minetest/src/emerge.cpp

562 lines
14 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "emerge.h"
#include "server.h"
#include <iostream>
#include <queue>
#include "jthread/jevent.h"
#include "map.h"
#include "environment.h"
#include "util/container.h"
#include "util/thread.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
#include "mapblock.h"
#include "serverobject.h"
#include "settings.h"
#include "scripting_game.h"
#include "profiler.h"
#include "log.h"
#include "nodedef.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen_v5.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
#include "mapgen_singlenode.h"
struct MapgenDesc {
const char *name;
MapgenFactory *factory;
};
MapgenDesc reg_mapgens[] = {
{"v5", new MapgenFactoryV5},
{"v6", new MapgenFactoryV6},
{"v7", new MapgenFactoryV7},
{"singlenode", new MapgenFactorySinglenode},
};
class EmergeThread : public JThread
{
public:
Server *m_server;
ServerMap *map;
EmergeManager *emerge;
Mapgen *mapgen;
bool enable_mapgen_debug_info;
int id;
Event qevent;
std::queue<v3s16> blockqueue;
EmergeThread(Server *server, int ethreadid):
JThread(),
m_server(server),
map(NULL),
emerge(NULL),
mapgen(NULL),
enable_mapgen_debug_info(false),
id(ethreadid)
{
}
void *Thread();
bool popBlockEmerge(v3s16 *pos, u8 *flags);
bool getBlockOrStartGen(v3s16 p, MapBlock **b,
BlockMakeData *data, bool allow_generate);
};
/////////////////////////////// Emerge Manager ////////////////////////////////
EmergeManager::EmergeManager(IGameDef *gamedef)
{
this->ndef = gamedef->getNodeDefManager();
this->biomemgr = new BiomeManager(gamedef);
this->oremgr = new OreManager(gamedef);
this->decomgr = new DecorationManager(gamedef);
this->schemmgr = new SchematicManager(gamedef);
this->gen_notify_on = 0;
// Note that accesses to this variable are not synchronized.
// This is because the *only* thread ever starting or stopping
// EmergeThreads should be the ServerThread.
this->threads_active = false;
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
// if unspecified, leave a proc for the main thread and one for
// some other misc thread
s16 nthreads = 0;
if (!g_settings->getS16NoEx("num_emerge_threads", nthreads))
nthreads = porting::getNumberOfProcessors() - 2;
if (nthreads < 1)
nthreads = 1;
qlimit_total = g_settings->getU16("emergequeue_limit_total");
if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", qlimit_diskonly))
qlimit_diskonly = nthreads * 5 + 1;
if (!g_settings->getU16NoEx("emergequeue_limit_generate", qlimit_generate))
qlimit_generate = nthreads + 1;
// don't trust user input for something very important like this
if (qlimit_total < 1)
qlimit_total = 1;
if (qlimit_diskonly < 1)
qlimit_diskonly = 1;
if (qlimit_generate < 1)
qlimit_generate = 1;
for (s16 i = 0; i < nthreads; i++)
emergethread.push_back(new EmergeThread((Server *) gamedef, i));
infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
}
EmergeManager::~EmergeManager()
{
for (u32 i = 0; i != emergethread.size(); i++) {
if (threads_active) {
emergethread[i]->Stop();
emergethread[i]->qevent.signal();
emergethread[i]->Wait();
}
delete emergethread[i];
delete mapgen[i];
}
emergethread.clear();
mapgen.clear();
delete biomemgr;
delete oremgr;
delete decomgr;
delete schemmgr;
if (params.sparams) {
delete params.sparams;
params.sparams = NULL;
}
}
void EmergeManager::loadMapgenParams()
{
params.load(*g_settings);
}
void EmergeManager::initMapgens()
{
if (mapgen.size())
return;
if (!params.sparams) {
params.sparams = createMapgenParams(params.mg_name);
if (!params.sparams) {
params.mg_name = DEFAULT_MAPGEN;
params.sparams = createMapgenParams(params.mg_name);
assert(params.sparams);
}
params.sparams->readParams(g_settings);
}
// Create the mapgens
for (u32 i = 0; i != emergethread.size(); i++) {
Mapgen *mg = createMapgen(params.mg_name, i, &params);
assert(mg);
mapgen.push_back(mg);
}
}
Mapgen *EmergeManager::getCurrentMapgen()
{
for (u32 i = 0; i != emergethread.size(); i++) {
if (emergethread[i]->IsSameThread())
return emergethread[i]->mapgen;
}
return NULL;
}
void EmergeManager::startThreads()
{
if (threads_active)
return;
for (u32 i = 0; i != emergethread.size(); i++)
emergethread[i]->Start();
threads_active = true;
}
void EmergeManager::stopThreads()
{
if (!threads_active)
return;
// Request thread stop in parallel
for (u32 i = 0; i != emergethread.size(); i++) {
emergethread[i]->Stop();
emergethread[i]->qevent.signal();
}
// Then do the waiting for each
for (u32 i = 0; i != emergethread.size(); i++)
emergethread[i]->Wait();
threads_active = false;
}
bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate)
{
std::map<v3s16, BlockEmergeData *>::const_iterator iter;
BlockEmergeData *bedata;
u16 count;
u8 flags = 0;
int idx = 0;
if (allow_generate)
flags |= BLOCK_EMERGE_ALLOWGEN;
{
JMutexAutoLock queuelock(queuemutex);
count = blocks_enqueued.size();
if (count >= qlimit_total)
return false;
count = peer_queue_count[peer_id];
u16 qlimit_peer = allow_generate ? qlimit_generate : qlimit_diskonly;
if (count >= qlimit_peer)
return false;
iter = blocks_enqueued.find(p);
if (iter != blocks_enqueued.end()) {
bedata = iter->second;
bedata->flags |= flags;
return true;
}
bedata = new BlockEmergeData;
bedata->flags = flags;
bedata->peer_requested = peer_id;
blocks_enqueued.insert(std::make_pair(p, bedata));
peer_queue_count[peer_id] = count + 1;
// insert into the EmergeThread queue with the least items
int lowestitems = emergethread[0]->blockqueue.size();
for (u32 i = 1; i != emergethread.size(); i++) {
int nitems = emergethread[i]->blockqueue.size();
if (nitems < lowestitems) {
idx = i;
lowestitems = nitems;
}
}
emergethread[idx]->blockqueue.push(p);
}
emergethread[idx]->qevent.signal();
return true;
}
int EmergeManager::getGroundLevelAtPoint(v2s16 p)
{
if (mapgen.size() == 0 || !mapgen[0]) {
errorstream << "EmergeManager: getGroundLevelAtPoint() called"
" before mapgen initialized" << std::endl;
return 0;
}
return mapgen[0]->getGroundLevelAtPoint(p);
}
bool EmergeManager::isBlockUnderground(v3s16 blockpos)
{
/*
v2s16 p = v2s16((blockpos.X * MAP_BLOCKSIZE) + MAP_BLOCKSIZE / 2,
(blockpos.Y * MAP_BLOCKSIZE) + MAP_BLOCKSIZE / 2);
int ground_level = getGroundLevelAtPoint(p);
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= min(water_level, ground_level);
*/
//yuck, but then again, should i bother being accurate?
//the height of the nodes in a single block is quite variable
return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params.water_level;
}
void EmergeManager::getMapgenNames(std::list<const char *> &mgnames)
{
for (u32 i = 0; i != ARRLEN(reg_mapgens); i++)
mgnames.push_back(reg_mapgens[i].name);
}
Mapgen *EmergeManager::createMapgen(const std::string &mgname, int mgid,
MapgenParams *mgparams)
{
u32 i;
for (i = 0; i != ARRLEN(reg_mapgens) && mgname != reg_mapgens[i].name; i++);
if (i == ARRLEN(reg_mapgens)) {
errorstream << "EmergeManager; mapgen " << mgname <<
" not registered" << std::endl;
return NULL;
}
MapgenFactory *mgfactory = reg_mapgens[i].factory;
return mgfactory->createMapgen(mgid, mgparams, this);
}
MapgenSpecificParams *EmergeManager::createMapgenParams(const std::string &mgname)
{
u32 i;
for (i = 0; i < ARRLEN(reg_mapgens) && mgname != reg_mapgens[i].name; i++);
if (i == ARRLEN(reg_mapgens)) {
errorstream << "EmergeManager: Mapgen " << mgname <<
" not registered" << std::endl;
return NULL;
}
MapgenFactory *mgfactory = reg_mapgens[i].factory;
return mgfactory->createMapgenParams();
}
////////////////////////////// Emerge Thread //////////////////////////////////
bool EmergeThread::popBlockEmerge(v3s16 *pos, u8 *flags)
{
std::map<v3s16, BlockEmergeData *>::iterator iter;
JMutexAutoLock queuelock(emerge->queuemutex);
if (blockqueue.empty())
return false;
v3s16 p = blockqueue.front();
blockqueue.pop();
*pos = p;
iter = emerge->blocks_enqueued.find(p);
if (iter == emerge->blocks_enqueued.end())
return false; //uh oh, queue and map out of sync!!
BlockEmergeData *bedata = iter->second;
*flags = bedata->flags;
emerge->peer_queue_count[bedata->peer_requested]--;
delete bedata;
emerge->blocks_enqueued.erase(iter);
return true;
}
bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
BlockMakeData *data, bool allow_gen)
{
v2s16 p2d(p.X, p.Z);
//envlock: usually takes <=1ms, sometimes 90ms or ~400ms to acquire
JMutexAutoLock envlock(m_server->m_env_mutex);
// Load sector if it isn't loaded
if (map->getSectorNoGenerateNoEx(p2d) == NULL)
map->loadSectorMeta(p2d);
// Attempt to load block
MapBlock *block = map->getBlockNoCreateNoEx(p);
if (!block || block->isDummy() || !block->isGenerated()) {
EMERGE_DBG_OUT("not in memory, attempting to load from disk");
block = map->loadBlock(p);
if (block && block->isGenerated())
map->prepareBlock(block);
}
// If could not load and allowed to generate,
// start generation inside this same envlock
if (allow_gen && (block == NULL || !block->isGenerated())) {
EMERGE_DBG_OUT("generating");
*b = block;
return map->initBlockMake(data, p);
}
*b = block;
return false;
}
void *EmergeThread::Thread()
{
ThreadStarted();
log_register_thread("EmergeThread" + itos(id));
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
v3s16 p;
u8 flags = 0;
map = (ServerMap *)&(m_server->m_env->getMap());
emerge = m_server->m_emerge;
mapgen = emerge->mapgen[id];
enable_mapgen_debug_info = emerge->mapgen_debug_info;
porting::setThreadName("EmergeThread");
while (!StopRequested())
try {
if (!popBlockEmerge(&p, &flags)) {
qevent.wait();
continue;
}
last_tried_pos = p;
if (blockpos_over_limit(p))
continue;
bool allow_generate = flags & BLOCK_EMERGE_ALLOWGEN;
EMERGE_DBG_OUT("p=" PP(p) " allow_generate=" << allow_generate);
/*
Try to fetch block from memory or disk.
If not found and asked to generate, initialize generator.
*/
BlockMakeData data;
MapBlock *block = NULL;
std::map<v3s16, MapBlock *> modified_blocks;
if (getBlockOrStartGen(p, &block, &data, allow_generate) && mapgen) {
{
ScopeProfiler sp(g_profiler, "EmergeThread: Mapgen::makeChunk", SPT_AVG);
TimeTaker t("mapgen::make_block()");
mapgen->makeChunk(&data);
if (enable_mapgen_debug_info == false)
t.stop(true); // Hide output
}
{
//envlock: usually 0ms, but can take either 30 or 400ms to acquire
JMutexAutoLock envlock(m_server->m_env_mutex);
ScopeProfiler sp(g_profiler, "EmergeThread: after "
"Mapgen::makeChunk (envlock)", SPT_AVG);
map->finishBlockMake(&data, modified_blocks);
block = map->getBlockNoCreateNoEx(p);
if (block) {
/*
Do some post-generate stuff
*/
v3s16 minp = data.blockpos_min * MAP_BLOCKSIZE;
v3s16 maxp = data.blockpos_max * MAP_BLOCKSIZE +
v3s16(1,1,1) * (MAP_BLOCKSIZE - 1);
// Ignore map edit events, they will not need to be sent
// to anybody because the block hasn't been sent to anybody
MapEditEventAreaIgnorer
ign(&m_server->m_ignore_map_edit_events_area,
VoxelArea(minp, maxp));
try { // takes about 90ms with -O1 on an e3-1230v2
m_server->getScriptIface()->environment_OnGenerated(
minp, maxp, mapgen->blockseed);
} catch(LuaError &e) {
m_server->setAsyncFatalError(e.what());
}
EMERGE_DBG_OUT("ended up with: " << analyze_block(block));
m_server->m_env->activateBlock(block, 0);
}
}
}
/*
Set sent status of modified blocks on clients
*/
// Add the originally fetched block to the modified list
if (block)
modified_blocks[p] = block;
if (modified_blocks.size() > 0) {
m_server->SetBlocksNotSent(modified_blocks);
}
}
catch (VersionMismatchException &e) {
std::ostringstream err;
err << "World data version mismatch in MapBlock " << PP(last_tried_pos) << std::endl
<< "----" << std::endl
<< "\"" << e.what() << "\"" << std::endl
<< "See debug.txt." << std::endl
<< "World probably saved by a newer version of " PROJECT_NAME "."
<< std::endl;
m_server->setAsyncFatalError(err.str());
}
catch (SerializationError &e) {
std::ostringstream err;
err << "Invalid data in MapBlock " << PP(last_tried_pos) << std::endl
<< "----" << std::endl
<< "\"" << e.what() << "\"" << std::endl
<< "See debug.txt." << std::endl
<< "You can ignore this using [ignore_world_load_errors = true]."
<< std::endl;
m_server->setAsyncFatalError(err.str());
}
{
JMutexAutoLock queuelock(emerge->queuemutex);
while (!blockqueue.empty())
{
v3s16 p = blockqueue.front();
blockqueue.pop();
std::map<v3s16, BlockEmergeData *>::iterator iter;
iter = emerge->blocks_enqueued.find(p);
if (iter == emerge->blocks_enqueued.end())
continue; //uh oh, queue and map out of sync!!
BlockEmergeData *bedata = iter->second;
delete bedata;
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
log_deregister_thread();
return NULL;
}