minetest/src/client/render/anaglyph.cpp

92 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "anaglyph.h"
#include "client/camera.h"
/// SetColorMaskStep step
SetColorMaskStep::SetColorMaskStep(int _color_mask)
: color_mask(_color_mask)
{}
void SetColorMaskStep::run(PipelineContext &context)
{
video::SOverrideMaterial &mat = context.device->getVideoDriver()->getOverrideMaterial();
mat.reset();
mat.Material.ColorMask = color_mask;
mat.EnableFlags = video::EMF_COLOR_MASK;
mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
scene::ESNRP_TRANSPARENT | scene::ESNRP_TRANSPARENT_EFFECT |
scene::ESNRP_SHADOW;
}
/// ClearDepthBufferTarget
ClearDepthBufferTarget::ClearDepthBufferTarget(RenderTarget *_target) :
target(_target)
{}
void ClearDepthBufferTarget::activate(PipelineContext &context)
{
target->activate(context);
context.device->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
}
ConfigureOverrideMaterialTarget::ConfigureOverrideMaterialTarget(RenderTarget *_upstream, bool _enable) :
upstream(_upstream), enable(_enable)
{
}
void ConfigureOverrideMaterialTarget::activate(PipelineContext &context)
{
upstream->activate(context);
context.device->getVideoDriver()->getOverrideMaterial().Enabled = enable;
}
void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client)
{
// clear depth buffer every time 3D is rendered
auto step3D = pipeline->own(create3DStage(client, v2f(1.0)));
auto screen = pipeline->createOwned<ScreenTarget>();
auto clear_depth = pipeline->createOwned<ClearDepthBufferTarget>(screen);
auto enable_override_material = pipeline->createOwned<ConfigureOverrideMaterialTarget>(clear_depth, true);
step3D->setRenderTarget(enable_override_material);
// left eye
pipeline->addStep(pipeline->createOwned<OffsetCameraStep>(false));
pipeline->addStep(pipeline->createOwned<SetColorMaskStep>(video::ECP_RED));
pipeline->addStep(step3D);
// right eye
pipeline->addStep(pipeline->createOwned<OffsetCameraStep>(true));
pipeline->addStep(pipeline->createOwned<SetColorMaskStep>(video::ECP_GREEN | video::ECP_BLUE));
pipeline->addStep(step3D);
// reset
pipeline->addStep(pipeline->createOwned<OffsetCameraStep>(0.0f));
pipeline->addStep(pipeline->createOwned<SetColorMaskStep>(video::ECP_ALL));
pipeline->addStep(pipeline->createOwned<MapPostFxStep>());
pipeline->addStep(pipeline->createOwned<DrawHUD>());
}