minetest/client/shaders/wielded_shader
Lars Hofhansl cd0335ff20 Use range-based fog instead of z-plane based. 2016-10-12 13:38:53 -07:00
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opengl_fragment.glsl Use range-based fog instead of z-plane based. 2016-10-12 13:38:53 -07:00
opengl_vertex.glsl Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00