minetest/src/unittest/test_inventory.cpp

144 lines
3.0 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <sstream>
#include "gamedef.h"
#include "inventory.h"
class TestInventory : public TestBase {
public:
TestInventory() { TestManager::registerTestModule(this); }
const char *getName() { return "TestInventory"; }
void runTests(IGameDef *gamedef);
void testSerializeDeserialize(IItemDefManager *idef);
static const char *serialized_inventory;
static const char *serialized_inventory_2;
};
static TestInventory g_test_instance;
void TestInventory::runTests(IGameDef *gamedef)
{
TEST(testSerializeDeserialize, gamedef->getItemDefManager());
}
////////////////////////////////////////////////////////////////////////////////
void TestInventory::testSerializeDeserialize(IItemDefManager *idef)
{
Inventory inv(idef);
std::istringstream is(serialized_inventory, std::ios::binary);
inv.deSerialize(is);
UASSERT(inv.getList("0"));
UASSERT(!inv.getList("main"));
inv.getList("0")->setName("main");
UASSERT(!inv.getList("0"));
UASSERT(inv.getList("main"));
UASSERTEQ(u32, inv.getList("main")->getWidth(), 3);
inv.getList("main")->setWidth(5);
std::ostringstream inv_os(std::ios::binary);
inv.serialize(inv_os);
UASSERTEQ(std::string, inv_os.str(), serialized_inventory_2);
}
const char *TestInventory::serialized_inventory =
"List 0 32\n"
"Width 3\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Item default:cobble 61\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Item default:dirt 71\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Item default:dirt 99\n"
"Item default:cobble 38\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"EndInventoryList\n"
"EndInventory\n";
const char *TestInventory::serialized_inventory_2 =
"List main 32\n"
"Width 5\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Item default:cobble 61\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Item default:dirt 71\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Item default:dirt 99\n"
"Item default:cobble 38\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"Empty\n"
"EndInventoryList\n"
"EndInventory\n";