minetest/src/CMakeLists.txt

229 lines
4.9 KiB
CMake

project(minetest)
cmake_minimum_required( VERSION 2.6 )
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
# Use cmake_config.h
add_definitions ( -DUSE_CMAKE_CONFIG_H )
if(WIN32)
# Windows
if(MSVC) # MSVC Specifics
# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
else() # Probably MinGW = GCC
set(PLATFORM_LIBS ws2_32.lib)
endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
else()
# Unix probably
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
set(PLATFORM_LIBS -lpthread)
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
endif()
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
set(common_SRCS
auth.cpp
collision.cpp
nodemetadata.cpp
serverobject.cpp
noise.cpp
mineral.cpp
porting.cpp
materials.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
mapblockobject.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
server.cpp
servercommand.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
player.cpp
utility.cpp
test.cpp
sha1.cpp
base64.cpp
)
# Client sources
set(minetest_SRCS
${common_SRCS}
farmesh.cpp
keycode.cpp
clouds.cpp
clientobject.cpp
guiFurnaceMenu.cpp
guiMainMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
client.cpp
tile.cpp
game.cpp
main.cpp
)
# Server sources
set(minetestserver_SRCS
${common_SRCS}
servermain.cpp
)
include_directories(
${PROJECT_BINARY_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
"${PROJECT_SOURCE_DIR}/jthread"
)
set(EXECUTABLE_OUTPUT_PATH ../bin)
if(BUILD_CLIENT)
add_executable(minetest ${minetest_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
jthread
)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(minetestserver ${minetestserver_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
${PLATFORM_LIBS}
jthread
)
endif(BUILD_SERVER)
#
# Set some optimizations and tweaks
#
if(MSVC)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
if(BUILD_SERVER)
set_target_properties(minetestserver PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
else()
# Probably GCC
if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
else()
set(RELEASE_WARNING_FLAGS "")
endif()
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} -Wno-unused-but-set-variable -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall -Wno-unused-but-set-variable")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(BUILD_SERVER)
set_target_properties(minetestserver PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
endif()
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
#
# Installation
#
# Example configuration file
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR})
if(BUILD_CLIENT)
install(TARGETS minetest DESTINATION ${BINDIR})
file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png")
install(FILES ${images} DESTINATION ${DATADIR})
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
install(TARGETS minetestserver DESTINATION ${BINDIR})
endif(BUILD_SERVER)
# Subdirectories
add_subdirectory(jthread)
#end