minetest/src/irrlichtwrapper.cpp

326 lines
7.8 KiB
C++

#include "irrlichtwrapper.h"
#include "constants.h"
#include "string.h"
#include "strfnd.h"
IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
{
m_running = true;
m_main_thread = get_current_thread_id();
m_device_mutex.Init();
m_device = device;
}
void IrrlichtWrapper::Run()
{
/*
Fetch textures
*/
if(m_get_texture_queue.size() > 0)
{
GetRequest<TextureSpec, video::ITexture*, u8, u8>
request = m_get_texture_queue.pop();
dstream<<"got texture request with"
<<" key.tids[0]="<<request.key.tids[0]
<<" [1]="<<request.key.tids[1]
<<std::endl;
GetResult<TextureSpec, video::ITexture*, u8, u8>
result;
result.key = request.key;
result.callers = request.callers;
result.item = getTextureDirect(request.key);
request.dest->push_back(result);
}
}
void IrrlichtWrapper::Shutdown(bool shutdown)
{
m_running = !shutdown;
}
textureid_t IrrlichtWrapper::getTextureId(const std::string &name)
{
u32 id = m_namecache.getId(name);
return id;
}
std::string IrrlichtWrapper::getTextureName(textureid_t id)
{
std::string name("");
m_namecache.getValue(id, name);
// In case it was found, return the name; otherwise return an empty name.
return name;
}
video::ITexture* IrrlichtWrapper::getTexture(const std::string &name)
{
TextureSpec spec(getTextureId(name));
return getTexture(spec);
}
video::ITexture* IrrlichtWrapper::getTexture(const TextureSpec &spec)
{
if(spec.empty())
return NULL;
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
return t;
if(get_current_thread_id() == m_main_thread)
{
dstream<<"Getting texture directly: spec.tids[0]="
<<spec.tids[0]<<std::endl;
t = getTextureDirect(spec);
}
else
{
// If irrlicht has shut down, just return NULL
if(m_running == false)
return NULL;
// We're gonna ask the result to be put into here
ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(spec, 0, 0, &result_queue);
dstream<<"Waiting for texture from main thread: spec.tids[0]="
<<spec.tids[0]<<std::endl;
try
{
// Wait result for a second
GetResult<TextureSpec, video::ITexture*, u8, u8>
result = result_queue.pop_front(1000);
// Check that at least something worked OK
assert(result.key == spec);
t = result.item;
}
catch(ItemNotFoundException &e)
{
dstream<<"Waiting for texture timed out."<<std::endl;
t = NULL;
}
}
// Add to cache and return
m_texturecache.set(spec, t);
return t;
}
// Draw a progress bar on the image
void make_progressbar(float value, video::IImage *image);
/*
Texture fetcher/maker function, called always from the main thread
*/
video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
{
// This would result in NULL image
if(spec.empty())
return NULL;
// Don't generate existing stuff
video::ITexture *t = m_texturecache.get(spec);
if(t != NULL)
{
dstream<<"WARNING: Existing stuff requested from "
"getTextureDirect()"<<std::endl;
return t;
}
video::IVideoDriver* driver = m_device->getVideoDriver();
/*
An image will be built from files and then converted into a texture.
*/
video::IImage *baseimg = NULL;
/*
Irrlicht requires a name for every texture, with which it
will be stored internally in irrlicht.
*/
std::string texture_name;
for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
{
textureid_t tid = spec.tids[i];
if(tid == 0)
continue;
std::string name = getTextureName(tid);
// Add something to the name so that it is a unique identifier.
texture_name += "[";
texture_name += name;
texture_name += "]";
if(name[0] != '[')
{
// A normal texture; load it from a file
std::string path = porting::getDataPath(name.c_str());
dstream<<"getTextureDirect(): Loading path \""<<path
<<"\""<<std::endl;
// DEBUG
/*{
dstream<<"DEBUG CODE: Loading base image "
"directly to texture"<<std::endl;
t = driver->getTexture(path.c_str());
driver->renameTexture(t, texture_name.c_str());
return t;
}*/
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
dstream<<"WARNING: Could not load image \""<<name
<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
continue;
}
// If base image is NULL, load as base.
if(baseimg == NULL)
{
dstream<<"Setting "<<name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
images that don't have alpha in the original file.
*/
// This is a deprecated method
//baseimg = driver->createImage(video::ECF_A8R8G8B8, image);
core::dimension2d<u32> dim = image->getDimension();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
image->copyTo(baseimg);
image->drop();
//baseimg = image;
}
// Else blit on base.
else
{
dstream<<"Blitting "<<name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
// Position to copy the blitted to in the base image
core::position2d<s32> pos_to(0,0);
// Position to copy the blitted from in the blitted image
core::position2d<s32> pos_from(0,0);
// Blit
image->copyToWithAlpha(baseimg, pos_to,
core::rect<s32>(pos_from, dim),
video::SColor(255,255,255,255),
NULL);
// Drop image
image->drop();
}
}
else
{
// A special texture modification
dstream<<"getTextureDirect(): generating \""<<name<<"\""
<<std::endl;
if(name.substr(0,6) == "[crack")
{
u16 progression = stoi(name.substr(6));
// Size of the base image
core::dimension2d<u32> dim(16, 16);
// Size of the crack image
//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
// Position to copy the crack to in the base image
core::position2d<s32> pos_base(0, 0);
// Position to copy the crack from in the crack image
core::position2d<s32> pos_other(0, 16 * progression);
video::IImage *crackimage = driver->createImageFromFile(
porting::getDataPath("crack.png").c_str());
crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
core::rect<s32>(pos_other, dim),
video::SColor(255,255,255,255),
NULL);
crackimage->drop();
}
else if(name.substr(0,12) == "[progressbar")
{
float value = stof(name.substr(12));
make_progressbar(value, baseimg);
}
else
{
dstream<<"WARNING: getTextureDirect(): Invalid "
" texture: \""<<name<<"\""<<std::endl;
}
}
}
// If no resulting image, return NULL
if(baseimg == NULL)
{
dstream<<"getTextureDirect(): baseimg is NULL (attempted to"
" create texture \""<<texture_name<<"\""<<std::endl;
return NULL;
}
/*// DEBUG: Paint some pixels
video::SColor c(255,255,0,0);
baseimg->setPixel(1,1, c);
baseimg->setPixel(1,14, c);
baseimg->setPixel(14,1, c);
baseimg->setPixel(14,14, c);*/
// Create texture from resulting image
t = driver->addTexture(texture_name.c_str(), baseimg);
baseimg->drop();
dstream<<"getTextureDirect(): created texture \""<<texture_name
<<"\""<<std::endl;
return t;
}
void make_progressbar(float value, video::IImage *image)
{
if(image == NULL)
return;
core::dimension2d<u32> size = image->getDimension();
u32 barheight = 1;
u32 barpad_x = 1;
u32 barpad_y = 1;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
video::SColor active(255,255,0,0);
video::SColor inactive(255,0,0,0);
for(u32 x0=0; x0<barwidth; x0++)
{
video::SColor *c;
if(x0 < barvalue_i)
c = &active;
else
c = &inactive;
u32 x = x0 + barpos.X;
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
{
image->setPixel(x,y, *c);
}
}
}