mirror of https://github.com/minetest/minetest.git
454dbf83a9
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. |
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.. | ||
CMakeLists.txt | ||
address.cpp | ||
address.h | ||
clientopcodes.cpp | ||
clientopcodes.h | ||
clientpackethandler.cpp | ||
connection.cpp | ||
connection.h | ||
connectionthreads.cpp | ||
connectionthreads.h | ||
networkexceptions.h | ||
networkpacket.cpp | ||
networkpacket.h | ||
networkprotocol.h | ||
peerhandler.h | ||
serveropcodes.cpp | ||
serveropcodes.h | ||
serverpackethandler.cpp | ||
socket.cpp | ||
socket.h |