minetest/src/script
paramat 49073ba2c3 Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
..
common Add support for audio feedback if placing node failed 2015-11-07 13:23:38 +01:00
cpp_api Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
lua_api Mapgen: Add propagate_shadow bool to calcLighting 2015-12-07 03:18:24 +00:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
scripting_game.cpp Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
scripting_game.h Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
scripting_mainmenu.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00