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98dad584ae
minetest
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client
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shaders
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water_surface_shader
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Lars Hofhansl
98dad584ae
Shaders: Apply tone mapping before fog calculation.
2016-10-24 08:48:20 -07:00
..
opengl_fragment.glsl
Shaders: Apply tone mapping before fog calculation.
2016-10-24 08:48:20 -07:00
opengl_vertex.glsl
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00