minetest/client/shaders/blur_h/opengl_vertex.glsl

12 lines
183 B
GLSL

#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
void main(void)
{
varTexCoord.st = inTexCoord0.st;
gl_Position = inVertexPosition;
}