minetest/src/client/sound_openal_internal.cpp

1126 lines
31 KiB
C++

/*
Minetest
Copyright (C) 2022 DS
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
OpenAL support based on work by:
Copyright (C) 2011 Sebastian 'Bahamada' Rühl
Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; ifnot, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "sound_openal_internal.h"
#include "util/numeric.h" // myrand()
#include "../sound.h"
#include "filesys.h"
#include "settings.h"
#include <algorithm>
#include <cmath>
/*
* Helpers
*/
static const char *getAlErrorString(ALenum err) noexcept
{
switch (err) {
case AL_NO_ERROR:
return "no error";
case AL_INVALID_NAME:
return "invalid name";
case AL_INVALID_ENUM:
return "invalid enum";
case AL_INVALID_VALUE:
return "invalid value";
case AL_INVALID_OPERATION:
return "invalid operation";
case AL_OUT_OF_MEMORY:
return "out of memory";
default:
return "<unknown OpenAL error>";
}
}
static ALenum warn_if_al_error(const char *desc)
{
ALenum err = alGetError();
if (err == AL_NO_ERROR)
return err;
warningstream << "[OpenAL Error] " << desc << ": " << getAlErrorString(err)
<< std::endl;
return err;
}
/**
* Transforms vectors from a left-handed coordinate system to a right-handed one
* and vice-versa.
* (Needed because Minetest uses a left-handed one and OpenAL a right-handed one.)
*/
static inline v3f swap_handedness(v3f v) noexcept
{
return v3f(-v.X, v.Y, v.Z);
}
/*
* RAIIALSoundBuffer struct
*/
RAIIALSoundBuffer &RAIIALSoundBuffer::operator=(RAIIALSoundBuffer &&other) noexcept
{
if (&other != this)
reset(other.release());
return *this;
}
void RAIIALSoundBuffer::reset(ALuint buf) noexcept
{
if (m_buffer != 0) {
alDeleteBuffers(1, &m_buffer);
warn_if_al_error("Failed to free sound buffer");
}
m_buffer = buf;
}
RAIIALSoundBuffer RAIIALSoundBuffer::generate() noexcept
{
ALuint buf;
alGenBuffers(1, &buf);
return RAIIALSoundBuffer(buf);
}
/*
* OggVorbisBufferSource struct
*/
size_t OggVorbisBufferSource::read_func(void *ptr, size_t size, size_t nmemb,
void *datasource) noexcept
{
OggVorbisBufferSource *s = (OggVorbisBufferSource *)datasource;
size_t copied_size = MYMIN(s->buf.size() - s->cur_offset, size);
memcpy(ptr, s->buf.data() + s->cur_offset, copied_size);
s->cur_offset += copied_size;
return copied_size;
}
int OggVorbisBufferSource::seek_func(void *datasource, ogg_int64_t offset, int whence) noexcept
{
OggVorbisBufferSource *s = (OggVorbisBufferSource *)datasource;
if (whence == SEEK_SET) {
if (offset < 0 || (size_t)offset > s->buf.size()) {
// offset out of bounds
return -1;
}
s->cur_offset = offset;
return 0;
} else if (whence == SEEK_CUR) {
if ((size_t)MYMIN(-offset, 0) > s->cur_offset
|| s->cur_offset + offset > s->buf.size()) {
// offset out of bounds
return -1;
}
s->cur_offset += offset;
return 0;
} else if (whence == SEEK_END) {
if (offset > 0 || (size_t)-offset > s->buf.size()) {
// offset out of bounds
return -1;
}
s->cur_offset = s->buf.size() - offset;
return 0;
}
return -1;
}
int OggVorbisBufferSource::close_func(void *datasource) noexcept
{
auto s = reinterpret_cast<OggVorbisBufferSource *>(datasource);
delete s;
return 0;
}
long OggVorbisBufferSource::tell_func(void *datasource) noexcept
{
OggVorbisBufferSource *s = (OggVorbisBufferSource *)datasource;
return s->cur_offset;
}
const ov_callbacks OggVorbisBufferSource::s_ov_callbacks = {
&OggVorbisBufferSource::read_func,
&OggVorbisBufferSource::seek_func,
&OggVorbisBufferSource::close_func,
&OggVorbisBufferSource::tell_func
};
/*
* RAIIOggFile struct
*/
std::optional<OggFileDecodeInfo> RAIIOggFile::getDecodeInfo(const std::string &filename_for_logging)
{
OggFileDecodeInfo ret;
vorbis_info *pInfo = ov_info(&m_file, -1);
if (!pInfo)
return std::nullopt;
ret.name_for_logging = filename_for_logging;
if (pInfo->channels == 1) {
ret.is_stereo = false;
ret.format = AL_FORMAT_MONO16;
ret.bytes_per_sample = 2;
} else if (pInfo->channels == 2) {
ret.is_stereo = true;
ret.format = AL_FORMAT_STEREO16;
ret.bytes_per_sample = 4;
} else {
warningstream << "Audio: Can't decode. Sound is neither mono nor stereo: "
<< ret.name_for_logging << std::endl;
return std::nullopt;
}
ret.freq = pInfo->rate;
ret.length_samples = static_cast<ALuint>(ov_pcm_total(&m_file, -1));
ret.length_seconds = static_cast<f32>(ov_time_total(&m_file, -1));
return ret;
}
RAIIALSoundBuffer RAIIOggFile::loadBuffer(const OggFileDecodeInfo &decode_info,
ALuint pcm_start, ALuint pcm_end)
{
constexpr int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
constexpr int word_size = 2; // we use s16 samples
constexpr int word_signed = 1; // ^
// seek
if (ov_pcm_tell(&m_file) != pcm_start) {
if (ov_pcm_seek(&m_file, pcm_start) != 0) {
warningstream << "Audio: Error decoding (could not seek) "
<< decode_info.name_for_logging << std::endl;
return RAIIALSoundBuffer();
}
}
const size_t size = static_cast<size_t>(pcm_end - pcm_start)
* decode_info.bytes_per_sample;
std::unique_ptr<char[]> snd_buffer(new char[size]);
// read size bytes
size_t read_count = 0;
int bitStream;
while (read_count < size) {
// Read up to a buffer's worth of decoded sound data
long num_bytes = ov_read(&m_file, &snd_buffer[read_count], size - read_count,
endian, word_size, word_signed, &bitStream);
if (num_bytes <= 0) {
warningstream << "Audio: Error decoding "
<< decode_info.name_for_logging << std::endl;
return RAIIALSoundBuffer();
}
read_count += num_bytes;
}
// load buffer to openal
RAIIALSoundBuffer snd_buffer_id = RAIIALSoundBuffer::generate();
alBufferData(snd_buffer_id.get(), decode_info.format, &(snd_buffer[0]), size,
decode_info.freq);
ALenum error = alGetError();
if (error != AL_NO_ERROR) {
warningstream << "Audio: OpenAL error: " << getAlErrorString(error)
<< "preparing sound buffer for sound \""
<< decode_info.name_for_logging << "\"" << std::endl;
}
return snd_buffer_id;
}
/*
* SoundManagerSingleton class
*/
bool SoundManagerSingleton::init()
{
if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr)))) {
errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
return false;
}
if (!(m_context = unique_ptr_alccontext(alcCreateContext(m_device.get(), nullptr)))) {
errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
return false;
}
if (!alcMakeContextCurrent(m_context.get())) {
errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
return false;
}
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
// Speed of sound in nodes per second
// FIXME: This value assumes 1 node sidelength = 1 meter, and "normal" air.
// Ideally this should be mod-controlled.
alSpeedOfSound(343.3f);
// doppler effect turned off for now, for best backwards compatibility
alDopplerFactor(0.0f);
if (alGetError() != AL_NO_ERROR) {
errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
return false;
}
infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
<< std::endl;
return true;
}
SoundManagerSingleton::~SoundManagerSingleton()
{
infostream << "Audio: Global Deinitialized." << std::endl;
}
/*
* ISoundDataOpen struct
*/
std::shared_ptr<ISoundDataOpen> ISoundDataOpen::fromOggFile(std::unique_ptr<RAIIOggFile> oggfile,
const std::string &filename_for_logging)
{
// Get some information about the OGG file
std::optional<OggFileDecodeInfo> decode_info = oggfile->getDecodeInfo(filename_for_logging);
if (!decode_info.has_value()) {
warningstream << "Audio: Error decoding "
<< filename_for_logging << std::endl;
return nullptr;
}
// use duration (in seconds) to decide whether to load all at once or to stream
if (decode_info->length_seconds <= SOUND_DURATION_MAX_SINGLE) {
return std::make_shared<SoundDataOpenBuffer>(std::move(oggfile), *decode_info);
} else {
return std::make_shared<SoundDataOpenStream>(std::move(oggfile), *decode_info);
}
}
/*
* SoundDataUnopenBuffer struct
*/
std::shared_ptr<ISoundDataOpen> SoundDataUnopenBuffer::open(const std::string &sound_name) &&
{
// load from m_buffer
auto oggfile = std::make_unique<RAIIOggFile>();
auto buffer_source = std::make_unique<OggVorbisBufferSource>();
buffer_source->buf = std::move(m_buffer);
oggfile->m_needs_clear = true;
if (ov_open_callbacks(buffer_source.release(), oggfile->get(), nullptr, 0,
OggVorbisBufferSource::s_ov_callbacks) != 0) {
warningstream << "Audio: Error opening " << sound_name << " for decoding"
<< std::endl;
return nullptr;
}
return ISoundDataOpen::fromOggFile(std::move(oggfile), sound_name);
}
/*
* SoundDataUnopenFile struct
*/
std::shared_ptr<ISoundDataOpen> SoundDataUnopenFile::open(const std::string &sound_name) &&
{
// load from file at m_path
auto oggfile = std::make_unique<RAIIOggFile>();
if (ov_fopen(m_path.c_str(), oggfile->get()) != 0) {
warningstream << "Audio: Error opening " << m_path << " for decoding"
<< std::endl;
return nullptr;
}
oggfile->m_needs_clear = true;
return ISoundDataOpen::fromOggFile(std::move(oggfile), sound_name);
}
/*
* SoundDataOpenBuffer struct
*/
SoundDataOpenBuffer::SoundDataOpenBuffer(std::unique_ptr<RAIIOggFile> oggfile,
const OggFileDecodeInfo &decode_info) : ISoundDataOpen(decode_info)
{
m_buffer = oggfile->loadBuffer(m_decode_info, 0, m_decode_info.length_samples);
if (m_buffer.get() == 0) {
warningstream << "SoundDataOpenBuffer: Failed to load sound \""
<< m_decode_info.name_for_logging << "\"" << std::endl;
return;
}
}
/*
* SoundDataOpenStream struct
*/
SoundDataOpenStream::SoundDataOpenStream(std::unique_ptr<RAIIOggFile> oggfile,
const OggFileDecodeInfo &decode_info) :
ISoundDataOpen(decode_info), m_oggfile(std::move(oggfile))
{
// do nothing here. buffers are loaded at getOrLoadBufferAt
}
std::tuple<ALuint, ALuint, ALuint> SoundDataOpenStream::getOrLoadBufferAt(ALuint offset)
{
if (offset >= m_decode_info.length_samples)
return {0, m_decode_info.length_samples, 0};
// find the right-most ContiguousBuffers, such that `m_start <= offset`
// equivalent: the first element from the right such that `!(m_start > offset)`
// (from the right, `offset` is a lower bound to the `m_start`s)
auto lower_rit = std::lower_bound(m_bufferss.rbegin(), m_bufferss.rend(), offset,
[](const ContiguousBuffers &bufs, ALuint offset) {
return bufs.m_start > offset;
});
if (lower_rit != m_bufferss.rend()) {
std::vector<SoundBufferUntil> &bufs = lower_rit->m_buffers;
// find the left-most SoundBufferUntil, such that `m_end > offset`
// equivalent: the first element from the left such that `m_end > offset`
// (returns first element where comp gives true)
auto upper_it = std::upper_bound(bufs.begin(), bufs.end(), offset,
[](ALuint offset, const SoundBufferUntil &buf) {
return offset < buf.m_end;
});
if (upper_it != bufs.end()) {
ALuint start = upper_it == bufs.begin() ? lower_rit->m_start
: (upper_it - 1)->m_end;
return {upper_it->m_buffer.get(), upper_it->m_end, offset - start};
}
}
// no loaded buffer starts before or at `offset`
// or no loaded buffer (that starts before or at `offset`) ends after `offset`
// lower_rit, but not reverse and 1 farther
auto after_it = m_bufferss.begin() + (m_bufferss.rend() - lower_rit);
return loadBufferAt(offset, after_it);
}
std::tuple<ALuint, ALuint, ALuint> SoundDataOpenStream::loadBufferAt(ALuint offset,
std::vector<ContiguousBuffers>::iterator after_it)
{
bool has_before = after_it != m_bufferss.begin();
bool has_after = after_it != m_bufferss.end();
ALuint end_before = has_before ? (after_it - 1)->m_buffers.back().m_end : 0;
ALuint start_after = has_after ? after_it->m_start : m_decode_info.length_samples;
const ALuint min_buf_len_samples = m_decode_info.freq * MIN_STREAM_BUFFER_LENGTH;
//
// 1) Find the actual start and end of the new buffer
//
ALuint new_buf_start = offset;
ALuint new_buf_end = offset + min_buf_len_samples;
// Don't load into next buffer, or past the end
if (new_buf_end > start_after) {
new_buf_end = start_after;
// Also move start (for min buf size) (but not *into* previous buffer)
if (new_buf_end - new_buf_start < min_buf_len_samples) {
new_buf_start = std::max(
end_before,
new_buf_end < min_buf_len_samples ? 0
: new_buf_end - min_buf_len_samples
);
}
}
// Widen if space to right or left is smaller than min buf size
if (new_buf_start - end_before < min_buf_len_samples)
new_buf_start = end_before;
if (start_after - new_buf_end < min_buf_len_samples)
new_buf_end = start_after;
//
// 2) Load [new_buf_start, new_buf_end)
//
// If it fails, we get a 0-buffer. we store it and won't try loading again
RAIIALSoundBuffer new_buf = m_oggfile->loadBuffer(m_decode_info, new_buf_start,
new_buf_end);
//
// 3) Insert before after_it
//
// Choose ContiguousBuffers to add the new SoundBufferUntil into:
// * `after_it - 1` (=before) if existent and if there's no space between its
// last buffer and the new buffer
// * A new ContiguousBuffers otherwise
auto it = has_before && new_buf_start == end_before ? after_it - 1
: m_bufferss.insert(after_it, ContiguousBuffers{new_buf_start, {}});
// Add the new SoundBufferUntil
size_t new_buf_i = it->m_buffers.size();
it->m_buffers.push_back(SoundBufferUntil{new_buf_end, std::move(new_buf)});
if (has_after && new_buf_end == start_after) {
// Merge after into my ContiguousBuffers
auto &bufs = it->m_buffers;
auto &bufs_after = (it + 1)->m_buffers;
bufs.insert(bufs.end(), std::make_move_iterator(bufs_after.begin()),
std::make_move_iterator(bufs_after.end()));
it = m_bufferss.erase(it + 1) - 1;
}
return {it->m_buffers[new_buf_i].m_buffer.get(), new_buf_end, offset - new_buf_start};
}
/*
* PlayingSound class
*/
PlayingSound::PlayingSound(ALuint source_id, std::shared_ptr<ISoundDataOpen> data,
bool loop, f32 volume, f32 pitch, f32 start_time,
const std::optional<std::pair<v3f, v3f>> &pos_vel_opt)
: m_source_id(source_id), m_data(std::move(data)), m_looping(loop),
m_is_positional(pos_vel_opt.has_value())
{
// Calculate actual start_time (see lua_api.txt for specs)
f32 len_seconds = m_data->m_decode_info.length_seconds;
f32 len_samples = m_data->m_decode_info.length_samples;
if (!m_looping) {
if (start_time < 0.0f) {
start_time = std::fmax(start_time + len_seconds, 0.0f);
} else if (start_time >= len_seconds) {
// No sound
m_next_sample_pos = len_samples;
return;
}
} else {
// Modulo offset to be within looping time
start_time = start_time - std::floor(start_time / len_seconds) * len_seconds;
}
// Queue first buffers
m_next_sample_pos = std::min((start_time / len_seconds) * len_samples, len_samples);
if (m_looping && m_next_sample_pos == len_samples)
m_next_sample_pos = 0;
if (!m_data->isStreaming()) {
// If m_next_sample_pos >= len_samples, buf will be 0, and setting it as
// AL_BUFFER is a NOP (source stays AL_UNDETERMINED). => No sound will be
// played.
auto [buf, buf_end, offset_in_buf] = m_data->getOrLoadBufferAt(m_next_sample_pos);
m_next_sample_pos = buf_end;
alSourcei(m_source_id, AL_BUFFER, buf);
alSourcei(m_source_id, AL_SAMPLE_OFFSET, offset_in_buf);
alSourcei(m_source_id, AL_LOOPING, m_looping ? AL_TRUE : AL_FALSE);
warn_if_al_error("when creating non-streaming sound");
} else {
// Start with 2 buffers
ALuint buf_ids[2];
// If m_next_sample_pos >= len_samples (happens only if not looped), one
// or both of buf_ids will be 0. Queuing 0 is a NOP.
auto [buf0, buf0_end, offset_in_buf0] = m_data->getOrLoadBufferAt(m_next_sample_pos);
buf_ids[0] = buf0;
m_next_sample_pos = buf0_end;
if (m_looping && m_next_sample_pos == len_samples)
m_next_sample_pos = 0;
auto [buf1, buf1_end, offset_in_buf1] = m_data->getOrLoadBufferAt(m_next_sample_pos);
buf_ids[1] = buf1;
m_next_sample_pos = buf1_end;
assert(offset_in_buf1 == 0);
alSourceQueueBuffers(m_source_id, 2, buf_ids);
alSourcei(m_source_id, AL_SAMPLE_OFFSET, offset_in_buf0);
// We can't use AL_LOOPING because more buffers are queued later
// looping is therefore done manually
m_stopped_means_dead = false;
warn_if_al_error("when creating streaming sound");
}
// Set initial pos, volume, pitch
if (m_is_positional) {
updatePosVel(pos_vel_opt->first, pos_vel_opt->second);
} else {
// Make position-less
alSourcei(m_source_id, AL_SOURCE_RELATIVE, true);
alSource3f(m_source_id, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(m_source_id, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
warn_if_al_error("PlayingSound::PlayingSound at making position-less");
}
setGain(volume);
setPitch(pitch);
}
bool PlayingSound::stepStream()
{
if (isDead())
return false;
// unqueue finished buffers
ALint num_unqueued_bufs = 0;
alGetSourcei(m_source_id, AL_BUFFERS_PROCESSED, &num_unqueued_bufs);
if (num_unqueued_bufs == 0)
return true;
// We always have 2 buffers enqueued at most
SANITY_CHECK(num_unqueued_bufs <= 2);
ALuint unqueued_buffer_ids[2];
alSourceUnqueueBuffers(m_source_id, num_unqueued_bufs, unqueued_buffer_ids);
// Fill up again
for (ALint i = 0; i < num_unqueued_bufs; ++i) {
if (m_next_sample_pos == m_data->m_decode_info.length_samples) {
// Reached end
if (m_looping) {
m_next_sample_pos = 0;
} else {
m_stopped_means_dead = true;
return false;
}
}
auto [buf, buf_end, offset_in_buf] = m_data->getOrLoadBufferAt(m_next_sample_pos);
m_next_sample_pos = buf_end;
assert(offset_in_buf == 0);
alSourceQueueBuffers(m_source_id, 1, &buf);
// Start again if queue was empty and resulted in stop
if (getState() == AL_STOPPED) {
play();
warningstream << "PlayingSound::stepStream: Sound queue ran empty for \""
<< m_data->m_decode_info.name_for_logging << "\"" << std::endl;
}
}
return true;
}
bool PlayingSound::fade(f32 step, f32 target_gain) noexcept
{
bool already_fading = m_fade_state.has_value();
target_gain = MYMAX(target_gain, 0.0f); // 0.0f if nan
step = target_gain - getGain() > 0.0f ? std::abs(step) : -std::abs(step);
m_fade_state = FadeState{step, target_gain};
return !already_fading;
}
bool PlayingSound::doFade(f32 dtime) noexcept
{
if (!m_fade_state || isDead())
return false;
FadeState &fade = *m_fade_state;
assert(fade.step != 0.0f);
f32 current_gain = getGain();
current_gain += fade.step * dtime;
if (fade.step < 0.0f)
current_gain = std::max(current_gain, fade.target_gain);
else
current_gain = std::min(current_gain, fade.target_gain);
if (current_gain <= 0.0f) {
// stop sound
m_stopped_means_dead = true;
alSourceStop(m_source_id);
m_fade_state = std::nullopt;
return false;
}
setGain(current_gain);
if (current_gain == fade.target_gain) {
m_fade_state = std::nullopt;
return false;
} else {
return true;
}
}
void PlayingSound::updatePosVel(const v3f &pos, const v3f &vel) noexcept
{
alSourcei(m_source_id, AL_SOURCE_RELATIVE, false);
alSource3f(m_source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
alSource3f(m_source_id, AL_VELOCITY, vel.X, vel.Y, vel.Z);
// Using alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and setting reference
// distance to clamp gain at <1 node distance avoids excessive volume when
// closer.
alSourcef(m_source_id, AL_REFERENCE_DISTANCE, 1.0f);
warn_if_al_error("PlayingSound::updatePosVel");
}
void PlayingSound::setGain(f32 gain) noexcept
{
// AL_REFERENCE_DISTANCE was once reduced from 3 nodes to 1 node.
// We compensate this by multiplying the volume by 3.
if (m_is_positional)
gain *= 3.0f;
alSourcef(m_source_id, AL_GAIN, gain);
}
f32 PlayingSound::getGain() noexcept
{
ALfloat gain;
alGetSourcef(m_source_id, AL_GAIN, &gain);
// Same as above, but inverse.
if (m_is_positional)
gain *= 1.0f/3.0f;
return gain;
}
/*
* OpenALSoundManager class
*/
void OpenALSoundManager::stepStreams(f32 dtime)
{
// spread work across steps
int num_issued_sounds = std::ceil(m_sounds_streaming_current_bigstep.size()
* dtime / m_stream_timer);
for (; num_issued_sounds > 0; --num_issued_sounds) {
auto wptr = std::move(m_sounds_streaming_current_bigstep.back());
m_sounds_streaming_current_bigstep.pop_back();
std::shared_ptr<PlayingSound> snd = wptr.lock();
if (!snd)
continue;
if (!snd->stepStream())
continue;
// sound still lives and needs more stream-stepping => add to next bigstep
m_sounds_streaming_next_bigstep.push_back(std::move(wptr));
}
m_stream_timer -= dtime;
if (m_stream_timer <= 0.0f) {
m_stream_timer = STREAM_BIGSTEP_TIME;
using std::swap;
swap(m_sounds_streaming_current_bigstep, m_sounds_streaming_next_bigstep);
}
}
void OpenALSoundManager::doFades(f32 dtime)
{
for (size_t i = 0; i < m_sounds_fading.size();) {
std::shared_ptr<PlayingSound> snd = m_sounds_fading[i].lock();
if (snd) {
if (snd->doFade(dtime)) {
// needs more fading later, keep in m_sounds_fading
++i;
continue;
}
}
// sound no longer needs to be faded
m_sounds_fading[i] = std::move(m_sounds_fading.back());
m_sounds_fading.pop_back();
// continue with same i
}
}
std::shared_ptr<ISoundDataOpen> OpenALSoundManager::openSingleSound(const std::string &sound_name)
{
// if already open, nothing to do
auto it = m_sound_datas_open.find(sound_name);
if (it != m_sound_datas_open.end())
return it->second;
// find unopened data
auto it_unopen = m_sound_datas_unopen.find(sound_name);
if (it_unopen == m_sound_datas_unopen.end())
return nullptr;
std::unique_ptr<ISoundDataUnopen> unopn_snd = std::move(it_unopen->second);
m_sound_datas_unopen.erase(it_unopen);
// open
std::shared_ptr<ISoundDataOpen> opn_snd = std::move(*unopn_snd).open(sound_name);
if (!opn_snd)
return nullptr;
m_sound_datas_open.emplace(sound_name, opn_snd);
return opn_snd;
}
std::string OpenALSoundManager::getLoadedSoundNameFromGroup(const std::string &group_name)
{
std::string chosen_sound_name = "";
auto it_groups = m_sound_groups.find(group_name);
if (it_groups == m_sound_groups.end())
return chosen_sound_name;
std::vector<std::string> &group_sounds = it_groups->second;
while (!group_sounds.empty()) {
// choose one by random
int j = myrand() % group_sounds.size();
chosen_sound_name = group_sounds[j];
// find chosen one
std::shared_ptr<ISoundDataOpen> snd = openSingleSound(chosen_sound_name);
if (snd)
break;
// it doesn't exist
// remove it from the group and try again
group_sounds[j] = std::move(group_sounds.back());
group_sounds.pop_back();
}
return chosen_sound_name;
}
std::string OpenALSoundManager::getOrLoadLoadedSoundNameFromGroup(const std::string &group_name)
{
std::string sound_name = getLoadedSoundNameFromGroup(group_name);
if (!sound_name.empty())
return sound_name;
// load
std::vector<std::string> paths = m_fallback_path_provider
->getLocalFallbackPathsForSoundname(group_name);
for (const std::string &path : paths) {
if (loadSoundFile(path, path))
addSoundToGroup(path, group_name);
}
return getLoadedSoundNameFromGroup(group_name);
}
std::shared_ptr<PlayingSound> OpenALSoundManager::createPlayingSound(
const std::string &sound_name, bool loop, f32 volume, f32 pitch,
f32 start_time, const std::optional<std::pair<v3f, v3f>> &pos_vel_opt)
{
infostream << "OpenALSoundManager: Creating playing sound \"" << sound_name
<< "\"" << std::endl;
warn_if_al_error("before createPlayingSound");
std::shared_ptr<ISoundDataOpen> lsnd = openSingleSound(sound_name);
if (!lsnd) {
// does not happen because of the call to getLoadedSoundNameFromGroup
errorstream << "OpenALSoundManager::createPlayingSound: Sound \""
<< sound_name << "\" disappeared." << std::endl;
return nullptr;
}
if (lsnd->m_decode_info.is_stereo && pos_vel_opt.has_value()) {
warningstream << "OpenALSoundManager::createPlayingSound: "
<< "Creating positional stereo sound \"" << sound_name << "\"."
<< std::endl;
}
ALuint source_id;
alGenSources(1, &source_id);
if (warn_if_al_error("createPlayingSound (alGenSources)") != AL_NO_ERROR) {
// happens ie. if there are too many sources (out of memory)
return nullptr;
}
auto sound = std::make_shared<PlayingSound>(source_id, std::move(lsnd), loop,
volume, pitch, start_time, pos_vel_opt);
sound->play();
if (m_is_paused)
sound->pause();
warn_if_al_error("createPlayingSound");
return sound;
}
void OpenALSoundManager::playSoundGeneric(sound_handle_t id, const std::string &group_name,
bool loop, f32 volume, f32 fade, f32 pitch, bool use_local_fallback,
f32 start_time, const std::optional<std::pair<v3f, v3f>> &pos_vel_opt)
{
if (id == 0)
id = allocateId(1);
if (group_name.empty()) {
reportRemovedSound(id);
return;
}
// choose random sound name from group name
std::string sound_name = use_local_fallback ?
getOrLoadLoadedSoundNameFromGroup(group_name) :
getLoadedSoundNameFromGroup(group_name);
if (sound_name.empty()) {
infostream << "OpenALSoundManager: \"" << group_name << "\" not found."
<< std::endl;
reportRemovedSound(id);
return;
}
volume = std::max(0.0f, volume);
f32 target_fade_volume = volume;
if (fade > 0.0f)
volume = 0.0f;
if (!(pitch > 0.0f)) {
warningstream << "OpenALSoundManager::playSoundGeneric: Illegal pitch value: "
<< start_time << std::endl;
pitch = 1.0f;
}
if (!std::isfinite(start_time)) {
warningstream << "OpenALSoundManager::playSoundGeneric: Illegal start_time value: "
<< start_time << std::endl;
start_time = 0.0f;
}
// play it
std::shared_ptr<PlayingSound> sound = createPlayingSound(sound_name, loop,
volume, pitch, start_time, pos_vel_opt);
if (!sound) {
reportRemovedSound(id);
return;
}
// add to streaming sounds if streaming
if (sound->isStreaming())
m_sounds_streaming_next_bigstep.push_back(sound);
m_sounds_playing.emplace(id, std::move(sound));
if (fade > 0.0f)
fadeSound(id, fade, target_fade_volume);
}
int OpenALSoundManager::removeDeadSounds()
{
int num_deleted_sounds = 0;
for (auto it = m_sounds_playing.begin(); it != m_sounds_playing.end();) {
sound_handle_t id = it->first;
PlayingSound &sound = *it->second;
// If dead, remove it
if (sound.isDead()) {
it = m_sounds_playing.erase(it);
reportRemovedSound(id);
++num_deleted_sounds;
} else {
++it;
}
}
return num_deleted_sounds;
}
OpenALSoundManager::OpenALSoundManager(SoundManagerSingleton *smg,
std::unique_ptr<SoundFallbackPathProvider> fallback_path_provider) :
m_fallback_path_provider(std::move(fallback_path_provider)),
m_device(smg->m_device.get()),
m_context(smg->m_context.get())
{
SANITY_CHECK(!!m_fallback_path_provider);
infostream << "Audio: Initialized: OpenAL " << std::endl;
}
OpenALSoundManager::~OpenALSoundManager()
{
infostream << "Audio: Deinitializing..." << std::endl;
}
/* Interface */
void OpenALSoundManager::step(f32 dtime)
{
m_time_until_dead_removal -= dtime;
if (m_time_until_dead_removal <= 0.0f) {
if (!m_sounds_playing.empty()) {
verbosestream << "OpenALSoundManager::step(): "
<< m_sounds_playing.size() << " playing sounds, "
<< m_sound_datas_unopen.size() << " unopen sounds, "
<< m_sound_datas_open.size() << " open sounds and "
<< m_sound_groups.size() << " sound groups loaded."
<< std::endl;
}
int num_deleted_sounds = removeDeadSounds();
if (num_deleted_sounds != 0)
verbosestream << "OpenALSoundManager::step(): Deleted "
<< num_deleted_sounds << " dead playing sounds." << std::endl;
m_time_until_dead_removal = REMOVE_DEAD_SOUNDS_INTERVAL;
}
doFades(dtime);
stepStreams(dtime);
}
void OpenALSoundManager::pauseAll()
{
for (auto &snd_p : m_sounds_playing) {
PlayingSound &snd = *snd_p.second;
snd.pause();
}
m_is_paused = true;
}
void OpenALSoundManager::resumeAll()
{
for (auto &snd_p : m_sounds_playing) {
PlayingSound &snd = *snd_p.second;
snd.resume();
}
m_is_paused = false;
}
void OpenALSoundManager::updateListener(const v3f &pos_, const v3f &vel_,
const v3f &at_, const v3f &up_)
{
v3f pos = swap_handedness(pos_);
v3f vel = swap_handedness(vel_);
v3f at = swap_handedness(at_);
v3f up = swap_handedness(up_);
ALfloat orientation[6] = {at.X, at.Y, at.Z, up.X, up.Y, up.Z};
alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
alListenerfv(AL_ORIENTATION, orientation);
warn_if_al_error("updateListener");
}
void OpenALSoundManager::setListenerGain(f32 gain)
{
alListenerf(AL_GAIN, gain);
}
bool OpenALSoundManager::loadSoundFile(const std::string &name, const std::string &filepath)
{
// do not add twice
if (m_sound_datas_open.count(name) != 0 || m_sound_datas_unopen.count(name) != 0)
return false;
// coarse check
if (!fs::IsFile(filepath))
return false;
// remember for lazy loading
m_sound_datas_unopen.emplace(name, std::make_unique<SoundDataUnopenFile>(filepath));
return true;
}
bool OpenALSoundManager::loadSoundData(const std::string &name, std::string &&filedata)
{
// do not add twice
if (m_sound_datas_open.count(name) != 0 || m_sound_datas_unopen.count(name) != 0)
return false;
// remember for lazy loading
m_sound_datas_unopen.emplace(name, std::make_unique<SoundDataUnopenBuffer>(std::move(filedata)));
return true;
}
void OpenALSoundManager::addSoundToGroup(const std::string &sound_name, const std::string &group_name)
{
auto it_groups = m_sound_groups.find(group_name);
if (it_groups != m_sound_groups.end())
it_groups->second.push_back(sound_name);
else
m_sound_groups.emplace(group_name, std::vector<std::string>{sound_name});
}
void OpenALSoundManager::playSound(sound_handle_t id, const SoundSpec &spec)
{
return playSoundGeneric(id, spec.name, spec.loop, spec.gain, spec.fade, spec.pitch,
spec.use_local_fallback, spec.start_time, std::nullopt);
}
void OpenALSoundManager::playSoundAt(sound_handle_t id, const SoundSpec &spec,
const v3f &pos_, const v3f &vel_)
{
std::optional<std::pair<v3f, v3f>> pos_vel_opt({
swap_handedness(pos_),
swap_handedness(vel_)
});
return playSoundGeneric(id, spec.name, spec.loop, spec.gain, spec.fade, spec.pitch,
spec.use_local_fallback, spec.start_time, pos_vel_opt);
}
void OpenALSoundManager::stopSound(sound_handle_t sound)
{
m_sounds_playing.erase(sound);
reportRemovedSound(sound);
}
void OpenALSoundManager::fadeSound(sound_handle_t soundid, f32 step, f32 target_gain)
{
// Ignore the command if step isn't valid.
if (step == 0.0f)
return;
auto sound_it = m_sounds_playing.find(soundid);
if (sound_it == m_sounds_playing.end())
return; // No sound to fade
PlayingSound &sound = *sound_it->second;
if (sound.fade(step, target_gain))
m_sounds_fading.emplace_back(sound_it->second);
}
void OpenALSoundManager::updateSoundPosVel(sound_handle_t id, const v3f &pos_,
const v3f &vel_)
{
v3f pos = swap_handedness(pos_);
v3f vel = swap_handedness(vel_);
auto i = m_sounds_playing.find(id);
if (i == m_sounds_playing.end())
return;
i->second->updatePosVel(pos, vel);
}