minetest/src/unittest/test_moveaction.cpp

264 lines
9.3 KiB
C++

/*
Minetest
Copyright (C) 2022 Minetest core developers & community
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "mock_inventorymanager.h"
#include "mock_server.h"
#include "mock_serveractiveobject.h"
class TestMoveAction : public TestBase
{
public:
TestMoveAction() { TestManager::registerTestModule(this); }
const char *getName() { return "TestMoveAction"; }
void runTests(IGameDef *gamedef);
void testMove(ServerActiveObject *obj, IGameDef *gamedef);
void testMoveFillStack(ServerActiveObject *obj, IGameDef *gamedef);
void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testCallbacks(ServerActiveObject *obj, Server *server);
void testCallbacksSwap(ServerActiveObject *obj, Server *server);
};
static TestMoveAction g_test_instance;
void TestMoveAction::runTests(IGameDef *gamedef)
{
MockServer server(getTestTempDirectory());
server.createScripting();
try {
std::string builtin = Server::getBuiltinLuaPath() + DIR_DELIM;
auto script = server.getScriptIface();
script->loadBuiltin();
script->loadMod(builtin + "game" DIR_DELIM "tests" DIR_DELIM "test_moveaction.lua", BUILTIN_MOD_NAME);
} catch (ModError &e) {
rawstream << e.what() << std::endl;
num_tests_failed = 1;
return;
}
MetricsBackend mb;
auto null_map = std::unique_ptr<ServerMap>();
ServerEnvironment server_env(std::move(null_map), &server, &mb);
MockServerActiveObject obj(&server_env);
TEST(testMove, &obj, gamedef);
TEST(testMoveFillStack, &obj, gamedef);
TEST(testMoveSomewhere, &obj, gamedef);
TEST(testMoveUnallowed, &obj, gamedef);
TEST(testMovePartial, &obj, gamedef);
TEST(testSwap, &obj, gamedef);
TEST(testSwapFromUnallowed, &obj, gamedef);
TEST(testSwapToUnallowed, &obj, gamedef);
TEST(testCallbacks, &obj, &server);
TEST(testCallbacksSwap, &obj, &server);
}
static ItemStack parse_itemstack(const char *s)
{
ItemStack item;
item.deSerialize(s, nullptr);
return item;
}
static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef)
{
std::istringstream str(s);
InventoryAction *action = InventoryAction::deSerialize(str);
action->apply(inv, obj, gamedef);
delete action;
}
void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10);
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20");
}
void TestMoveAction::testMoveFillStack(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
auto list = inv.p1.addList("main", 10);
list->changeItem(0, parse_itemstack("default:stone 209"));
list->changeItem(1, parse_itemstack("default:stone 90")); // 9 free slots
apply_action("Move 209 player:p1 main 0 player:p1 main 1", &inv, obj, gamedef);
UASSERT(list->getItem(0).getItemString() == "default:stone 200");
UASSERT(list->getItem(1).getItemString() == "default:stone 99");
// Trigger stack swap
apply_action("Move 200 player:p1 main 0 player:p1 main 1", &inv, obj, gamedef);
UASSERT(list->getItem(0).getItemString() == "default:stone 99");
UASSERT(list->getItem(1).getItemString() == "default:stone 200");
}
void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
InventoryList *list = inv.p2.addList("main", 10);
list->addItem(0, parse_itemstack("default:brick 10"));
list->addItem(2, parse_itemstack("default:stone 85"));
apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10");
UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36");
UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99");
}
void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
inv.p2.addList("main", 10);
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
UASSERT(inv.p2.getList("main")->getItem(0).empty())
}
void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_max_5 50"));
inv.p2.addList("main", 10);
// Lua: limited to 5 per transaction
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 45");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 5");
}
void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50");
}
void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
}
void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_deny 60");
}
static bool check_function(lua_State *L, bool expect_swap)
{
bool ok = false;
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "__helper_check_callbacks");
lua_pushboolean(L, expect_swap);
int result = lua_pcall(L, 1, 1, error_handler);
if (result == 0)
ok = lua_toboolean(L, -1);
else
errorstream << lua_tostring(L, -1) << std::endl; // Error msg
lua_settop(L, 0);
return ok;
}
void TestMoveAction::testCallbacks(ServerActiveObject *obj, Server *server)
{
server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_1 10"));
inv.p2.addList("main", 10);
apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
// Expecting no swap. 4 callback executions in total. See Lua file for details.
UASSERT(check_function(server->getScriptIface()->getStack(), false));
server->m_inventory_mgr.reset();
}
void TestMoveAction::testCallbacksSwap(ServerActiveObject *obj, Server *server)
{
server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_2 50"));
inv.p2.addList("main", 10)->addItem(1, parse_itemstack("default:takeput_cb_1 10"));
apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
// Expecting swap. 8 callback executions in total. See Lua file for details.
UASSERT(check_function(server->getScriptIface()->getStack(), true));
server->m_inventory_mgr.reset();
}