minetest/src/network
Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272)
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
2017-08-18 19:25:07 +02:00
..
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
clientopcodes.cpp [CSM] Add flavour limits controlled by server (#5930) 2017-07-18 21:39:55 +02:00
clientopcodes.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
clientpackethandler.cpp [CSM] Add flavour limits controlled by server (#5930) 2017-07-18 21:39:55 +02:00
connection.cpp Cleanup various headers to reduce compilation times (#6255) 2017-08-16 22:11:45 +02:00
connection.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
networkpacket.cpp Cleanup various headers to reduce compilation times (#6255) 2017-08-16 22:11:45 +02:00
networkpacket.h Add missing ctime include (#6269) 2017-08-18 12:17:19 +02:00
networkprotocol.h Step height: Add as a player object property 2017-08-09 11:06:22 +01:00
serveropcodes.cpp [CSM] Add flavour limits controlled by server (#5930) 2017-07-18 21:39:55 +02:00
serveropcodes.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
serverpackethandler.cpp Optimize headers (part 2) (#6272) 2017-08-18 19:25:07 +02:00