minetest/src/script/lua_api/l_mainmenu_sound.h

64 lines
1.7 KiB
C++

/*
Minetest
Copyright (C) 2023 DS
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_base.h"
#include "util/basic_macros.h"
using sound_handle_t = int;
class ModApiMainMenuSound : public ModApiBase
{
private:
// sound_play(spec, loop)
static int l_sound_play(lua_State *L);
public:
static void Initialize(lua_State *L, int top);
};
class MainMenuSoundHandle final : public ModApiBase
{
private:
sound_handle_t m_handle;
static const char className[];
static const luaL_Reg methods[];
MainMenuSoundHandle(sound_handle_t handle) : m_handle(handle) {}
DISABLE_CLASS_COPY(MainMenuSoundHandle)
static MainMenuSoundHandle *checkobject(lua_State *L, int narg);
static int gc_object(lua_State *L);
// :stop()
static int l_stop(lua_State *L);
public:
~MainMenuSoundHandle() = default;
static void create(lua_State *L, sound_handle_t handle);
static void Register(lua_State *L);
};