObjectRef::l_set_rotation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
v3f rotation = check_v3f(L, 2) * core::RADTODEG;
entitysao->setRotation(rotation);
return 0;
}
// get_rotation(self)
int ObjectRef::l_get_rotation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
v3f rotation = entitysao->getRotation() * core::DEGTORAD;
lua_newtable(L);
push_v3f(L, rotation);
return 1;
}
// set_yaw(self, yaw)
int ObjectRef::l_set_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
entitysao->setRotation(v3f(0, yaw, 0));
return 0;
}
// get_yaw(self)
int ObjectRef::l_get_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
float yaw = entitysao->getRotation().Y * core::DEGTORAD;
lua_pushnumber(L, yaw);
return 1;
}
// set_texture_mod(self, mod)
int ObjectRef::l_set_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
std::string mod = readParam<std::string>(L, 2);
entitysao->setTextureMod(mod);
return 0;
}
// get_texture_mod(self)
int ObjectRef::l_get_texture_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
std::string mod = entitysao->getTextureMod();
lua_pushstring(L, mod.c_str());
return 1;
}
// set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera)
int ObjectRef::l_set_sprite(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
int num_frames = readParam<int>(L, 3, 1);
float framelength = readParam<float>(L, 4, 0.2f);
bool select_x_by_camera = readParam<bool>(L, 5, false);
entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);
return 0;
}
// DEPRECATED
// get_entity_name(self)
int ObjectRef::l_get_entity_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
log_deprecated(L,"Deprecated call to \"get_entity_name");
if (entitysao == nullptr)
return 0;
std::string name = entitysao->getName();
lua_pushstring(L, name.c_str());
return 1;
}
// get_luaentity(self)
int ObjectRef::l_get_luaentity(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
LuaEntitySAO *entitysao = getluaobject(ref);
if (entitysao == nullptr)
return 0;
luaentity_get(L, entitysao->getId());
return 1;
}
/* Player-only */
// get_player_name(self)
int ObjectRef::l_get_player_name(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr) {
lua_pushlstring(L, "", 0);
return 1;
}
lua_pushstring(L, player->getName());
return 1;
}
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
float pitch = playersao->getRadLookPitchDep();
float yaw = playersao->getRadYawDep();
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
std::sin(yaw));
push_v3f(L, v);
return 1;
}
// DEPRECATED
// get_look_pitch(self)
int ObjectRef::l_get_look_pitch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
log_deprecated(L,
"Deprecated call to get_look_pitch, use get_look_vertical instead");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
lua_pushnumber(L, playersao->getRadLookPitchDep());
return 1;
}
// DEPRECATED
// get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
log_deprecated(L,
"Deprecated call to get_look_yaw, use get_look_horizontal instead");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
lua_pushnumber(L, playersao->getRadYawDep());
return 1;
}
// get_look_vertical(self)
int ObjectRef::l_get_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
lua_pushnumber(L, playersao->getRadLookPitch());
return 1;
}
// get_look_horizontal(self)
int ObjectRef::l_get_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
lua_pushnumber(L, playersao->getRadRotation().Y);
return 1;
}
// set_look_vertical(self, radians)
int ObjectRef::l_set_look_vertical(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
float pitch = readParam<float>(L, 2) * core::RADTODEG;
playersao->setLookPitchAndSend(pitch);
return 0;
}
// set_look_horizontal(self, radians)
int ObjectRef::l_set_look_horizontal(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
playersao->setPlayerYawAndSend(yaw);
return 0;
}
// DEPRECATED
// set_look_pitch(self, radians)
int ObjectRef::l_set_look_pitch(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
log_deprecated(L,
"Deprecated call to set_look_pitch, use set_look_vertical instead.");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
float pitch = readParam<float>(L, 2) * core::RADTODEG;
playersao->setLookPitchAndSend(pitch);
return 0;
}
// DEPRECATED
// set_look_yaw(self, radians)
int ObjectRef::l_set_look_yaw(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
log_deprecated(L,
"Deprecated call to set_look_yaw, use set_look_horizontal instead.");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
playersao->setPlayerYawAndSend(yaw);
return 0;
}
// set_fov(self, degrees, is_multiplier, transition_time)
int ObjectRef::l_set_fov(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
float degrees = static_cast<f32>(luaL_checknumber(L, 2));
bool is_multiplier = readParam<bool>(L, 3, false);
float transition_time = lua_isnumber(L, 4) ?
static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f;
player->setFov({degrees, is_multiplier, transition_time});
getServer(L)->SendPlayerFov(player->getPeerId());
return 0;
}
// get_fov(self)
int ObjectRef::l_get_fov(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
PlayerFovSpec fov_spec = player->getFov();
lua_pushnumber(L, fov_spec.fov);
lua_pushboolean(L, fov_spec.is_multiplier);
lua_pushnumber(L, fov_spec.transition_time);
return 3;
}
// set_breath(self, breath)
int ObjectRef::l_set_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
u16 breath = luaL_checknumber(L, 2);
playersao->setBreath(breath);
return 0;
}
// get_breath(self)
int ObjectRef::l_get_breath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
u16 breath = playersao->getBreath();
lua_pushinteger(L, breath);
return 1;
}
// set_attribute(self, attribute, value)
int ObjectRef::l_set_attribute(lua_State *L)
{
log_deprecated(L,
"Deprecated call to set_attribute, use MetaDataRef methods instead.");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
std::string attr = luaL_checkstring(L, 2);
if (lua_isnil(L, 3)) {
playersao->getMeta().removeString(attr);
} else {
std::string value = luaL_checkstring(L, 3);
playersao->getMeta().setString(attr, value);
}
return 1;
}
// get_attribute(self, attribute)
int ObjectRef::l_get_attribute(lua_State *L)
{
log_deprecated(L,
"Deprecated call to get_attribute, use MetaDataRef methods instead.");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO* playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
std::string attr = luaL_checkstring(L, 2);
std::string value;
if (playersao->getMeta().getStringToRef(attr, value)) {
lua_pushstring(L, value.c_str());
return 1;
}
return 0;
}
// get_meta(self, attribute)
int ObjectRef::l_get_meta(lua_State *L)
{
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
PlayerMetaRef::create(L, &playersao->getMeta());
return 1;
}
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
std::string formspec = luaL_checkstring(L, 2);
player->inventory_formspec = formspec;
getServer(L)->reportInventoryFormspecModified(player->getName());
return 0;
}
// get_inventory_formspec(self) -> formspec
int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
std::string formspec = player->inventory_formspec;
lua_pushlstring(L, formspec.c_str(), formspec.size());
return 1;
}
// set_formspec_prepend(self, formspec)
int ObjectRef::l_set_formspec_prepend(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
std::string formspec = luaL_checkstring(L, 2);
player->formspec_prepend = formspec;
getServer(L)->reportFormspecPrependModified(player->getName());
return 0;
}
// get_formspec_prepend(self)
int ObjectRef::l_get_formspec_prepend(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
std::string formspec = player->formspec_prepend;
lua_pushlstring(L, formspec.c_str(), formspec.size());
return 1;
}
// get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
lua_newtable(L);
if (player == nullptr)
return 1;
const PlayerControl &control = player->getPlayerControl();
lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
lua_pushboolean(L, control.direction_keys & (1 << 1));
lua_setfield(L, -2, "down");
lua_pushboolean(L, control.direction_keys & (1 << 2));
lua_setfield(L, -2, "left");
lua_pushboolean(L, control.direction_keys & (1 << 3));
lua_setfield(L, -2, "right");
lua_pushboolean(L, control.jump);
lua_setfield(L, -2, "jump");
lua_pushboolean(L, control.aux1);
lua_setfield(L, -2, "aux1");
lua_pushboolean(L, control.sneak);
lua_setfield(L, -2, "sneak");
lua_pushboolean(L, control.dig);
lua_setfield(L, -2, "dig");
lua_pushboolean(L, control.place);
lua_setfield(L, -2, "place");
// Legacy fields to ensure mod compatibility
lua_pushboolean(L, control.dig);
lua_setfield(L, -2, "LMB");
lua_pushboolean(L, control.place);
lua_setfield(L, -2, "RMB");
lua_pushboolean(L, control.zoom);
lua_setfield(L, -2, "zoom");
return 1;
}
// get_player_control_bits(self)
int ObjectRef::l_get_player_control_bits(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr) {
lua_pushinteger(L, 0);
return 1;
}
const auto &c = player->getPlayerControl();
// This is very close to PlayerControl::getKeysPressed() but duplicated
// here so the encoding in the API is not inadvertedly changed.
u32 keypress_bits =
c.direction_keys |
( (u32)(c.jump & 1) << 4) |
( (u32)(c.aux1 & 1) << 5) |
( (u32)(c.sneak & 1) << 6) |
( (u32)(c.dig & 1) << 7) |
( (u32)(c.place & 1) << 8) |
( (u32)(c.zoom & 1) << 9)
;
lua_pushinteger(L, keypress_bits);
return 1;
}
// set_physics_override(self, override_table)
int ObjectRef::l_set_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
PlayerSAO *playersao = getplayersao(ref);
if (playersao == nullptr)
return 0;
RemotePlayer *player = playersao->getPlayer();
auto &phys = player->physics_override;
if (lua_istable(L, 2)) {
bool modified = false;
modified |= getfloatfield(L, 2, "speed", phys.speed);
modified |= getfloatfield(L, 2, "jump", phys.jump);
modified |= getfloatfield(L, 2, "gravity", phys.gravity);
modified |= getboolfield(L, 2, "sneak", phys.sneak);
modified |= getboolfield(L, 2, "sneak_glitch", phys.sneak_glitch);
modified |= getboolfield(L, 2, "new_move", phys.new_move);
if (modified)
playersao->m_physics_override_sent = false;
} else {
// old, non-table format
// TODO: Remove this code after version 5.4.0
log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)");
if (!lua_isnil(L, 2)) {
phys.speed = lua_tonumber(L, 2);
playersao->m_physics_override_sent = false;
}
if (!lua_isnil(L, 3)) {
phys.jump = lua_tonumber(L, 3);
playersao->m_physics_override_sent = false;
}
if (!lua_isnil(L, 4)) {
phys.gravity = lua_tonumber(L, 4);
playersao->m_physics_override_sent = false;
}
}
return 0;
}
// get_physics_override(self)
int ObjectRef::l_get_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const auto &phys = player->physics_override;
lua_newtable(L);
lua_pushnumber(L, phys.speed);
lua_setfield(L, -2, "speed");
lua_pushnumber(L, phys.jump);
lua_setfield(L, -2, "jump");
lua_pushnumber(L, phys.gravity);
lua_setfield(L, -2, "gravity");
lua_pushboolean(L, phys.sneak);
lua_setfield(L, -2, "sneak");
lua_pushboolean(L, phys.sneak_glitch);
lua_setfield(L, -2, "sneak_glitch");
lua_pushboolean(L, phys.new_move);
lua_setfield(L, -2, "new_move");
return 1;
}
// hud_add(self, hud)
int ObjectRef::l_hud_add(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
HudElement *elem = new HudElement;
read_hud_element(L, elem);
u32 id = getServer(L)->hudAdd(player, elem);
if (id == U32_MAX) {
delete elem;
return 0;
}
lua_pushnumber(L, id);
return 1;
}
// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
u32 id = luaL_checkint(L, 2);
if (!getServer(L)->hudRemove(player, id))
return 0;
lua_pushboolean(L, true);
return 1;
}
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
u32 id = luaL_checkint(L, 2);
HudElement *elem = player->getHud(id);
if (elem == nullptr)
return 0;
HudElementStat stat;
void *value = nullptr;
bool ok = read_hud_change(L, stat, elem, &value);
if (ok)
getServer(L)->hudChange(player, id, stat, value);
lua_pushboolean(L, ok);
return 1;
}
// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
u32 id = luaL_checkint(L, 2);
HudElement *elem = player->getHud(id);
if (elem == nullptr)
return 0;
push_hud_element(L, elem);
return 1;
}
// hud_set_flags(self, flags)
int ObjectRef::l_hud_set_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
u32 flags = 0;
u32 mask = 0;
bool flag;
const EnumString *esp = es_HudBuiltinElement;
for (int i = 0; esp[i].str; i++) {
if (getboolfield(L, 2, esp[i].str, flag)) {
flags |= esp[i].num * flag;
mask |= esp[i].num;
}
}
if (!getServer(L)->hudSetFlags(player, flags, mask))
return 0;
return 0;
}
// hud_get_flags(self)
int ObjectRef::l_hud_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
lua_newtable(L);
const EnumString *esp = es_HudBuiltinElement;
for (int i = 0; esp[i].str; i++) {
lua_pushboolean(L, (player->hud_flags & esp[i].num) != 0);
lua_setfield(L, -2, esp[i].str);
}
return 1;
}
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
s32 hotbar_itemcount = luaL_checkint(L, 2);
if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
return 0;
lua_pushboolean(L, true);
return 1;
}
// hud_get_hotbar_itemcount(self)
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
lua_pushnumber(L, player->getHotbarItemcount());
return 1;
}
// hud_set_hotbar_image(self, name)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
std::string name = readParam<std::string>(L, 2);
getServer(L)->hudSetHotbarImage(player, name);
return 1;
}
// hud_get_hotbar_image(self)
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const std::string &name = player->getHotbarImage();
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
// hud_set_hotbar_selected_image(self, name)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
std::string name = readParam<std::string>(L, 2);
getServer(L)->hudSetHotbarSelectedImage(player, name);
return 1;
}
// hud_get_hotbar_selected_image(self)
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const std::string &name = player->getHotbarSelectedImage();
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
// set_sky(self, sky_parameters)
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
SkyboxParams sky_params = player->getSkyParams();
// reset if empty
if (lua_isnoneornil(L, 2) && lua_isnone(L, 3)) {
sky_params = SkyboxDefaults::getSkyDefaults();
} else if (lua_istable(L, 2) && !is_color_table(L, 2)) {
lua_getfield(L, 2, "base_color");
if (!lua_isnil(L, -1))
read_color(L, -1, &sky_params.bgcolor);
lua_pop(L, 1);
lua_getfield(L, 2, "type");
if (!lua_isnil(L, -1))
sky_params.type = luaL_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, 2, "textures");
sky_params.textures.clear();
if (lua_istable(L, -1) && sky_params.type == "skybox") {
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
// Key is at index -2 and value at index -1
sky_params.textures.emplace_back(readParam<std::string>(L, -1));
// Removes the value, but keeps the key for iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
// Validate that we either have six or zero textures
if (sky_params.textures.size() != 6 && !sky_params.textures.empty())
throw LuaError("Skybox expects 6 textures!");
sky_params.clouds = getboolfield_default(L, 2, "clouds", sky_params.clouds);
lua_getfield(L, 2, "sky_color");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "day_sky");
read_color(L, -1, &sky_params.sky_color.day_sky);
lua_pop(L, 1);
lua_getfield(L, -1, "day_horizon");
read_color(L, -1, &sky_params.sky_color.day_horizon);
lua_pop(L, 1);
lua_getfield(L, -1, "dawn_sky");
read_color(L, -1, &sky_params.sky_color.dawn_sky);
lua_pop(L, 1);
lua_getfield(L, -1, "dawn_horizon");
read_color(L, -1, &sky_params.sky_color.dawn_horizon);
lua_pop(L, 1);
lua_getfield(L, -1, "night_sky");
read_color(L, -1, &sky_params.sky_color.night_sky);
lua_pop(L, 1);
lua_getfield(L, -1, "night_horizon");
read_color(L, -1, &sky_params.sky_color.night_horizon);
lua_pop(L, 1);
lua_getfield(L, -1, "indoors");
read_color(L, -1, &sky_params.sky_color.indoors);
lua_pop(L, 1);
// Prevent flickering clouds at dawn/dusk:
sky_params.fog_sun_tint = video::SColor(255, 255, 255, 255);
lua_getfield(L, -1, "fog_sun_tint");
read_color(L, -1, &sky_params.fog_sun_tint);
lua_pop(L, 1);
sky_params.fog_moon_tint = video::SColor(255, 255, 255, 255);
lua_getfield(L, -1, "fog_moon_tint");
read_color(L, -1, &sky_params.fog_moon_tint);
lua_pop(L, 1);
lua_getfield(L, -1, "fog_tint_type");
if (!lua_isnil(L, -1))
sky_params.fog_tint_type = luaL_checkstring(L, -1);
lua_pop(L, 1);
// pop "sky_color" table
lua_pop(L, 1);
}
} else {
// Handle old set_sky calls, and log deprecated:
log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
// Fix sun, moon and stars showing when classic textured skyboxes are used
SunParams sun_params = player->getSunParams();
MoonParams moon_params = player->getMoonParams();
StarParams star_params = player->getStarParams();
// Prevent erroneous background colors
sky_params.bgcolor = video::SColor(255, 255, 255, 255);
read_color(L, 2, &sky_params.bgcolor);
sky_params.type = luaL_checkstring(L, 3);
// Preserve old behavior of the sun, moon and stars
// when using the old set_sky call.
if (sky_params.type == "regular") {
sun_params.visible = true;
sun_params.sunrise_visible = true;
moon_params.visible = true;
star_params.visible = true;
} else {
sun_params.visible = false;
sun_params.sunrise_visible = false;
moon_params.visible = false;
star_params.visible = false;
}
sky_params.textures.clear();
if (lua_istable(L, 4)) {
lua_pushnil(L);
while (lua_next(L, 4) != 0) {
// Key at index -2, and value at index -1
sky_params.textures.emplace_back(readParam<std::string>(L, -1));
// Remove the value, keep the key for the next iteration
lua_pop(L, 1);
}
}
if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
throw LuaError("Skybox expects 6 textures.");
sky_params.clouds = true;
if (lua_isboolean(L, 5))
sky_params.clouds = readParam<bool>(L, 5);
getServer(L)->setSun(player, sun_params);
getServer(L)->setMoon(player, moon_params);
getServer(L)->setStars(player, star_params);
}
getServer(L)->setSky(player, sky_params);
return 0;
}
static void push_sky_color(lua_State *L, const SkyboxParams &params)
{
lua_newtable(L);
if (params.type == "regular") {
push_ARGB8(L, params.sky_color.day_sky);
lua_setfield(L, -2, "day_sky");
push_ARGB8(L, params.sky_color.day_horizon);
lua_setfield(L, -2, "day_horizon");
push_ARGB8(L, params.sky_color.dawn_sky);
lua_setfield(L, -2, "dawn_sky");
push_ARGB8(L, params.sky_color.dawn_horizon);
lua_setfield(L, -2, "dawn_horizon");
push_ARGB8(L, params.sky_color.night_sky);
lua_setfield(L, -2, "night_sky");
push_ARGB8(L, params.sky_color.night_horizon);
lua_setfield(L, -2, "night_horizon");
push_ARGB8(L, params.sky_color.indoors);
lua_setfield(L, -2, "indoors");
}
push_ARGB8(L, params.fog_sun_tint);
lua_setfield(L, -2, "fog_sun_tint");
push_ARGB8(L, params.fog_moon_tint);
lua_setfield(L, -2, "fog_moon_tint");
lua_pushstring(L, params.fog_tint_type.c_str());
lua_setfield(L, -2, "fog_tint_type");
}
// get_sky(self, as_table)
int ObjectRef::l_get_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const SkyboxParams &skybox_params = player->getSkyParams();
// handle the deprecated version
if (!readParam<bool>(L, 2, false)) {
log_deprecated(L, "Deprecated call to get_sky, please check lua_api.txt");
push_ARGB8(L, skybox_params.bgcolor);
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
lua_newtable(L);
s16 i = 1;
for (const std::string &texture : skybox_params.textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
}
lua_pushboolean(L, skybox_params.clouds);
return 4;
}
lua_newtable(L);
push_ARGB8(L, skybox_params.bgcolor);
lua_setfield(L, -2, "base_color");
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
lua_setfield(L, -2, "type");
lua_newtable(L);
s16 i = 1;
for (const std::string &texture : skybox_params.textures) {
lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "textures");
lua_pushboolean(L, skybox_params.clouds);
lua_setfield(L, -2, "clouds");
push_sky_color(L, skybox_params);
lua_setfield(L, -2, "sky_color");
return 1;
}
// DEPRECATED
// get_sky_color(self)
int ObjectRef::l_get_sky_color(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const SkyboxParams &skybox_params = player->getSkyParams();
push_sky_color(L, skybox_params);
return 1;
}
// set_sun(self, sun_parameters)
int ObjectRef::l_set_sun(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
SunParams sun_params = player->getSunParams();
// reset if empty
if (lua_isnoneornil(L, 2)) {
sun_params = SkyboxDefaults::getSunDefaults();
} else {
luaL_checktype(L, 2, LUA_TTABLE);
sun_params.visible = getboolfield_default(L, 2, "visible", sun_params.visible);
sun_params.texture = getstringfield_default(L, 2, "texture", sun_params.texture);
sun_params.tonemap = getstringfield_default(L, 2, "tonemap", sun_params.tonemap);
sun_params.sunrise = getstringfield_default(L, 2, "sunrise", sun_params.sunrise);
sun_params.sunrise_visible = getboolfield_default(L, 2, "sunrise_visible", sun_params.sunrise_visible);
sun_params.scale = getfloatfield_default(L, 2, "scale", sun_params.scale);
}
getServer(L)->setSun(player, sun_params);
return 0;
}
//get_sun(self)
int ObjectRef::l_get_sun(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const SunParams &sun_params = player->getSunParams();
lua_newtable(L);
lua_pushboolean(L, sun_params.visible);
lua_setfield(L, -2, "visible");
lua_pushstring(L, sun_params.texture.c_str());
lua_setfield(L, -2, "texture");
lua_pushstring(L, sun_params.tonemap.c_str());
lua_setfield(L, -2, "tonemap");
lua_pushstring(L, sun_params.sunrise.c_str());
lua_setfield(L, -2, "sunrise");
lua_pushboolean(L, sun_params.sunrise_visible);
lua_setfield(L, -2, "sunrise_visible");
lua_pushnumber(L, sun_params.scale);
lua_setfield(L, -2, "scale");
return 1;
}
// set_moon(self, moon_parameters)
int ObjectRef::l_set_moon(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
MoonParams moon_params = player->getMoonParams();
// reset if empty
if (lua_isnoneornil(L, 2)) {
moon_params = SkyboxDefaults::getMoonDefaults();
} else {
luaL_checktype(L, 2, LUA_TTABLE);
moon_params.visible = getboolfield_default(L, 2, "visible", moon_params.visible);
moon_params.texture = getstringfield_default(L, 2, "texture", moon_params.texture);
moon_params.tonemap = getstringfield_default(L, 2, "tonemap", moon_params.tonemap);
moon_params.scale = getfloatfield_default(L, 2, "scale", moon_params.scale);
}
getServer(L)->setMoon(player, moon_params);
return 0;
}
// get_moon(self)
int ObjectRef::l_get_moon(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const MoonParams &moon_params = player->getMoonParams();
lua_newtable(L);
lua_pushboolean(L, moon_params.visible);
lua_setfield(L, -2, "visible");
lua_pushstring(L, moon_params.texture.c_str());
lua_setfield(L, -2, "texture");
lua_pushstring(L, moon_params.tonemap.c_str());
lua_setfield(L, -2, "tonemap");
lua_pushnumber(L, moon_params.scale);
lua_setfield(L, -2, "scale");
return 1;
}
// set_stars(self, star_parameters)
int ObjectRef::l_set_stars(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
StarParams star_params = player->getStarParams();
// reset if empty
if (lua_isnoneornil(L, 2)) {
star_params = SkyboxDefaults::getStarDefaults();
} else {
luaL_checktype(L, 2, LUA_TTABLE);
star_params.visible = getboolfield_default(L, 2, "visible", star_params.visible);
star_params.count = getintfield_default(L, 2, "count", star_params.count);
lua_getfield(L, 2, "star_color");
if (!lua_isnil(L, -1))
read_color(L, -1, &star_params.starcolor);
lua_pop(L, 1);
star_params.scale = getfloatfield_default(L, 2,
"scale", star_params.scale);
star_params.day_opacity = getfloatfield_default(L, 2,
"day_opacity", star_params.day_opacity);
}
getServer(L)->setStars(player, star_params);
return 0;
}
// get_stars(self)
int ObjectRef::l_get_stars(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const StarParams &star_params = player->getStarParams();
lua_newtable(L);
lua_pushboolean(L, star_params.visible);
lua_setfield(L, -2, "visible");
lua_pushnumber(L, star_params.count);
lua_setfield(L, -2, "count");
push_ARGB8(L, star_params.starcolor);
lua_setfield(L, -2, "star_color");
lua_pushnumber(L, star_params.scale);
lua_setfield(L, -2, "scale");
lua_pushnumber(L, star_params.day_opacity);
lua_setfield(L, -2, "day_opacity");
return 1;
}
// set_clouds(self, cloud_parameters)
int ObjectRef::l_set_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
CloudParams cloud_params = player->getCloudParams();
// reset if empty
if (lua_isnoneornil(L, 2)) {
cloud_params = SkyboxDefaults::getCloudDefaults();
} else {
luaL_checktype(L, 2, LUA_TTABLE);
cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1))
read_color(L, -1, &cloud_params.color_bright);
lua_pop(L, 1);
lua_getfield(L, 2, "ambient");
if (!lua_isnil(L, -1))
read_color(L, -1, &cloud_params.color_ambient);
lua_pop(L, 1);
cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height);
cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
lua_getfield(L, 2, "speed");
if (lua_istable(L, -1)) {
v2f new_speed;
new_speed.X = getfloatfield_default(L, -1, "x", 0);
new_speed.Y = getfloatfield_default(L, -1, "z", 0);
cloud_params.speed = new_speed;
}
lua_pop(L, 1);
}
getServer(L)->setClouds(player, cloud_params);
return 0;
}
int ObjectRef::l_get_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const CloudParams &cloud_params = player->getCloudParams();
lua_newtable(L);
lua_pushnumber(L, cloud_params.density);
lua_setfield(L, -2, "density");
push_ARGB8(L, cloud_params.color_bright);
lua_setfield(L, -2, "color");
push_ARGB8(L, cloud_params.color_ambient);
lua_setfield(L, -2, "ambient");
lua_pushnumber(L, cloud_params.height);
lua_setfield(L, -2, "height");
lua_pushnumber(L, cloud_params.thickness);
lua_setfield(L, -2, "thickness");
lua_newtable(L);
lua_pushnumber(L, cloud_params.speed.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, cloud_params.speed.Y);
lua_setfield(L, -2, "y");
lua_setfield(L, -2, "speed");
return 1;
}
// override_day_night_ratio(self, ratio)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
bool do_override = false;
float ratio = 0.0f;
if (!lua_isnil(L, 2)) {
do_override = true;
ratio = readParam<float>(L, 2);
luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,
"value must be between 0 and 1");
}
getServer(L)->overrideDayNightRatio(player, do_override, ratio);
return 0;
}
// get_day_night_ratio(self)
int ObjectRef::l_get_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
bool do_override;
float ratio;
player->getDayNightRatio(&do_override, &ratio);
if (do_override)
lua_pushnumber(L, ratio);
else
lua_pushnil(L);
return 1;
}
// set_minimap_modes(self, modes, selected_mode)
int ObjectRef::l_set_minimap_modes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
luaL_checktype(L, 2, LUA_TTABLE);
std::vector<MinimapMode> modes;
s16 selected_mode = readParam<s16>(L, 3);
lua_pushnil(L);
while (lua_next(L, 2) != 0) {
/* key is at index -2, value is at index -1 */
if (lua_istable(L, -1)) {
bool ok = true;
MinimapMode mode;
std::string type = getstringfield_default(L, -1, "type", "");
if (type == "off")
mode.type = MINIMAP_TYPE_OFF;
else if (type == "surface")
mode.type = MINIMAP_TYPE_SURFACE;
else if (type == "radar")
mode.type = MINIMAP_TYPE_RADAR;
else if (type == "texture") {
mode.type = MINIMAP_TYPE_TEXTURE;
mode.texture = getstringfield_default(L, -1, "texture", "");
mode.scale = getintfield_default(L, -1, "scale", 1);
} else {
warningstream << "Minimap mode of unknown type \"" << type.c_str()
<< "\" ignored.\n" << std::endl;
ok = false;
}
if (ok) {
mode.label = getstringfield_default(L, -1, "label", "");
// Size is limited to 512. Performance gets poor if size too large, and
// segfaults have been experienced.
mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512);
modes.push_back(mode);
}
}
/* removes 'value'; keeps 'key' for next iteration */
lua_pop(L, 1);
}
lua_pop(L, 1); // Remove key
getServer(L)->SendMinimapModes(player->getPeerId(), modes, selected_mode);
return 0;
}
// set_lighting(self, lighting)
int ObjectRef::l_set_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
luaL_checktype(L, 2, LUA_TTABLE);
Lighting lighting = player->getLighting();
lua_getfield(L, 2, "shadows");
if (lua_istable(L, -1)) {
getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
}
lua_pop(L, 1); // shadows
getfloatfield(L, -1, "saturation", lighting.saturation);
lua_getfield(L, 2, "exposure");
if (lua_istable(L, -1)) {
lighting.exposure.luminance_min = getfloatfield_default(L, -1, "luminance_min", lighting.exposure.luminance_min);
lighting.exposure.luminance_max = getfloatfield_default(L, -1, "luminance_max", lighting.exposure.luminance_max);
lighting.exposure.exposure_correction = getfloatfield_default(L, -1, "exposure_correction", lighting.exposure.exposure_correction);
lighting.exposure.speed_dark_bright = getfloatfield_default(L, -1, "speed_dark_bright", lighting.exposure.speed_dark_bright);
lighting.exposure.speed_bright_dark = getfloatfield_default(L, -1, "speed_bright_dark", lighting.exposure.speed_bright_dark);
lighting.exposure.center_weight_power = getfloatfield_default(L, -1, "center_weight_power", lighting.exposure.center_weight_power);
}
lua_pop(L, 1); // exposure
getServer(L)->setLighting(player, lighting);
return 0;
}
// get_lighting(self)
int ObjectRef::l_get_lighting(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
const Lighting &lighting = player->getLighting();
lua_newtable(L); // result
lua_newtable(L); // "shadows"
lua_pushnumber(L, lighting.shadow_intensity);
lua_setfield(L, -2, "intensity");
lua_setfield(L, -2, "shadows");
lua_pushnumber(L, lighting.saturation);
lua_setfield(L, -2, "saturation");
lua_newtable(L); // "exposure"
lua_pushnumber(L, lighting.exposure.luminance_min);
lua_setfield(L, -2, "luminance_min");
lua_pushnumber(L, lighting.exposure.luminance_max);
lua_setfield(L, -2, "luminance_max");
lua_pushnumber(L, lighting.exposure.exposure_correction);
lua_setfield(L, -2, "exposure_correction");
lua_pushnumber(L, lighting.exposure.speed_dark_bright);
lua_setfield(L, -2, "speed_dark_bright");
lua_pushnumber(L, lighting.exposure.speed_bright_dark);
lua_setfield(L, -2, "speed_bright_dark");
lua_pushnumber(L, lighting.exposure.center_weight_power);
lua_setfield(L, -2, "center_weight_power");
lua_setfield(L, -2, "exposure");
return 1;
}
// respawn(self)
int ObjectRef::l_respawn(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkObject<ObjectRef>(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
getServer(L)->RespawnPlayer(player->getPeerId());
lua_pushboolean(L, true);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{}
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
{
ObjectRef *obj = new ObjectRef(object);
*(void **)(lua_newuserdata(L, sizeof(void *))) = obj;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void ObjectRef::set_null(lua_State *L)
{
ObjectRef *obj = checkObject<ObjectRef>(L, -1);
obj->m_object = nullptr;
}
void ObjectRef::Register(lua_State *L)
{
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
{0, 0}
};
registerClass(L, className, methods, metamethods);
}
const char ObjectRef::className[] = "ObjectRef";
luaL_Reg ObjectRef::methods[] = {
// ServerActiveObject
luamethod(ObjectRef, remove),
luamethod_aliased(ObjectRef, get_pos, getpos),
luamethod_aliased(ObjectRef, set_pos, setpos),
luamethod_aliased(ObjectRef, move_to, moveto),
luamethod(ObjectRef, punch),
luamethod(ObjectRef, right_click),
luamethod(ObjectRef, set_hp),
luamethod(ObjectRef, get_hp),
luamethod(ObjectRef, get_inventory),
luamethod(ObjectRef, get_wield_list),
luamethod(ObjectRef, get_wield_index),
luamethod(ObjectRef, get_wielded_item),
luamethod(ObjectRef, set_wielded_item),
luamethod(ObjectRef, set_armor_groups),
luamethod(ObjectRef, get_armor_groups),
luamethod(ObjectRef, set_animation),
luamethod(ObjectRef, get_animation),
luamethod(ObjectRef, set_animation_frame_speed),
luamethod(ObjectRef, set_bone_position),
luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),
luamethod(ObjectRef, get_attach),
luamethod(ObjectRef, get_children),
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
luamethod(ObjectRef, get_properties),
luamethod(ObjectRef, set_nametag_attributes),
luamethod(ObjectRef, get_nametag_attributes),
luamethod_aliased(ObjectRef, set_velocity, setvelocity),
luamethod_aliased(ObjectRef, add_velocity, add_player_velocity),
luamethod_aliased(ObjectRef, get_velocity, getvelocity),
luamethod_dep(ObjectRef, get_velocity, get_player_velocity),
// LuaEntitySAO-only
luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
luamethod_aliased(ObjectRef, set_yaw, setyaw),
luamethod_aliased(ObjectRef, get_yaw, getyaw),
luamethod(ObjectRef, set_rotation),
luamethod(ObjectRef, get_rotation),
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
luamethod(ObjectRef, get_texture_mod),
luamethod_aliased(ObjectRef, set_sprite, setsprite),
luamethod(ObjectRef, get_entity_name),
luamethod(ObjectRef, get_luaentity),
// Player-only
luamethod(ObjectRef, is_player),
luamethod(ObjectRef, get_player_name),
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
luamethod(ObjectRef, get_look_vertical),
luamethod(ObjectRef, get_look_horizontal),
luamethod(ObjectRef, set_look_horizontal),
luamethod(ObjectRef, set_look_vertical),
luamethod(ObjectRef, set_look_yaw),
luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, get_fov),
luamethod(ObjectRef, set_fov),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
luamethod(ObjectRef, get_attribute),
luamethod(ObjectRef, set_attribute),
luamethod(ObjectRef, get_meta),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, set_formspec_prepend),
luamethod(ObjectRef, get_formspec_prepend),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
luamethod(ObjectRef, set_physics_override),
luamethod(ObjectRef, get_physics_override),
luamethod(ObjectRef, hud_add),
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_set_flags),
luamethod(ObjectRef, hud_get_flags),
luamethod(ObjectRef, hud_set_hotbar_itemcount),
luamethod(ObjectRef, hud_get_hotbar_itemcount),
luamethod(ObjectRef, hud_set_hotbar_image),
luamethod(ObjectRef, hud_get_hotbar_image),
luamethod(ObjectRef, hud_set_hotbar_selected_image),
luamethod(ObjectRef, hud_get_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
luamethod(ObjectRef, get_sky),
luamethod(ObjectRef, get_sky_color),
luamethod(ObjectRef, set_sun),
luamethod(ObjectRef, get_sun),
luamethod(ObjectRef, set_moon),
luamethod(ObjectRef, get_moon),
luamethod(ObjectRef, set_stars),
luamethod(ObjectRef, get_stars),
luamethod(ObjectRef, set_clouds),
luamethod(ObjectRef, get_clouds),
luamethod(ObjectRef, override_day_night_ratio),
luamethod(ObjectRef, get_day_night_ratio),
luamethod(ObjectRef, set_local_animation),
luamethod(ObjectRef, get_local_animation),
luamethod(ObjectRef, set_eye_offset),
luamethod(ObjectRef, get_eye_offset),
luamethod(ObjectRef, send_mapblock),
luamethod(ObjectRef, set_minimap_modes),
luamethod(ObjectRef, set_lighting),
luamethod(ObjectRef, get_lighting),
luamethod(ObjectRef, respawn),
{0,0}
};