minetest/src/mapgen
Paramat de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
..
CMakeLists.txt Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
cavegen.cpp Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
cavegen.h Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249) 2018-04-17 22:25:59 +01:00
dungeongen.cpp Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
dungeongen.h Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
mapgen.cpp Biome API: Fix absent water decorations and dust, in deep water (#7470) 2018-06-21 19:28:54 +01:00
mapgen.h Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_carpathian.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_carpathian.h Mgcarpathian: Remove insignificant 'base' noise variation (#7209) 2018-04-05 21:52:10 +01:00
mapgen_flat.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_flat.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_fractal.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_fractal.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_singlenode.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
mapgen_singlenode.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mapgen_v5.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_v5.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_v6.cpp Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
mapgen_v6.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_v7.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_v7.h Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
mapgen_valleys.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_valleys.h Mgvalleys: Code cleanup 2018-04-24 01:34:48 +01:00
mg_biome.cpp Biome API: Fix absent water decorations and dust, in deep water (#7470) 2018-06-21 19:28:54 +01:00
mg_biome.h Biome API / dungeons: Add biome-defined dungeon nodes 2018-04-07 22:09:54 +01:00
mg_decoration.cpp Decoration API: Add lightweight ability to have complete coverage (#7456) 2018-06-24 17:14:18 +01:00
mg_decoration.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mg_ore.cpp Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_ore.h Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_schematic.cpp Place schematic (on vmanip): Enable use of 'place center' flags 2018-02-27 19:39:05 +00:00
mg_schematic.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00