minetest/client/shaders
x2048 cef016d393
Apply shadow only to the naturally lit part of the fragment color (#11722)
Fragment color for nodes is now calculated from:

 * Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
 * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
 * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31 19:18:30 +01:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
default_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Apply shadow only to the naturally lit part of the fragment color (#11722) 2021-10-31 19:18:30 +01:00
object_shader Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
selection_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
shadow_shaders Apply shadow only to the naturally lit part of the fragment color (#11722) 2021-10-31 19:18:30 +01:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00