minetest/src/client
sfan5 fbec378869 Fix more type promotion mistakes
Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00
..
meshgen Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
render Allow shaders with disabled post processing pipeline (#14338) 2024-02-15 08:25:33 -08:00
shadows Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
sound Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
CMakeLists.txt Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
activeobjectmgr.cpp Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
activeobjectmgr.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
camera.cpp Fix more type promotion mistakes 2024-02-26 22:07:40 +01:00
camera.h Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
client.cpp Fix more type promotion mistakes 2024-02-26 22:07:40 +01:00
client.h Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
clientenvironment.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
clientenvironment.h Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
clientlauncher.h Drop speed tests and some other unused code from clientlauncher.cpp 2024-01-23 22:34:36 +01:00
clientmap.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
clientmap.h Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
clientmedia.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
clientmedia.h Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
clientobject.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientobject.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
content_cao.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
content_cao.h Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
content_cso.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
content_mapblock.h Const correctness 2024-02-22 15:45:17 +00:00
event_manager.h Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
filecache.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
filecache.h Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Fix more type promotion mistakes 2024-02-26 22:07:40 +01:00
game.h Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
gameui.cpp Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
gameui.h Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
guiscalingfilter.cpp Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
hud.h TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698) 2023-08-24 17:45:51 +02:00
imagefilters.cpp Fix compiler warnings 2024-02-24 12:39:12 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
inputhandler.h Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
joystick_controller.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
keycode.h Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
localplayer.h Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
mapblock_mesh.cpp Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
mapblock_mesh.h Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
mesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
mesh.h Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
mesh_generator_thread.h Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
minimap.cpp Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
minimap.h Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
mtevent.h Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
particles.cpp Enable IPO/LTO by default except for debug builds (#14198) 2024-02-09 00:01:12 +01:00
particles.h Resolves some warnings for Android version (#13862) 2023-11-05 19:02:01 +01:00
renderingengine.cpp Allow using VBOs for meshes all the way down to 4 vertices (#14366) 2024-02-12 23:20:48 +01:00
renderingengine.h Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
shader.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
shader.h Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
sky.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
sky.h Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
sound.cpp Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
sound.h Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
tile.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
tile.h Rename SMaterial::TextureLayer -> SMaterial::TextureLayers 2023-07-20 22:15:47 +02:00
wieldmesh.cpp Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
wieldmesh.h Refactor the way you set material properties 2023-07-20 22:15:47 +02:00