minetest/games/devtest/mods/testnodes
Wuzzy 7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
2021-01-21 00:51:24 +01:00
..
models Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
drawtypes.lua Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
init.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
light.lua Devtest: Extend tooltips of many items and tools (#10312) 2020-09-04 20:50:03 +02:00
liquids.lua Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
meshes.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Various documentation fixes (#10692) 2020-12-10 20:59:24 +01:00
param2.lua Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
properties.lua Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
settingtypes.txt Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00

README.md

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff