minetest/src/client/shadows
x2048 a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
..
dynamicshadows.cpp Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
dynamicshadows.h Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
dynamicshadowsrender.cpp Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
dynamicshadowsrender.h Tune shadow perspective distortion (#12146) 2022-03-31 22:40:06 +02:00
shadowsScreenQuad.cpp Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsScreenQuad.h Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsshadercallbacks.cpp Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
shadowsshadercallbacks.h Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00