minetest/src/content_mapnode.cpp

352 lines
11 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// For g_settings
#include "main.h"
#include "content_mapnode.h"
#include "mapnode.h"
#include "content_nodemeta.h"
// TODO: Get rid of these and set up some attributes like toughness,
// fluffyness, and a funciton to calculate time and durability loss
// (and sound? and whatever else) from them
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void content_mapnode_init()
{
// Read some settings
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &content_features(i);
f->setAllTextures("stone.png");
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRASS;
f = &content_features(i);
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_GRASS_FOOTSTEPS;
f = &content_features(i);
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_MUD;
f = &content_features(i);
f->setAllTextures("mud.png");
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_SAND;
f = &content_features(i);
f->setAllTextures("sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
f->setTexture(0, "tree_top.png");
f->setTexture(1, "tree_top.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_LEAVES;
f = &content_features(i);
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
}
else
{
f->setAllTextures("[noalpha:leaves.png");
}
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_FENCE;
f = &content_features(i);
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
setStoneLikeDiggingProperties(f->digging_properties, 1.5);
i = CONTENT_WOOD;
f = &content_features(i);
f->setAllTextures("wood.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_MESE;
f = &content_features(i);
f->setAllTextures("mese.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
i = CONTENT_CLOUD;
f = &content_features(i);
f->setAllTextures("cloud.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_AIR;
f = &content_features(i);
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->air_equivalent = true;
i = CONTENT_WATER;
f = &content_features(i);
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
i = CONTENT_WATERSOURCE;
f = &content_features(i);
f->setInventoryTexture("water.png");
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
}
else // old style
{
f->solidness = 1;
TileSpec t;
if(g_texturesource)
t.texture = g_texturesource->getTexture("water.png");
t.alpha = WATER_ALPHA;
t.material_type = MATERIAL_ALPHA_VERTEX;
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
}
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
i = CONTENT_TORCH;
f = &content_features(i);
f->setInventoryTexture("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->light_source = LIGHT_MAX;
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
i = CONTENT_SIGN_WALL;
f = &content_features(i);
f->setInventoryTexture("sign_wall.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign");
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
i = CONTENT_CHEST;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("chest_side.png");
f->setTexture(0, "chest_top.png");
f->setTexture(1, "chest_top.png");
f->setTexture(5, "chest_front.png"); // Z-
f->setInventoryTexture("chest_top.png");
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new ChestNodeMetadata();
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_FURNACE;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("furnace_side.png");
f->setTexture(5, "furnace_front.png"); // Z-
f->setInventoryTexture("furnace_front.png");
//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
if(f->initial_metadata == NULL)
f->initial_metadata = new FurnaceNodeMetadata();
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
i = CONTENT_COBBLE;
f = &content_features(i);
f->setAllTextures("cobble.png");
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_STEEL;
f = &content_features(i);
f->setAllTextures("steel_block.png");
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
"steel_block.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
/*
Add MesePick to everything
*/
for(u16 i=0; i<256; i++)
{
content_features(i).digging_properties.set("MesePick",
DiggingProperties(true, 0.0, 65535./1337));
}
}
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
list.set("",
DiggingProperties(true, 15.0*toughness, 0));
list.set("WPick",
DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
list.set("STPick",
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
list.set("SteelPick",
DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
/*list.set("MesePick",
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
}
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
list.set("",
DiggingProperties(true, 0.75*toughness, 0));
list.set("WShovel",
DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
list.set("STShovel",
DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
list.set("SteelShovel",
DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
}
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
list.set("",
DiggingProperties(true, 3.0*toughness, 0));
list.set("WAxe",
DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
list.set("STAxe",
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
list.set("SteelAxe",
DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
}