minetest/src/script/lua_api/l_settings.h

74 lines
1.8 KiB
C++

/*
Minetest
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_SETTINGS_H_
#define L_SETTINGS_H_
#include "lua_api/l_base.h"
class Settings;
class LuaSettings : public ModApiBase {
private:
static const char className[];
static const luaL_reg methods[];
// garbage collector
static int gc_object(lua_State* L);
// get(self, key) -> value
static int l_get(lua_State* L);
// get_bool(self, key) -> boolean
static int l_get_bool(lua_State* L);
// set(self, key, value)
static int l_set(lua_State* L);
// remove(self, key) -> success
static int l_remove(lua_State* L);
// get_names(self) -> {key1, ...}
static int l_get_names(lua_State* L);
// write(self) -> success
static int l_write(lua_State* L);
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State* L);
Settings* m_settings;
std::string m_filename;
public:
LuaSettings(const char* filename);
~LuaSettings();
// LuaSettings(filename)
// Creates an LuaSettings and leaves it on top of stack
static int create_object(lua_State* L);
static LuaSettings* checkobject(lua_State* L, int narg);
static void Register(lua_State* L);
};
#endif