mirror of https://github.com/minetest/minetest.git
792752997c
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration() |
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.. | ||
render | ||
CMakeLists.txt | ||
clientevent.h | ||
clientlauncher.cpp | ||
clientlauncher.h | ||
gameui.cpp | ||
gameui.h | ||
inputhandler.cpp | ||
inputhandler.h | ||
joystick_controller.cpp | ||
joystick_controller.h | ||
keys.h | ||
renderingengine.cpp | ||
renderingengine.h | ||
tile.cpp | ||
tile.h |