minetest/src/mapnode.cpp

262 lines
6.9 KiB
C++

/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapnode.h"
#include "tile.h"
#include "porting.h"
#include <string>
#include "mineral.h"
// For g_settings
#include "main.h"
ContentFeatures::~ContentFeatures()
{
if(translate_to)
delete translate_to;
}
struct ContentFeatures g_content_features[256];
ContentFeatures & content_features(u8 i)
{
return g_content_features[i];
}
void init_mapnode(IIrrlichtWrapper *irrlicht)
{
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("stone.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS;
f = &g_content_features[i];
f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
irrlicht->getTextureId("grass_side.png")));
f->setTexture(0, irrlicht->getTextureId("grass.png"));
f->setTexture(1, irrlicht->getTextureId("mud.png"));
f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
irrlicht->getTextureId("grass_side.png")));
f->setTexture(0, irrlicht->getTextureId("grass_footsteps.png"));
f->setTexture(1, irrlicht->getTextureId("mud.png"));
f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_MUD;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("mud.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_SAND;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("sand.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("tree.png"));
f->setTexture(0, irrlicht->getTextureId("tree_top.png"));
f->setTexture(1, irrlicht->getTextureId("tree_top.png"));
f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_LEAVES;
f = &g_content_features[i];
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
}
else
{
f->setAllTextures(irrlicht->getTextureId("leaves.png"));
}
/*{
TileSpec t;
t.spec = TextureSpec(irrlicht->getTextureId("leaves.png"));
//t.material_type = MATERIAL_ALPHA_SIMPLE;
//t.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
}*/
i = CONTENT_COALSTONE;
f = &g_content_features[i];
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
irrlicht->getTextureId("mineral_coal.png")));
f->is_ground_content = true;
i = CONTENT_WOOD;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("wood.png"));
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("mese.png"));
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("cloud.png"));
f->is_ground_content = true;
i = CONTENT_AIR;
f = &g_content_features[i];
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
i = CONTENT_WATER;
f = &g_content_features[i];
f->setInventoryTexture(irrlicht->getTextureId("water.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
f->setInventoryTexture(irrlicht->getTextureId("water.png"));
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
}
else // old style
{
f->setAllTextures(irrlicht->getTextureId("water.png"), WATER_ALPHA);
TileSpec t;
t.spec = TextureSpec(irrlicht->getTextureId("water.png"));
t.alpha = WATER_ALPHA;
t.material_type = MATERIAL_ALPHA_VERTEX;
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
f->solidness = 1;
}
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
i = CONTENT_TORCH;
f = &g_content_features[i];
f->setInventoryTexture(irrlicht->getTextureId("torch_on_floor.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
}
TileSpec MapNode::getTile(v3s16 dir)
{
TileSpec spec;
s32 dir_i = -1;
if(dir == v3s16(0,0,0))
dir_i = -1;
else if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
else if(dir == v3s16(1,0,0))
dir_i = 2;
else if(dir == v3s16(-1,0,0))
dir_i = 3;
else if(dir == v3s16(0,0,1))
dir_i = 4;
else if(dir == v3s16(0,0,-1))
dir_i = 5;
if(dir_i == -1)
// Non-directional
spec = content_features(d).tiles[0];
else
spec = content_features(d).tiles[dir_i];
if(content_features(d).param_type == CPT_MINERAL)
{
u8 mineral = param & 0x1f;
// Add mineral block texture
textureid_t tid = mineral_block_texture(mineral);
if(tid != 0)
spec.spec.addTid(tid);
}
return spec;
}
u8 MapNode::getMineral()
{
if(content_features(d).param_type == CPT_MINERAL)
{
return param & 0x1f;
}
return MINERAL_NONE;
}
// Pointers to c_str()s g_content_features[i].inventory_image_path
//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
void init_content_inventory_texture_paths()
{
dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
/*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
g_content_inventory_texture_paths[i] =
g_content_features[i].inventory_image_path.c_str();
}*/
}