minetest/src/script/cpp_api/s_base.cpp

324 lines
8.4 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_base.h"
#include "cpp_api/s_internal.h"
#include "cpp_api/s_security.h"
#include "lua_api/l_object.h"
#include "common/c_converter.h"
#include "serverobject.h"
#include "debug.h"
#include "filesys.h"
#include "log.h"
#include "mods.h"
#include "porting.h"
#include "util/string.h"
extern "C" {
#include "lualib.h"
#if USE_LUAJIT
#include "luajit.h"
#endif
}
#include <stdio.h>
#include <cstdarg>
class ModNameStorer
{
private:
lua_State *L;
public:
ModNameStorer(lua_State *L_, const std::string &mod_name):
L(L_)
{
// Store current mod name in registry
lua_pushstring(L, mod_name.c_str());
lua_setfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
}
~ModNameStorer()
{
// Clear current mod name from registry
lua_pushnil(L);
lua_setfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
}
};
/*
ScriptApiBase
*/
ScriptApiBase::ScriptApiBase()
{
#ifdef SCRIPTAPI_LOCK_DEBUG
m_locked = false;
#endif
m_luastack = luaL_newstate();
FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");
luaL_openlibs(m_luastack);
// Add and save an error handler
lua_pushcfunction(m_luastack, script_error_handler);
m_errorhandler = lua_gettop(m_luastack);
// Make the ScriptApiBase* accessible to ModApiBase
lua_pushlightuserdata(m_luastack, this);
lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi");
// If we are using LuaJIT add a C++ wrapper function to catch
// exceptions thrown in Lua -> C++ calls
#if USE_LUAJIT
lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
lua_pop(m_luastack, 1);
#endif
// Add basic globals
lua_newtable(m_luastack);
lua_setglobal(m_luastack, "core");
lua_pushstring(m_luastack, DIR_DELIM);
lua_setglobal(m_luastack, "DIR_DELIM");
lua_pushstring(m_luastack, porting::getPlatformName());
lua_setglobal(m_luastack, "PLATFORM");
// m_secure gets set to true inside
// ScriptApiSecurity::initializeSecurity(), if neccessary.
// Default to false otherwise
m_secure = false;
m_server = NULL;
m_environment = NULL;
m_guiengine = NULL;
}
ScriptApiBase::~ScriptApiBase()
{
lua_close(m_luastack);
}
bool ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name, std::string *error)
{
ModNameStorer mod_name_storer(getStack(), mod_name);
return loadScript(script_path, error);
}
bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error)
{
verbosestream << "Loading and running script from " << script_path << std::endl;
lua_State *L = getStack();
bool ok;
if (m_secure) {
ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
} else {
ok = !luaL_loadfile(L, script_path.c_str());
}
ok = ok && !lua_pcall(L, 0, 0, m_errorhandler);
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
if (error)
*error = error_msg;
errorstream << "========== ERROR FROM LUA ===========" << std::endl
<< "Failed to load and run script from " << std::endl
<< script_path << ":" << std::endl << std::endl
<< error_msg << std::endl << std::endl
<< "======= END OF ERROR FROM LUA ========" << std::endl;
lua_pop(L, 1); // Pop error message from stack
return false;
}
return true;
}
// Push the list of callbacks (a lua table).
// Then push nargs arguments.
// Then call this function, which
// - runs the callbacks
// - replaces the table and arguments with the return value,
// computed depending on mode
void ScriptApiBase::runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn)
{
lua_State *L = getStack();
FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
// Insert error handler
lua_pushcfunction(L, script_error_handler);
int errorhandler = lua_gettop(L) - nargs - 1;
lua_insert(L, errorhandler);
// Insert run_callbacks between error handler and table
lua_getglobal(L, "core");
lua_getfield(L, -1, "run_callbacks");
lua_remove(L, -2);
lua_insert(L, errorhandler + 1);
// Insert mode after table
lua_pushnumber(L, (int)mode);
lua_insert(L, errorhandler + 3);
// Stack now looks like this:
// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
int result = lua_pcall(L, nargs + 2, 1, errorhandler);
if (result != 0)
scriptError(result, fxn);
lua_remove(L, -2); // Remove error handler
}
void ScriptApiBase::realityCheck()
{
int top = lua_gettop(m_luastack);
if (top >= 30) {
dstream << "Stack is over 30:" << std::endl;
stackDump(dstream);
std::string traceback = script_get_backtrace(m_luastack);
throw LuaError("Stack is over 30 (reality check)\n" + traceback);
}
}
void ScriptApiBase::scriptError(int result, const char *fxn)
{
script_error(getStack(), result, m_last_run_mod.c_str(), fxn);
}
void ScriptApiBase::stackDump(std::ostream &o)
{
int top = lua_gettop(m_luastack);
for (int i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(m_luastack, i);
switch (t) {
case LUA_TSTRING: /* strings */
o << "\"" << lua_tostring(m_luastack, i) << "\"";
break;
case LUA_TBOOLEAN: /* booleans */
o << (lua_toboolean(m_luastack, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
o << buf;
break;
}
default: /* other values */
o << lua_typename(m_luastack, t);
break;
}
o << " ";
}
o << std::endl;
}
void ScriptApiBase::setOriginDirect(const char *origin)
{
m_last_run_mod = origin ? origin : "??";
}
void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
{
#ifdef SCRIPTAPI_DEBUG
lua_State *L = getStack();
if (index < 0)
index = lua_gettop(L) + 1 + index;
m_last_run_mod = lua_istable(L, index) ?
getstringfield_default(L, index, "origin", "") : "";
//printf(">>>> running %s for mod: %s\n", fxn, m_last_run_mod.c_str());
#endif
}
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get core.object_refs table
lua_getglobal(L, "core");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
// Get core.object_refs table
lua_getglobal(L, "core");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}
// Creates a new anonymous reference if cobj=NULL or id=0
void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
ServerActiveObject *cobj)
{
if (cobj == NULL || cobj->getId() == 0) {
ObjectRef::create(L, cobj);
} else {
objectrefGet(L, cobj->getId());
}
}
void ScriptApiBase::objectrefGet(lua_State *L, u16 id)
{
// Get core.object_refs[i]
lua_getglobal(L, "core");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // core
}