minetest/src/script/lua_api/l_playermeta.h

58 lines
1.7 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017-8 rubenwardy <rw@rubenwardy.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_base.h"
#include "lua_api/l_metadata.h"
#include "irrlichttypes_bloated.h"
#include "inventory.h"
#include "metadata.h"
class PlayerMetaRef : public MetaDataRef
{
private:
Metadata *metadata = nullptr;
static const char className[];
static const luaL_Reg methods[];
static PlayerMetaRef *checkobject(lua_State *L, int narg);
virtual Metadata *getmeta(bool auto_create);
virtual void clearMeta();
virtual void reportMetadataChange();
// garbage collector
static int gc_object(lua_State *L);
public:
PlayerMetaRef(Metadata *metadata) : metadata(metadata) {}
~PlayerMetaRef() = default;
// Creates an ItemStackMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, Metadata *metadata);
static void Register(lua_State *L);
};