..
CMakeLists.txt
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
s_async.cpp
Fix various points reported by cppcheck ( #5656 )
2017-04-25 10:21:42 +02:00
s_async.h
Fix various copy instead of const ref reported by cppcheck (part 3) ( #5616 )
2017-04-20 00:12:52 +02:00
s_base.cpp
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
s_base.h
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
s_client.cpp
[CSM] Add event on_connect player API lua ( #5540 )
2017-04-08 08:20:30 +02:00
s_client.h
code style fix on src/script/cpp_api/s_client.h
2017-04-08 08:45:58 +02:00
s_entity.cpp
Hardware coloring for itemstacks
2017-04-08 18:39:15 -07:00
s_entity.h
Make entity on_punch have same signature and behaviour as player on_punch
2017-01-28 15:57:54 +01:00
s_env.cpp
Added lua tracebacks to some errors where you have been blind to what… ( #5043 )
2017-01-15 13:36:53 +01:00
s_env.h
s_env.{cpp, h} cleanups
2016-03-07 19:54:26 +01:00
s_internal.h
Fix C++11 compilability
2016-01-23 05:45:29 +01:00
s_inventory.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_inventory.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_item.cpp
Add `get_wielded_item`
2017-03-13 23:56:05 +01:00
s_item.h
Add on_secondary_use when right clicking an item in the air
2015-12-02 02:18:44 +00:00
s_mainmenu.cpp
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
s_mainmenu.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
s_node.cpp
Fix various points reported by cppcheck ( #5656 )
2017-04-25 10:21:42 +02:00
s_node.h
Add on_flood() callback.
2017-04-22 01:23:51 +01:00
s_nodemeta.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_nodemeta.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_player.cpp
Server: Add reason for leave to `on_leaveplayer` callbacks
2016-06-11 04:17:04 +01:00
s_player.h
Pass clang-format on 14 trivial header files fixes
2017-04-07 23:22:00 +02:00
s_security.cpp
Plug two minor Leaks ( #5603 )
2017-04-17 09:04:58 +02:00
s_security.h
[CSM] Improve security for client-sided mods ( #5100 )
2017-03-13 23:56:05 +01:00
s_server.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_server.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00