minetest/src/script/lua_api/l_particles_local.cpp

184 lines
5.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 red-001 <red-001@outlook.ie>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_particles_local.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_object.h"
#include "client/particles.h"
#include "client/client.h"
#include "client/clientevent.h"
int ModApiParticlesLocal::l_add_particle(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
// Get parameters
ParticleParameters p;
lua_getfield(L, 1, "pos");
if (lua_istable(L, -1))
p.pos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "velocity");
if (lua_istable(L, -1))
p.vel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "acceleration");
if (lua_istable(L, -1))
p.acc = check_v3f(L, -1);
lua_pop(L, 1);
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
p.expirationtime);
p.size = getfloatfield_default(L, 1, "size", p.size);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
lua_getfield(L, 1, "animation");
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
ClientEvent *event = new ClientEvent();
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p);
getClient(L)->pushToEventQueue(event);
return 0;
}
int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
// Get parameters
ParticleSpawnerParameters p;
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
if (lua_istable(L, -1))
p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxpos");
if (lua_istable(L, -1))
p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minvel");
if (lua_istable(L, -1))
p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxvel");
if (lua_istable(L, -1))
p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "minacc");
if (lua_istable(L, -1))
p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
if (lua_istable(L, -1))
p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
"collision_removal", p.collision_removal);
p.object_collision = getboolfield_default(L, 1,
"object_collision", p.object_collision);
lua_getfield(L, 1, "animation");
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
auto event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.p = new ParticleSpawnerParameters(p);
event->add_particlespawner.attached_id = 0;
event->add_particlespawner.id = id;
getClient(L)->pushToEventQueue(event);
lua_pushnumber(L, id);
return 1;
}
int ModApiParticlesLocal::l_delete_particlespawner(lua_State *L)
{
// Get parameters
u32 id = luaL_checknumber(L, 1);
ClientEvent *event = new ClientEvent();
event->type = CE_DELETE_PARTICLESPAWNER;
event->delete_particlespawner.id = id;
getClient(L)->pushToEventQueue(event);
return 0;
}
void ModApiParticlesLocal::Initialize(lua_State *L, int top)
{
API_FCT(add_particle);
API_FCT(add_particlespawner);
API_FCT(delete_particlespawner);
}