mirror of https://github.com/minetest/minetest.git
a5d29fa1d4
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders |
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.. | ||
anaglyph.cpp | ||
anaglyph.h | ||
core.cpp | ||
core.h | ||
factory.cpp | ||
factory.h | ||
interlaced.cpp | ||
interlaced.h | ||
pageflip.cpp | ||
pageflip.h | ||
plain.cpp | ||
plain.h | ||
sidebyside.cpp | ||
sidebyside.h | ||
stereo.cpp | ||
stereo.h |