minetest/client/shaders
x2048 ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
object_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
second_stage Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00