minetest/src/network
Loic Blot 7851c4f7a2 Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)

This fix issue #2544
2015-03-24 14:13:17 +01:00
..
CMakeLists.txt Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp 2015-03-16 10:19:19 +01:00
clientopcodes.cpp Prepare Protocol v25 init & authentication. 2015-03-13 20:23:03 +01:00
clientopcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
clientpackethandler.cpp Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp 2015-03-16 10:19:19 +01:00
connection.cpp Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send 2015-03-22 12:18:16 +01:00
connection.h Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send 2015-03-22 12:18:16 +01:00
networkpacket.cpp Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send 2015-03-22 12:18:16 +01:00
networkpacket.h Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send 2015-03-22 12:18:16 +01:00
networkprotocol.h Prepare Protocol v25 init & authentication. 2015-03-13 20:23:03 +01:00
serveropcodes.cpp Prepare Protocol v25 init & authentication. 2015-03-13 20:23:03 +01:00
serveropcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
serverpackethandler.cpp Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00