mirror of
https://github.com/minetest/minetest.git
synced 2024-10-31 23:50:17 +01:00
505 lines
21 KiB
Plaintext
505 lines
21 KiB
Plaintext
Minetest
|
|
========
|
|
|
|
An InfiniMiner/Minecraft inspired game.
|
|
|
|
Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
|
|
and contributors (see source file comments and the version control log)
|
|
|
|
In case you downloaded the source code:
|
|
---------------------------------------
|
|
If you downloaded the Minetest Engine source code in which this file is
|
|
contained, you probably want to download the minetest_game project too:
|
|
https://github.com/minetest/minetest_game/
|
|
See the README.txt in it.
|
|
|
|
Further documentation
|
|
----------------------
|
|
- Website: http://minetest.net/
|
|
- Wiki: http://wiki.minetest.net/
|
|
- Developer wiki: http://dev.minetest.net/
|
|
- Forum: http://forum.minetest.net/
|
|
- Github: https://github.com/minetest/minetest/
|
|
- doc/ directory of source distribution
|
|
|
|
This game is not finished
|
|
--------------------------
|
|
- Don't expect it to work as well as a finished game will.
|
|
- Please report any bugs. When doing that, debug.txt is useful.
|
|
|
|
Default Controls
|
|
-----------------
|
|
- WASD: move
|
|
- Space: jump/climb
|
|
- Shift: sneak/go down
|
|
- Q: drop itemstack (+ SHIFT for single item)
|
|
- I: inventory
|
|
- Mouse: turn/look
|
|
- Mouse left: dig/punch
|
|
- Mouse right: place/use
|
|
- Mouse wheel: select item
|
|
- T: chat
|
|
- 1-8: select item
|
|
|
|
- Esc: pause menu (pauses only singleplayer game)
|
|
- R: Enable/Disable full range view
|
|
- +: Increase view range
|
|
- -: Decrease view range
|
|
- K: Enable/Disable fly (needs fly privilege)
|
|
- J: Enable/Disable fast (needs fast privilege)
|
|
- H: Enable/Disable noclip (needs noclip privilege)
|
|
|
|
- F1: Hide/Show HUD
|
|
- F2: Hide/Show Chat
|
|
- F3: Disable/Enable Fog
|
|
- F4: Disable/Enable Camera update (Mapblocks are not updated anymore when disabled)
|
|
- F5: Toogle through debug info screens
|
|
- F6: Toogle through output data
|
|
- F7: Toggle through camera modes
|
|
- F10: Show/Hide console
|
|
- F12: Take screenshot
|
|
|
|
- Settable in the configuration file, see the section below.
|
|
|
|
Paths
|
|
------
|
|
$bin - Compiled binaries
|
|
$share - Distributed read-only data
|
|
$user - User-created modifiable data
|
|
|
|
Windows .zip / RUN_IN_PLACE source:
|
|
$bin = bin
|
|
$share = .
|
|
$user = .
|
|
|
|
Linux installed:
|
|
$bin = /usr/bin
|
|
$share = /usr/share/minetest
|
|
$user = ~/.minetest
|
|
|
|
OS X:
|
|
$bin = ?
|
|
$share = ?
|
|
$user = ~/Library/Application Support/minetest
|
|
|
|
World directory
|
|
----------------
|
|
- Worlds can be found as separate folders in:
|
|
$user/worlds/
|
|
|
|
Configuration file:
|
|
-------------------
|
|
- Default location:
|
|
$user/minetest.conf
|
|
- It is created by Minetest when it is ran the first time.
|
|
- A specific file can be specified on the command line:
|
|
--config <path-to-file>
|
|
|
|
Command-line options:
|
|
---------------------
|
|
- Use --help
|
|
|
|
Compiling on GNU/Linux:
|
|
-----------------------
|
|
|
|
Install dependencies. Here's an example for Debian/Ubuntu:
|
|
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
|
|
|
|
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
|
|
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
|
|
$ tar xf master.tar.gz
|
|
$ cd minetest-minetest-286edd4 (or similar)
|
|
|
|
Download minetest_game (otherwise only the "Minimal development test" game is available)
|
|
$ cd games/
|
|
$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
|
|
$ tar xf minetest_game.tar.gz
|
|
$ mv minetest-minetest_game-* minetest_game
|
|
$ cd ..
|
|
|
|
Build a version that runs directly from the source directory:
|
|
$ cmake . -DRUN_IN_PLACE=1
|
|
$ make -j2
|
|
|
|
Run it:
|
|
$ cd bin
|
|
$ ./minetest
|
|
|
|
- Use cmake . -LH to see all CMake options and their current state
|
|
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
|
|
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
|
|
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
|
|
- Debug build is slower, but gives much more useful output in a debugger
|
|
- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
|
|
|
|
CMake options
|
|
-------------
|
|
General options:
|
|
|
|
BUILD_CLIENT - Build Minetest client
|
|
BUILD_SERVER - Build Minetest server
|
|
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
|
|
Release - Release build
|
|
Debug - Debug build
|
|
RelWithDebInfo - Release build with Debug information
|
|
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
|
|
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
|
ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
|
|
ENABLE_GETTEXT - Build with Gettext; Allows using translations
|
|
ENABLE_GLES - Search for Open GLES headers & libraries and use them
|
|
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
|
|
ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
|
|
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
|
|
DISABLE_LUAJIT - Do not search for LuaJIT headers & library
|
|
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
|
|
USE_GPROF - Enable profiling using GProf
|
|
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
|
|
|
|
Library specific options:
|
|
|
|
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
|
|
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
|
|
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
|
|
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
|
|
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
|
|
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
|
|
EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
|
|
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
|
|
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
|
|
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
|
|
FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
|
|
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
|
|
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
|
|
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
|
|
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
|
|
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
|
|
IRRLICHT_DLL - path to Irrlicht.dll
|
|
IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
|
|
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
|
|
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
|
|
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
|
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
|
REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
|
|
REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
|
|
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
|
|
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
|
|
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
|
|
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
|
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
|
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
|
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
|
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
|
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
|
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
|
OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
|
SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
|
|
SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
|
|
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
|
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
|
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
|
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
|
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
|
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
|
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
|
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
|
ZLIB_INCLUDE_DIR - directory where zlib.h is located
|
|
ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
|
|
|
|
Compiling on Windows:
|
|
---------------------
|
|
- This section is outdated. In addition to what is described here:
|
|
- In addition to minetest, you need to download minetest_game.
|
|
- If you wish to have sound support, you need libogg, libvorbis and libopenal
|
|
|
|
- You need:
|
|
* CMake:
|
|
http://www.cmake.org/cmake/resources/software.html
|
|
* MinGW or Visual Studio
|
|
http://www.mingw.org/
|
|
http://msdn.microsoft.com/en-us/vstudio/default
|
|
* Irrlicht SDK 1.7:
|
|
http://irrlicht.sourceforge.net/downloads.html
|
|
* Zlib headers (zlib125.zip)
|
|
http://www.winimage.com/zLibDll/index.html
|
|
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
|
http://www.winimage.com/zLibDll/index.html
|
|
* Optional: gettext library and tools:
|
|
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
|
- This is used for other UI languages. Feel free to leave it out.
|
|
* And, of course, Minetest:
|
|
http://minetest.net/download.php
|
|
- Steps:
|
|
- Select a directory called DIR hereafter in which you will operate.
|
|
- Make sure you have CMake and a compiler installed.
|
|
- Download all the other stuff to DIR and extract them into there.
|
|
("extract here", not "extract to packagename/")
|
|
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
|
- All those packages contain a nice base directory in them, which
|
|
should end up being the direct subdirectories of DIR.
|
|
- You will end up with a directory structure like this (+=dir, -=file):
|
|
-----------------
|
|
+ DIR
|
|
- zlib-1.2.5.tar.gz
|
|
- zlib125dll.zip
|
|
- irrlicht-1.7.1.zip
|
|
- 110214175330.zip (or whatever, this is the minetest source)
|
|
+ zlib-1.2.5
|
|
- zlib.h
|
|
+ win32
|
|
...
|
|
+ zlib125dll
|
|
- readme.txt
|
|
+ dll32
|
|
...
|
|
+ irrlicht-1.7.1
|
|
+ lib
|
|
+ include
|
|
...
|
|
+ gettext (optional)
|
|
+bin
|
|
+include
|
|
+lib
|
|
+ minetest
|
|
+ src
|
|
+ doc
|
|
- CMakeLists.txt
|
|
...
|
|
-----------------
|
|
- Start up the CMake GUI
|
|
- Select "Browse Source..." and select DIR/minetest
|
|
- Now, if using MSVC:
|
|
- Select "Browse Build..." and select DIR/minetest-build
|
|
- Else if using MinGW:
|
|
- Select "Browse Build..." and select DIR/minetest
|
|
- Select "Configure"
|
|
- Select your compiler
|
|
- It will warn about missing stuff, ignore that at this point. (later don't)
|
|
- Make sure the configuration is as follows
|
|
(note that the versions may differ for you):
|
|
-----------------
|
|
BUILD_CLIENT [X]
|
|
BUILD_SERVER [ ]
|
|
CMAKE_BUILD_TYPE Release
|
|
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
|
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
|
|
RUN_IN_PLACE [X]
|
|
WARN_ALL [ ]
|
|
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
|
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
|
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
|
GETTEXT_BIN_DIR DIR/gettext/bin
|
|
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
|
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
|
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
|
-----------------
|
|
- Hit "Configure"
|
|
- Hit "Configure" once again 8)
|
|
- If something is still coloured red, you have a problem.
|
|
- Hit "Generate"
|
|
If using MSVC:
|
|
- Open the generated minetest.sln
|
|
- The project defaults to the "Debug" configuration. Make very sure to
|
|
select "Release", unless you want to debug some stuff (it's slower
|
|
and might not even work at all)
|
|
- Build the ALL_BUILD project
|
|
- Build the INSTALL project
|
|
- You should now have a working game with the executable in
|
|
DIR/minetest-install/bin/minetest.exe
|
|
- Additionally you may create a zip package by building the PACKAGE
|
|
project.
|
|
If using MinGW:
|
|
- Using the command line, browse to the build directory and run 'make'
|
|
(or mingw32-make or whatever it happens to be)
|
|
- You may need to copy some of the downloaded DLLs into bin/, see what
|
|
running the produced executable tells you it doesn't have.
|
|
- You should now have a working game with the executable in
|
|
DIR/minetest/bin/minetest.exe
|
|
|
|
Windows releases of minetest are built using a bat script like this:
|
|
--------------------------------------------------------------------
|
|
|
|
set sourcedir=%CD%
|
|
set installpath="C:\tmp\minetest_install"
|
|
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
|
|
|
set builddir=%sourcedir%\bvc10
|
|
mkdir %builddir%
|
|
pushd %builddir%
|
|
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
|
|
if %errorlevel% neq 0 goto fail
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
|
if %errorlevel% neq 0 goto fail
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
|
if %errorlevel% neq 0 goto fail
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
|
if %errorlevel% neq 0 goto fail
|
|
popd
|
|
echo Finished.
|
|
exit /b 0
|
|
|
|
:fail
|
|
popd
|
|
echo Failed.
|
|
exit /b 1
|
|
|
|
License of Minetest textures and sounds
|
|
---------------------------------------
|
|
|
|
This applies to textures and sounds contained in the main Minetest
|
|
distribution.
|
|
|
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
http://creativecommons.org/licenses/by-sa/3.0/
|
|
|
|
Authors of media files
|
|
-----------------------
|
|
Everything not listed in here:
|
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
BlockMen:
|
|
textures/base/pack/menuheader.png
|
|
|
|
erlehmann:
|
|
misc/minetest-icon-24x24.png
|
|
misc/minetest-icon.ico
|
|
misc/minetest-icon.svg
|
|
textures/base/pack/logo.png
|
|
|
|
License of Minetest source code
|
|
-------------------------------
|
|
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
Irrlicht
|
|
---------------
|
|
|
|
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
|
|
|
|
The Irrlicht Engine License
|
|
|
|
Copyright © 2002-2005 Nikolaus Gebhardt
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute
|
|
it freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you
|
|
must not claim that you wrote the original software. If you use
|
|
this software in a product, an acknowledgment in the product
|
|
documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must
|
|
not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
|
|
JThread
|
|
---------------
|
|
|
|
This program uses the JThread library. License for JThread follows:
|
|
|
|
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
copy of this software and associated documentation files (the "Software"),
|
|
to deal in the Software without restriction, including without limitation
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
in all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
IN THE SOFTWARE.
|
|
|
|
Lua
|
|
---------------
|
|
|
|
Lua is licensed under the terms of the MIT license reproduced below.
|
|
This means that Lua is free software and can be used for both academic
|
|
and commercial purposes at absolutely no cost.
|
|
|
|
For details and rationale, see http://www.lua.org/license.html .
|
|
|
|
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
|
|
Fonts
|
|
---------------
|
|
|
|
DejaVu Sans Mono:
|
|
|
|
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
|
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
|
|
|
Bitstream Vera Fonts Copyright:
|
|
|
|
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
|
a trademark of Bitstream, Inc.
|
|
|
|
Arev Fonts Copyright:
|
|
|
|
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
|
|
|
Liberation Fonts Copyright:
|
|
|
|
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
|
|
|
|
DroidSansFallback:
|
|
|
|
Copyright (C) 2008 The Android Open Source Project
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|