minetest/builtin/game
sfan5 e8e5d282da Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
..
auth.lua Replace auth.txt with SQLite auth database (#7279) 2018-08-05 13:13:38 +02:00
chat.lua builtin: Correctly indicate failure in /spawnentity 2020-04-27 06:58:34 +02:00
constants.lua Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) 2020-04-28 19:30:57 +02:00
deprecated.lua Change some usages of "deprecated" to "obsolete" (#9062) 2019-10-29 19:23:12 +01:00
detached_inventory.lua Add core.remove_detached_inventory (#7684) 2018-10-10 20:48:58 +02:00
falling.lua Enable collide_with_objects for falling entities 2020-05-06 14:03:52 +02:00
features.lua Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
forceloading.lua Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
init.lua Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
item.lua Add default stack size setting (#8873) 2020-04-13 10:53:10 +02:00
item_entity.lua Rewrite builtin item entity to use collision info 2020-04-27 20:45:46 +02:00
knockback.lua Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
misc.lua Move core.get_connected_players() implementation to C++ 2020-02-23 22:24:12 +01:00
privileges.lua Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
register.lua Change some usages of "deprecated" to "obsolete" (#9062) 2019-10-29 19:23:12 +01:00
statbars.lua Fix breath_bar scaling; delay breath_bar hiding by one second (#8271) 2020-04-28 19:30:57 +02:00
static_spawn.lua Builtin: Replace deprecated function calls (#7561) 2018-07-17 20:17:54 +02:00
voxelarea.lua VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00