minetest/src
Calinou d37d6daba9 Send player position 10 times a second instead of 5. Uses more bandwidth but looks much better. 2012-11-26 13:40:53 +01:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
lua Improve build configuration options 2012-07-23 15:23:33 +03:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size) 2012-11-26 11:39:52 +02:00
CMakeLists.txt Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
activeobject.h Optimize headers 2012-06-17 04:03:39 +03:00
ban.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
ban.h Optimize headers 2012-06-17 04:03:39 +03:00
base64.cpp Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
base64.h Check password hash validity 2012-06-03 20:32:44 +03:00
camera.cpp Add jordan4ibanez' better digging animation 2012-11-10 17:36:56 +01:00
camera.h Optimize headers 2012-06-17 04:03:39 +03:00
chat.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
chat.h Optimize headers 2012-06-17 04:03:39 +03:00
client.cpp Send player position 10 times a second instead of 5. Uses more bandwidth but looks much better. 2012-11-26 13:40:53 +01:00
client.h Detached inventories 2012-07-24 20:57:17 +03:00
clientmap.cpp Added video settings filter options via config file - second try :-) 2012-11-09 19:12:44 +02:00
clientmap.h Reorganize ClientMap rendering code for a bit more performance 2012-09-04 22:41:03 +03:00
clientobject.cpp Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. 2012-11-25 19:14:23 +02:00
clientobject.h A bunch of fixes 2012-11-25 19:14:24 +02:00
clientserver.cpp Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
clientserver.h Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
clientsimpleobject.h Optimize headers 2012-06-17 04:03:39 +03:00
clouds.cpp Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left 2012-06-05 18:54:42 +03:00
clouds.h Optimize headers 2012-06-17 04:03:39 +03:00
cmake_config.h.in Improve build configuration options 2012-07-23 15:23:33 +03:00
collision.cpp Add bouncy node group 2012-09-01 12:58:37 +03:00
collision.h Add bouncy node group 2012-09-01 12:58:37 +03:00
config.h Improve build configuration options 2012-07-23 15:23:33 +03:00
connection.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
connection.h Optimize headers 2012-06-17 04:03:39 +03:00
constants.h Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
content_abm.cpp Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
content_abm.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_cao.cpp Proper versioning of new network-serialized stuff 2012-11-26 09:49:31 +02:00
content_cao.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_cso.cpp Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
content_cso.h Optimize headers 2012-06-17 04:03:39 +03:00
content_mapblock.cpp Remove unnecessary util/serialize.h from content_mapblock.cpp 2012-11-26 11:56:18 +02:00
content_mapblock.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_mapnode.cpp Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
content_mapnode.h Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
content_nodemeta.cpp Implement formspec 2012-07-22 17:40:41 +03:00
content_nodemeta.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_object.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_sao.cpp Fix LuaEntitySAO::getClientInitializationData() and bump the related version 2012-11-26 09:10:27 +02:00
content_sao.h A bunch of fixes 2012-11-25 19:14:24 +02:00
craftdef.cpp Working group-shapeless and multigroup recipes 2012-07-26 13:49:13 +03:00
craftdef.h Add minetest.get_craft_recipe() 2012-07-21 02:33:22 +03:00
daynightratio.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
debug.cpp Optimize headers 2012-06-17 04:03:39 +03:00
debug.h Optimize headers 2012-06-17 04:03:39 +03:00
defaultsettings.cpp Added video settings filter options via config file - second try :-) 2012-11-09 19:12:44 +02:00
defaultsettings.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
environment.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
environment.h A bunch of fixes 2012-11-25 19:14:24 +02:00
event.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
event_manager.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
exceptions.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
farmesh.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
farmesh.h Optimize headers 2012-06-17 04:03:39 +03:00
filecache.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
filecache.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
filesys.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
filesys.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
game.cpp RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing 2012-11-25 19:14:24 +02:00
game.h Optimize headers 2012-06-17 04:03:39 +03:00
gamedef.h Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
genericobject.cpp A bunch of fixes 2012-11-25 19:14:24 +02:00
genericobject.h A bunch of fixes 2012-11-25 19:14:24 +02:00
gettext.h Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
gettime.h Optimize headers 2012-06-17 04:03:39 +03:00
guiChatConsole.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiChatConsole.h Optimize headers 2012-06-17 04:03:39 +03:00
guiConfirmMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiConfirmMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiCreateWorld.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
guiCreateWorld.h Optimize headers 2012-06-17 04:03:39 +03:00
guiDeathScreen.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiDeathScreen.h Optimize headers 2012-06-17 04:03:39 +03:00
guiFormSpecMenu.cpp A bunch of fixes 2012-11-25 19:14:24 +02:00
guiFormSpecMenu.h Adding background to Formspec 2012-11-08 19:22:37 +01:00
guiKeyChangeMenu.cpp Add aux1_descends to key change menu 2012-09-05 00:55:19 +03:00
guiKeyChangeMenu.h Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
guiMainMenu.cpp added GUI checkboxes in Settings tab for the aforementioned video settings. 2012-11-09 19:12:49 +02:00
guiMainMenu.h Added video settings filter options via config file - second try :-) 2012-11-09 19:12:44 +02:00
guiMessageMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiMessageMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h Optimize headers 2012-06-17 04:03:39 +03:00
guiPauseMenu.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
guiPauseMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiTextInputMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiTextInputMenu.h Implement formspec 2012-07-22 17:40:41 +03:00
hex.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
inventory.cpp Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
inventory.h Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
inventorymanager.cpp Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00
inventorymanager.h Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
irr_aabb3d.h Optimize headers 2012-06-17 04:03:39 +03:00
irr_v2d.h Optimize headers 2012-06-17 04:03:39 +03:00
irr_v3d.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes_bloated.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes_extrabloated.h Optimize headers 2012-06-17 04:03:39 +03:00
itemdef.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
itemdef.h Optimize headers 2012-06-17 04:03:39 +03:00
itemgroup.h Optimize headers 2012-06-17 04:03:39 +03:00
keycode.cpp Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
keycode.h Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
light.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
light.h Optimize headers 2012-06-17 04:03:39 +03:00
localplayer.cpp Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly 2012-11-25 19:14:24 +02:00
localplayer.h RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing 2012-11-25 19:14:24 +02:00
log.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
log.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
logoutputbuffer.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
luaentity_common.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
main.cpp Added video settings filter options via config file - second try :-) 2012-11-09 19:12:44 +02:00
main.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mainmenumanager.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
map.cpp Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
map.h Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
mapblock.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
mapblock.h Reorganize ClientMap rendering code for a bit more performance 2012-09-04 22:41:03 +03:00
mapblock_mesh.cpp Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation 2012-07-21 20:23:32 +03:00
mapblock_mesh.h Optimize headers 2012-06-17 04:03:39 +03:00
mapchunk.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mapgen.cpp Fix trees growing into any type of node 2012-11-23 00:36:52 +04:00
mapgen.h Optimize headers 2012-06-17 04:03:39 +03:00
mapnode.cpp darkrose should work at a nuclear power plant. 2012-07-24 16:36:50 +03:00
mapnode.h Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
mapsector.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mapsector.h Optimize headers 2012-06-17 04:03:39 +03:00
mesh.cpp Revert "Don't leak textures all over the place" 2012-11-25 16:39:07 +02:00
mesh.h Optimize headers 2012-06-17 04:03:39 +03:00
modalMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
modifiedstate.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mods.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mods.h Optimize headers 2012-06-17 04:03:39 +03:00
nameidmapping.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
nameidmapping.h Optimize headers 2012-06-17 04:03:39 +03:00
nodedef.cpp Proper versioning of new network-serialized stuff 2012-11-26 09:49:31 +02:00
nodedef.h Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
nodemetadata.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
nodemetadata.h Implement formspec 2012-07-22 17:40:41 +03:00
nodetimer.cpp Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
nodetimer.h Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
noise.cpp Replace pow() with multiplikation to improve speed 2012-11-02 16:24:57 +01:00
noise.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
object_properties.cpp Proper versioning of new network-serialized stuff 2012-11-26 09:49:31 +02:00
object_properties.h Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials 2012-11-25 18:14:15 +02:00
player.cpp Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
player.h RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing 2012-11-25 19:14:24 +02:00
porting.cpp Improve build configuration options 2012-07-23 15:23:33 +03:00
porting.h Optimize headers 2012-06-17 04:03:39 +03:00
profiler.h Optimize headers 2012-06-17 04:03:39 +03:00
quicktune.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
quicktune.h Optimize headers 2012-06-17 04:03:39 +03:00
quicktune_shortcutter.h Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
rollback.cpp Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
rollback.h Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
rollback_interface.cpp Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
rollback_interface.h Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
script.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
script.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
scriptapi.cpp RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing 2012-11-25 19:14:24 +02:00
scriptapi.h Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
serialization.cpp Fix compressZlib() 2012-07-22 20:29:09 +03:00
serialization.h Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
server.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
server.h Add enable_rollback_recording setting, defaulting to false 2012-07-28 03:08:09 +03:00
serverobject.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
serverobject.h A bunch of fixes 2012-11-25 19:14:24 +02:00
settings.h Optimize headers 2012-06-17 04:03:39 +03:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sky.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
sky.h Optimize headers 2012-06-17 04:03:39 +03:00
socket.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
socket.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound.h Optimize headers 2012-06-17 04:03:39 +03:00
sound_openal.cpp Fix issue with openal mac os x compile 2012-09-01 18:19:59 +03:00
sound_openal.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
staticobject.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
staticobject.h Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
strfnd.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
subgame.cpp Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
subgame.h Enforce stricter world names using a blacklist 2012-09-05 01:17:28 +03:00
test.cpp Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
test.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
threads.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
tile.cpp Revert "Don't leak textures all over the place" 2012-11-25 16:39:07 +02:00
tile.h Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
tool.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
tool.h Optimize headers 2012-06-17 04:03:39 +03:00
voxel.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
voxel.h Optimize headers 2012-06-17 04:03:39 +03:00
voxelalgorithms.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
voxelalgorithms.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00