minetest/src/script
red-001 f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
..
common Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
cpp_api Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
lua_api Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
CMakeLists.txt Rename Scripting API files for consistency 2017-04-25 13:41:36 -04:00
scripting_client.cpp Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
scripting_client.h C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945) 2017-06-10 13:49:15 +02:00
scripting_mainmenu.cpp Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
scripting_mainmenu.h C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945) 2017-06-10 13:49:15 +02:00
scripting_server.cpp Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
scripting_server.h C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945) 2017-06-10 13:49:15 +02:00