minetest/src/script/lua_api/l_nodetimer.h

68 lines
1.7 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_NODETIMER_H_
#define L_NODETIMER_H_
#include "lua_api/l_base.h"
#include "irr_v3d.h"
class ServerEnvironment;
class NodeTimerRef : public ModApiBase {
private:
v3s16 m_p;
ServerEnvironment *m_env;
static const char className[];
static const luaL_reg methods[];
static int gc_object(lua_State *L);
static NodeTimerRef *checkobject(lua_State *L, int narg);
static int l_set(lua_State *L);
static int l_start(lua_State *L);
static int l_stop(lua_State *L);
static int l_is_started(lua_State *L);
static int l_get_timeout(lua_State *L);
static int l_get_elapsed(lua_State *L);
public:
NodeTimerRef(v3s16 p, ServerEnvironment *env);
~NodeTimerRef();
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
static void set_null(lua_State *L);
static void Register(lua_State *L);
};
#endif /* L_NODETIMER_H_ */