minetest/src/script
est31 860d70bd0e Don't print whole json data buffer to errorstream on error
`errorstream` must not be overly verbose as clientside it is directly printed
onto the ingame chat window. These days, the serverlist can contain > 200k bytes,
so better print it to warningstream if the data buffer is too long.
2016-01-28 23:53:58 +01:00
..
common Allow per-tiles culling. 2016-01-20 00:36:48 +00:00
cpp_api Fix C++11 compilability 2016-01-23 05:45:29 +01:00
lua_api Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
scripting_game.cpp Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
scripting_game.h Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
scripting_mainmenu.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00