minetest/src/client/render
x2048 a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
..
anaglyph.cpp Reset override material in anaglyph 2022-01-16 13:10:33 +01:00
anaglyph.h Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
core.cpp Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
core.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
factory.cpp Fall back to default when rendering mode (3d_mode) is set invalid (#10922) 2021-02-06 13:47:12 +01:00
factory.h Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
interlaced.cpp Restore Irrlicht 1.9 support 2021-03-09 21:53:17 +01:00
interlaced.h Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
pageflip.cpp Disable HW stereo for IrrLicht 1.9 (not supported anymore) 2018-11-11 18:08:15 +01:00
pageflip.h Disable HW stereo for IrrLicht 1.9 (not supported anymore) 2018-11-11 18:08:15 +01:00
plain.cpp Improve undersampling settings 2019-09-17 19:06:51 +02:00
plain.h Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
sidebyside.cpp Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
sidebyside.h Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
stereo.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
stereo.h Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00