..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Implement rendering pipeline and post-processing ( #12465 )
2022-09-06 08:25:18 +02:00
shadows
Implement rendering pipeline and post-processing ( #12465 )
2022-09-06 08:25:18 +02:00
CMakeLists.txt
Implement rendering pipeline and post-processing ( #12465 )
2022-09-06 08:25:18 +02:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
camera.h
Fix lighting of the wield mesh ( #12341 )
2022-05-20 22:33:52 +02:00
client.cpp
Prevent loading a world with unresolved dependencies ( #12542 )
2022-08-19 12:31:36 +01:00
client.h
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
clientenvironment.cpp
Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )
2022-08-13 22:33:26 +02:00
clientenvironment.h
Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )
2022-08-13 22:33:26 +02:00
clientevent.h
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
clientlauncher.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
clientmap.h
Properly keep noclip state in Game and ClientMap
2022-06-03 21:48:52 +02:00
clientmedia.cpp
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
clientmedia.h
Print announce error response ( #11878 )
2022-01-01 22:44:56 +01:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
clouds.h
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
content_cao.cpp
Convert entity glow value to color space before adding to the light
2022-09-04 16:00:13 +02:00
content_cao.h
Remove an unused method and header includes
2022-06-28 12:21:12 +02:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
2022-09-16 13:18:55 +02:00
content_mapblock.h
Avoid rendering invisible faces of simple nodeboxes ( #12262 )
2022-05-04 23:44:55 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
2022-09-16 13:18:55 +02:00
game.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
gameui.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
gameui.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
guiscalingfilter.cpp
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
guiscalingfilter.h
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
hud.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
hud.h
Show status message when changing block bounds ( #11556 )
2021-08-21 13:53:49 +02:00
imagefilters.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
inputhandler.h
Restore pass-through of direction keys ( #11924 )
2022-01-09 18:46:36 +01:00
joystick_controller.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
joystick_controller.h
Joystick sensitivity for player movement ( #11262 )
2021-08-27 20:24:24 +02:00
keycode.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Physics overrides: Move values to a common struct ( #12591 )
2022-08-12 10:17:02 +01:00
localplayer.h
Physics overrides: Move values to a common struct ( #12591 )
2022-08-12 10:17:02 +01:00
mapblock_mesh.cpp
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
mapblock_mesh.h
Fixes needed to use irrArray backed by std::vector ( #12263 )
2022-05-22 00:11:49 +02:00
mesh.cpp
Remove workaround for normals not matching winding order ( #12460 )
2022-07-17 14:45:42 +01:00
mesh.h
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
mesh_generator_thread.cpp
Limit force shadow update to urgent blocks ( #12692 )
2022-08-14 20:29:20 +02:00
mesh_generator_thread.h
Limit force shadow update to urgent blocks ( #12692 )
2022-08-14 20:29:20 +02:00
minimap.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
minimap.h
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
particles.cpp
Allow looped animation to be used safely with old clients
2022-09-10 12:21:29 +02:00
particles.h
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
renderingengine.cpp
Fix Android blank screen ( #12604 )
2022-07-31 15:18:04 +02:00
renderingengine.h
Remove remains of video mode querying
2022-05-29 14:00:19 +02:00
shader.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
shader.h
Implement rendering pipeline and post-processing ( #12465 )
2022-09-06 08:25:18 +02:00
sky.cpp
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
sky.h
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Sounds: Various little improvements ( #12486 )
2022-07-09 22:32:24 +02:00
sound_openal.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
tile.h
Fix mapblock geometry optimisation not working
2022-05-08 19:11:44 +02:00
wieldmesh.cpp
Release shadow mapping resources when not needed ( #12497 )
2022-07-09 22:26:39 +02:00
wieldmesh.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00