minetest/builtin/mainmenu/tab_singleplayer.lua

229 lines
6.4 KiB
Lua

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function current_game()
local last_game_id = core.setting_get("menu_last_game")
local game, index = gamemgr.find_by_gameid(last_game_id)
return game
end
local function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
local function game_buttonbar_button_handler(fields)
for key,value in pairs(fields) do
for j=1,#gamemgr.games,1 do
if ("game_btnbar_" .. gamemgr.games[j].id == key) then
mm_texture.update("singleplayer", gamemgr.games[j])
core.set_topleft_text(gamemgr.games[j].name)
core.setting_set("menu_last_game",gamemgr.games[j].id)
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
return true
end
end
end
end
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
for i=1,#gamemgr.games,1 do
local btn_name = "game_btnbar_" .. gamemgr.games[i].id
local image = nil
local text = nil
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
image = core.formspec_escape(gamemgr.games[i].menuicon_path)
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
end
btnbar:add_button(btn_name, text, image)
end
end
local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
retval = retval ..
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
return retval
end
local function main_button_handler(this, fields, name, tabdata)
assert(name == "singleplayer")
local world_doubleclick = false
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" then
core.setting_set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
return true
end
end
if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
return true
end
if fields["play"] ~= nil or
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil then
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
gamedata.singleplayer = true
core.start()
end
return true
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
mm_texture.update("singleplayer",current_game())
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
mm_texture.update("singleplayer",current_game())
end
end
return true
end
if fields["world_configure"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
this:hide()
configdialog:show()
mm_texture.update("singleplayer",current_game())
end
end
return true
end
end
local function on_change(type, old_tab, new_tab)
local buttonbar = ui.find_by_name("game_button_bar")
if ( buttonbar == nil ) then
singleplayer_refresh_gamebar()
buttonbar = ui.find_by_name("game_button_bar")
end
if (type == "ENTER") then
local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
buttonbar:show()
else
menudata.worldlist:set_filtercriteria(nil)
buttonbar:hide()
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end
end
--------------------------------------------------------------------------------
tab_singleplayer = {
name = "singleplayer",
caption = fgettext("Singleplayer"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}