mirror of https://github.com/minetest/minetest.git
70a82b0784
Change the way look direction and camera position are quantized when calculating light frustum |
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dynamicshadows.cpp | ||
dynamicshadows.h | ||
dynamicshadowsrender.cpp | ||
dynamicshadowsrender.h | ||
shadowsScreenQuad.cpp | ||
shadowsScreenQuad.h | ||
shadowsshadercallbacks.cpp | ||
shadowsshadercallbacks.h |