minetest/src/content_craft.cpp

644 lines
18 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_craft.h"
#include "inventory.h"
#include "content_mapnode.h"
#include "player.h"
#include "mapnode.h" // For content_t
#include "gamedef.h"
/*
items: actually *items[9]
return value: allocates a new item, or returns NULL.
*/
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
// Wood
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_TREE"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 4);
}
}
// Stick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "Stick", 4);
}
}
// Fence
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FENCE"), 2);
}
}
// Sign
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
//return new MapBlockObjectItem(gamedef, "Sign");
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SIGN_WALL"), 1);
}
}
// Torch
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 4);
}
}
// Wooden pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WPick", 0);
}
}
// Stone pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STPick", 0);
}
}
// Steel pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelPick", 0);
}
}
// Mese pick
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_MESE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "MesePick", 0);
}
}
// Wooden shovel
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WShovel", 0);
}
}
// Stone shovel
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STShovel", 0);
}
}
// Steel shovel
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelShovel", 0);
}
}
// Wooden axe
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WAxe", 0);
}
}
// Stone axe
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STAxe", 0);
}
}
// Steel axe
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelAxe", 0);
}
}
// Wooden sword
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "WSword", 0);
}
}
// Stone sword
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "STSword", 0);
}
}
// Steel sword
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new ToolItem(gamedef, "SteelSword", 0);
}
}
// Rail
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_RAIL"), 15);
}
}
// Chest
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CHEST"), 1);
}
}
// Locking Chest
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LOCKABLE_CHEST"), 1);
}
}
// Furnace
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_COBBLE"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_FURNACE"), 1);
}
}
// Steel block
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_STEEL"), 1);
}
}
// Sandstone
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_SAND"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_SANDSTONE"), 1);
}
}
// Clay
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_CLAY"), 1);
}
}
// Brick
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BRICK"), 1);
}
}
// Paper
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
specs[4] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
specs[5] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_PAPYRUS"));
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "paper", 1);
}
}
// Book
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "paper");
specs[4] = ItemSpec(ITEM_CRAFT, "paper");
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "book", 1);
}
}
// Book shelf
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[1] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[2] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[3] = ItemSpec(ITEM_CRAFT, "book");
specs[4] = ItemSpec(ITEM_CRAFT, "book");
specs[5] = ItemSpec(ITEM_CRAFT, "book");
specs[6] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[7] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
specs[8] = ItemSpec(ITEM_MATERIAL, LEGN(ndef, "CONTENT_WOOD"));
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_BOOKSHELF"), 1);
}
}
// Ladder
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(gamedef, LEGN(ndef, "CONTENT_LADDER"), 1);
}
}
// Iron Apple
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "apple");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new CraftItem(gamedef, "apple_iron", 1);
}
}
return NULL;
}
void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
player->resetInventory();
// Give some good tools
{
InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
/*
Give materials
*/
// CONTENT_IGNORE-terminated list
content_t material_items[] = {
LEGN(ndef, "CONTENT_TORCH"),
LEGN(ndef, "CONTENT_COBBLE"),
LEGN(ndef, "CONTENT_MUD"),
LEGN(ndef, "CONTENT_STONE"),
LEGN(ndef, "CONTENT_SAND"),
LEGN(ndef, "CONTENT_SANDSTONE"),
LEGN(ndef, "CONTENT_CLAY"),
LEGN(ndef, "CONTENT_BRICK"),
LEGN(ndef, "CONTENT_TREE"),
LEGN(ndef, "CONTENT_LEAVES"),
LEGN(ndef, "CONTENT_CACTUS"),
LEGN(ndef, "CONTENT_PAPYRUS"),
LEGN(ndef, "CONTENT_BOOKSHELF"),
LEGN(ndef, "CONTENT_GLASS"),
LEGN(ndef, "CONTENT_FENCE"),
LEGN(ndef, "CONTENT_RAIL"),
LEGN(ndef, "CONTENT_MESE"),
LEGN(ndef, "CONTENT_WATERSOURCE"),
LEGN(ndef, "CONTENT_CLOUD"),
LEGN(ndef, "CONTENT_CHEST"),
LEGN(ndef, "CONTENT_FURNACE"),
LEGN(ndef, "CONTENT_SIGN_WALL"),
LEGN(ndef, "CONTENT_LAVASOURCE"),
CONTENT_IGNORE
};
content_t *mip = material_items;
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
{
if(*mip == CONTENT_IGNORE)
break;
InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
player->inventory.addItem("main", item);
mip++;
}
#if 0
assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
// add torch first
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
player->inventory.addItem("main", item);
// Then others
for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
{
// Skip some materials
if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
|| i == LEGN(ndef, "CONTENT_COALSTONE"))
continue;
InventoryItem *item = new MaterialItem(gamedef, i, 1);
player->inventory.addItem("main", item);
}
#endif
/*// Sign
{
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}*/
}
void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
{
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
/*{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new CraftItem(gamedef, "Stick", 4);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "WPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "STPick", 32000);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}*/
/*// and some signs
for(u16 i=0; i<4; i++)
{
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
/*// Give some other stuff
{
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
bool r = player->inventory.addItem("main", item);
assert(r == true);
}*/
}