minetest/src/client/sound/sound_manager.h

183 lines
5.8 KiB
C++

/*
Minetest
Copyright (C) 2022 DS
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
OpenAL support based on work by:
Copyright (C) 2011 Sebastian 'Bahamada' Rühl
Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "playing_sound.h"
#include "al_extensions.h"
#include "sound_constants.h"
#include "sound_manager_messages.h"
#include "../sound.h"
#include "threading/thread.h"
#include "util/container.h" // MutexedQueue
namespace sound {
class SoundManagerSingleton;
/*
* The SoundManager thread
*
* It's not an ISoundManager. It doesn't allocate ids, and doesn't accept id 0.
* All sound loading and interaction with OpenAL happens in this thread, and in
* SoundManagerSingleton.
* Access from other threads happens via ProxySoundManager.
*
* See sound_constants.h for more details.
*/
class OpenALSoundManager final : public Thread
{
private:
std::unique_ptr<SoundFallbackPathProvider> m_fallback_path_provider;
ALCdevice *const m_device;
ALCcontext *const m_context;
const ALExtensions m_exts;
// time in seconds until which removeDeadSounds will be called again
f32 m_time_until_dead_removal = REMOVE_DEAD_SOUNDS_INTERVAL;
// loaded sounds
std::unordered_map<std::string, std::unique_ptr<ISoundDataUnopen>> m_sound_datas_unopen;
std::unordered_map<std::string, std::shared_ptr<ISoundDataOpen>> m_sound_datas_open;
// sound groups
std::unordered_map<std::string, std::vector<std::string>> m_sound_groups;
// currently playing sounds
std::unordered_map<sound_handle_t, std::shared_ptr<PlayingSound>> m_sounds_playing;
// streamed sounds
std::vector<std::weak_ptr<PlayingSound>> m_sounds_streaming_current_bigstep;
std::vector<std::weak_ptr<PlayingSound>> m_sounds_streaming_next_bigstep;
// time left until current bigstep finishes
f32 m_stream_timer = STREAM_BIGSTEP_TIME;
std::vector<std::weak_ptr<PlayingSound>> m_sounds_fading;
// if true, all sounds will be directly paused after creation
bool m_is_paused = false;
// used for printing warnings only once
std::unordered_set<std::string> m_warned_positional_stereo_sounds;
public:
// used for communication with ProxySoundManager
MutexedQueue<SoundManagerMsgToMgr> m_queue_to_mgr;
MutexedQueue<SoundManagerMsgToProxy> m_queue_to_proxy;
private:
void stepStreams(f32 dtime);
void doFades(f32 dtime);
/**
* Gives the open sound for a loaded sound.
* Opens the sound if currently unopened.
*
* @param sound_name Name of the sound.
* @return The open sound.
*/
std::shared_ptr<ISoundDataOpen> openSingleSound(const std::string &sound_name);
/**
* Gets a random sound name from a group.
*
* @param group_name The name of the sound group.
* @return The name of a sound in the group, or "" on failure. Getting the
* sound with `openSingleSound` directly afterwards will not fail.
*/
std::string getLoadedSoundNameFromGroup(const std::string &group_name);
/**
* Same as `getLoadedSoundNameFromGroup`, but if sound does not exist, try to
* load from local files.
*/
std::string getOrLoadLoadedSoundNameFromGroup(const std::string &group_name);
std::shared_ptr<PlayingSound> createPlayingSound(const std::string &sound_name,
bool loop, f32 volume, f32 pitch, f32 start_time,
const std::optional<std::pair<v3f, v3f>> &pos_vel_opt);
void playSoundGeneric(sound_handle_t id, const std::string &group_name, bool loop,
f32 volume, f32 fade, f32 pitch, bool use_local_fallback, f32 start_time,
const std::optional<std::pair<v3f, v3f>> &pos_vel_opt);
/**
* Deletes sounds that are dead (=finished).
*
* @return Number of removed sounds.
*/
int removeDeadSounds();
public:
OpenALSoundManager(SoundManagerSingleton *smg,
std::unique_ptr<SoundFallbackPathProvider> fallback_path_provider);
~OpenALSoundManager() override;
DISABLE_CLASS_COPY(OpenALSoundManager)
private:
/* Similar to ISoundManager */
void step(f32 dtime);
void pauseAll();
void resumeAll();
void updateListener(const v3f &pos_, const v3f &vel_, const v3f &at_, const v3f &up_);
void setListenerGain(f32 gain);
bool loadSoundFile(const std::string &name, const std::string &filepath);
bool loadSoundData(const std::string &name, std::string &&filedata);
void loadSoundFileNoCheck(const std::string &name, const std::string &filepath);
void loadSoundDataNoCheck(const std::string &name, std::string &&filedata);
void addSoundToGroup(const std::string &sound_name, const std::string &group_name);
void playSound(sound_handle_t id, const SoundSpec &spec);
void playSoundAt(sound_handle_t id, const SoundSpec &spec, const v3f &pos_,
const v3f &vel_);
void stopSound(sound_handle_t sound);
void fadeSound(sound_handle_t soundid, f32 step, f32 target_gain);
void updateSoundPosVel(sound_handle_t sound, const v3f &pos_, const v3f &vel_);
protected:
/* Thread stuff */
void *run() override;
private:
void send(SoundManagerMsgToProxy msg)
{
m_queue_to_proxy.push_back(std::move(msg));
}
void reportRemovedSound(sound_handle_t id)
{
send(sound_manager_messages_to_proxy::ReportRemovedSound{id});
}
};
} // namespace sound