minetest/src/irrlichtwrapper.cpp

419 lines
9.5 KiB
C++

#include "irrlichtwrapper.h"
#include "constants.h"
#include "string.h"
#include "strfnd.h"
IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
m_main_thread = get_current_thread_id();
m_device_mutex.Init();
m_device = device;
}
void IrrlichtWrapper::Run()
{
/*
Fetch textures
*/
if(m_get_texture_queue.size() > 0)
{
GetRequest<std::string, video::ITexture*, u8, u8>
request = m_get_texture_queue.pop();
dstream<<"got texture request with key="
<<request.key<<std::endl;
GetResult<std::string, video::ITexture*, u8, u8>
result;
result.key = request.key;
result.callers = request.callers;
result.item = getTextureDirect(request.key);
request.dest->push_back(result);
}
}
video::ITexture* IrrlichtWrapper::getTexture(const std::string &spec)
{
if(spec == "")
return NULL;
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
return t;
if(get_current_thread_id() == m_main_thread)
{
dstream<<"Getting texture directly: spec="
<<spec<<std::endl;
t = getTextureDirect(spec);
}
else
{
// We're gonna ask the result to be put into here
ResultQueue<std::string, video::ITexture*, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(spec, 0, 0, &result_queue);
dstream<<"Waiting for texture from main thread: "
<<spec<<std::endl;
try
{
// Wait result for a second
GetResult<std::string, video::ITexture*, u8, u8>
result = result_queue.pop_front(1000);
// Check that at least something worked OK
assert(result.key == spec);
t = result.item;
}
catch(ItemNotFoundException &e)
{
dstream<<"Waiting for texture timed out."<<std::endl;
t = NULL;
}
}
// Add to cache and return
m_texturecache.set(spec, t);
return t;
}
/*
Non-thread-safe functions
*/
/*
Texture modifier functions
*/
// blitted_name = eg. "mineral_coal.png"
video::ITexture * make_blitname(const std::string &blitted_name,
video::ITexture *original,
const char *newname, video::IVideoDriver* driver)
{
if(original == NULL)
return NULL;
// Size of the base image
core::dimension2d<u32> dim(16, 16);
// Position to copy the blitted to in the base image
core::position2d<s32> pos_base(0, 0);
// Position to copy the blitted from in the blitted image
core::position2d<s32> pos_other(0, 0);
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
video::IImage *blittedimage = driver->createImageFromFile(porting::getDataPath(blitted_name.c_str()).c_str());
assert(blittedimage);
// Then copy the right part of blittedimage to baseimage
blittedimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
blittedimage->drop();
// Create texture from resulting image
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
baseimage->drop();
return newtexture;
}
video::ITexture * make_crack(u16 progression, video::ITexture *original,
const char *newname, video::IVideoDriver* driver)
{
if(original == NULL)
return NULL;
// Size of the base image
core::dimension2d<u32> dim(16, 16);
// Size of the crack image
//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
// Position to copy the crack to in the base image
core::position2d<s32> pos_base(0, 0);
// Position to copy the crack from in the crack image
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
video::IImage *crackimage = driver->createImageFromFile(porting::getDataPath("crack.png").c_str());
assert(crackimage);
// Then copy the right part of crackimage to baseimage
crackimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
crackimage->drop();
// Create texture from resulting image
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
baseimage->drop();
return newtexture;
}
#if 0
video::ITexture * make_sidegrass(video::ITexture *original,
const char *newname, video::IVideoDriver* driver)
{
if(original == NULL)
return NULL;
// Size of the base image
core::dimension2d<u32> dim(16, 16);
// Position to copy the grass to in the base image
core::position2d<s32> pos_base(0, 0);
// Position to copy the grass from in the grass image
core::position2d<s32> pos_other(0, 0);
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
video::IImage *grassimage = driver->createImageFromFile(porting::getDataPath("grass_side.png").c_str());
assert(grassimage);
// Then copy the right part of grassimage to baseimage
grassimage->copyToWithAlpha(baseimage, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
grassimage->drop();
// Create texture from resulting image
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
baseimage->drop();
return newtexture;
}
#endif
video::ITexture * make_progressbar(float value, video::ITexture *original,
const char *newname, video::IVideoDriver* driver)
{
if(original == NULL)
return NULL;
core::position2d<s32> pos_base(0, 0);
core::dimension2d<u32> dim = original->getOriginalSize();
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
assert(baseimage);
core::dimension2d<u32> size = baseimage->getDimension();
u32 barheight = 1;
u32 barpad_x = 1;
u32 barpad_y = 1;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
video::SColor active(255,255,0,0);
video::SColor inactive(255,0,0,0);
for(u32 x0=0; x0<barwidth; x0++)
{
video::SColor *c;
if(x0 < barvalue_i)
c = &active;
else
c = &inactive;
u32 x = x0 + barpos.X;
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
{
baseimage->setPixel(x,y, *c);
}
}
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
baseimage->drop();
return newtexture;
}
/*
Texture fetcher/maker function, called always from the main thread
*/
video::ITexture* IrrlichtWrapper::getTextureDirect(const std::string &spec)
{
if(spec == "")
return NULL;
video::IVideoDriver* driver = m_device->getVideoDriver();
/*
Input (spec) is something like this:
"/usr/share/minetest/stone.png[[mod:mineral0[[mod:crack3"
*/
video::ITexture* t = NULL;
std::string modmagic = "[[mod:";
Strfnd f(spec);
std::string path = f.next(modmagic);
t = driver->getTexture(path.c_str());
std::string texture_name = path;
while(f.atend() == false)
{
std::string mod = f.next(modmagic);
texture_name += modmagic + mod;
dstream<<"Making texture \""<<texture_name<<"\""<<std::endl;
/*if(mod == "sidegrass")
{
t = make_sidegrass(t, texture_name.c_str(), driver);
}
else*/
if(mod.substr(0, 9) == "blitname:")
{
//t = make_sidegrass(t, texture_name.c_str(), driver);
t = make_blitname(mod.substr(9), t, texture_name.c_str(), driver);
}
else if(mod.substr(0,5) == "crack")
{
u16 prog = stoi(mod.substr(5));
t = make_crack(prog, t, texture_name.c_str(), driver);
}
else if(mod.substr(0,11) == "progressbar")
{
float value = stof(mod.substr(11));
t = make_progressbar(value, t, texture_name.c_str(), driver);
}
else
{
dstream<<"Invalid texture mod: \""<<mod<<"\""<<std::endl;
}
}
return t;
#if 0
video::ITexture* t = NULL;
const char *modmagic = "[[mod:";
const s32 modmagic_len = 6;
enum{
READMODE_PATH,
READMODE_MOD
} readmode = READMODE_PATH;
s32 specsize = spec.size()+1;
char *strcache = (char*)malloc(specsize);
assert(strcache);
char *path = NULL;
s32 length = 0;
// Next index of modmagic to be found
s32 modmagic_i = 0;
u32 i=0;
for(;;)
{
strcache[length++] = spec[i];
bool got_modmagic = false;
/*
Check modmagic
*/
if(spec[i] == modmagic[modmagic_i])
{
modmagic_i++;
if(modmagic_i == modmagic_len)
{
got_modmagic = true;
modmagic_i = 0;
length -= modmagic_len;
}
}
else
modmagic_i = 0;
// Set i to be the length of read string
i++;
if(got_modmagic || i >= spec.size())
{
strcache[length] = '\0';
// Now our string is in strcache, ending in \0
if(readmode == READMODE_PATH)
{
// Get initial texture (strcache is path)
assert(t == NULL);
t = driver->getTexture(strcache);
readmode = READMODE_MOD;
path = strcache;
strcache = (char*)malloc(specsize);
assert(strcache);
}
else
{
dstream<<"Parsing mod \""<<strcache<<"\""<<std::endl;
// The name of the result of adding this mod.
// This doesn't have to be fast so std::string is used.
std::string name(path);
name += "[[mod:";
name += strcache;
dstream<<"Name of modded texture is \""<<name<<"\""
<<std::endl;
// Sidegrass
if(strcmp(strcache, "sidegrass") == 0)
{
t = make_sidegrass(t, name.c_str(), driver);
}
else
{
dstream<<"Invalid texture mod"<<std::endl;
}
}
length = 0;
}
if(i >= spec.size())
break;
}
/*if(spec.mod == NULL)
{
dstream<<"IrrlichtWrapper::getTextureDirect: Loading texture "
<<spec.path<<std::endl;
return driver->getTexture(spec.path.c_str());
}
dstream<<"IrrlichtWrapper::getTextureDirect: Loading and modifying "
"texture "<<spec.path<<" to make "<<spec.name<<std::endl;
video::ITexture *base = driver->getTexture(spec.path.c_str());
video::ITexture *result = spec.mod->make(base, spec.name.c_str(), driver);
delete spec.mod;*/
if(strcache)
free(strcache);
if(path)
free(path);
return t;
#endif
}