minetest/builtin
Matthew I 1ed559bd24 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
..
auth.lua Fix unable to join server first time with a password 2012-04-09 11:24:35 +03:00
builtin.lua Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
chatcommands.lua Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
deprecated.lua Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead 2012-07-25 18:05:31 +03:00
detached_inventory.lua Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
item.lua Allow digging of unknown nodes 2012-08-12 16:04:18 +03:00
item_entity.lua Check whether node is known before reading definition in __builtin:item:on_step() 2012-07-21 16:36:14 +03:00
misc.lua Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players 2012-06-03 22:31:01 +03:00
misc_helpers.lua Split builtin.lua to multiple files 2012-04-01 12:38:19 +03:00
misc_register.lua Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead 2012-07-25 18:05:31 +03:00
privileges.lua Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
serialize.lua Add minetest.serialize() and minetest.deserialize() 2012-06-07 00:05:00 +03:00
static_spawn.lua Support static_spawnpoint setting 2012-04-09 23:32:13 +03:00