minetest/builtin
Paramat af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
common Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859) 2020-05-13 13:57:05 +02:00
fstk Builtin UI: Move box element to ensure correct draw order 2019-08-08 19:33:43 +02:00
game Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
mainmenu Add mapgen settings to world creation dialog (#9254) 2020-05-12 02:52:52 +01:00
profiler Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
init.lua Move `setlocale` from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt Add new Mapgen V7 floatland implementation (#9296) 2020-05-14 22:27:54 +01:00