..
CMakeLists.txt
Implement mod communication channels ( #6351 )
2017-09-26 00:11:20 +02:00
s_async.cpp
Implement vector and node conversion in Lua ( #12609 )
2022-10-18 18:01:44 -04:00
s_async.h
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
s_base.cpp
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
s_base.h
Implement vector and node conversion in Lua ( #12609 )
2022-10-18 18:01:44 -04:00
s_client.cpp
Reduce number of recursively included headers
2023-04-27 18:50:33 +02:00
s_client.h
Reduce number of recursively included headers
2023-04-27 18:50:33 +02:00
s_entity.cpp
Fix entity related bugs
2022-06-15 17:20:07 +02:00
s_entity.h
on_deactivate: distinguish removal and unloading ( #11931 )
2022-06-11 20:01:14 +02:00
s_env.cpp
Add callback on_mapblocks_changed
2022-12-24 08:24:59 -05:00
s_env.h
Add callback on_mapblocks_changed
2022-12-24 08:24:59 -05:00
s_internal.h
Optimize headers (part 2) ( #6272 )
2017-08-18 19:25:07 +02:00
s_inventory.cpp
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_inventory.h
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_item.cpp
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
s_item.h
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
s_mainmenu.cpp
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
s_mainmenu.h
Fix trivial typos
2021-09-19 13:54:20 +02:00
s_modchannels.cpp
Reduce number of recursively included headers
2023-04-27 18:50:33 +02:00
s_modchannels.h
Reduce number of recursively included headers
2023-04-27 18:50:33 +02:00
s_node.cpp
Implement vector and node conversion in Lua ( #12609 )
2022-10-18 18:01:44 -04:00
s_node.h
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
s_nodemeta.cpp
Clean up/improve some scriptapi error handling code
2021-09-10 23:16:46 +02:00
s_nodemeta.h
Run callback in IDropAction, refactor function arguments
2018-04-02 17:18:48 +02:00
s_player.cpp
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
s_player.h
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
s_security.cpp
Fix safeLoadFile() skipping 2 chars too much from the shebang ( #13310 )
2023-03-27 20:01:05 +02:00
s_security.h
Minor improvements to Lua sandbox
2022-01-15 17:45:08 +01:00
s_server.cpp
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00
s_server.h
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00