minetest/src/client
Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272)
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
2017-08-18 19:25:07 +02:00
..
CMakeLists.txt Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
clientlauncher.cpp Optimize headers (part 2) (#6272) 2017-08-18 19:25:07 +02:00
clientlauncher.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
inputhandler.cpp Modernize client code (#6250) 2017-08-15 20:30:30 +02:00
inputhandler.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
joystick_controller.cpp Modernize client code (#6250) 2017-08-15 20:30:30 +02:00
joystick_controller.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
keys.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
renderingengine.cpp Cleanup various headers to reduce compilation times (#6255) 2017-08-16 22:11:45 +02:00
renderingengine.h Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
tile.cpp Modernize client code (#6250) 2017-08-15 20:30:30 +02:00
tile.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00