mirror of https://github.com/minetest/minetest.git
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "anaglyph.h"
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#include "client/camera.h"
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/// SetColorMaskStep step
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SetColorMaskStep::SetColorMaskStep(int _color_mask)
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: color_mask(_color_mask)
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{}
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void SetColorMaskStep::run(PipelineContext &context)
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{
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video::SOverrideMaterial &mat = context.device->getVideoDriver()->getOverrideMaterial();
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mat.reset();
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mat.Material.ColorMask = color_mask;
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mat.EnableFlags = video::EMF_COLOR_MASK;
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mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
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scene::ESNRP_TRANSPARENT | scene::ESNRP_TRANSPARENT_EFFECT |
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scene::ESNRP_SHADOW;
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}
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/// ClearDepthBufferTarget
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ClearDepthBufferTarget::ClearDepthBufferTarget(RenderTarget *_target) :
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target(_target)
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{}
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void ClearDepthBufferTarget::activate(PipelineContext &context)
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{
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target->activate(context);
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context.device->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
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}
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ConfigureOverrideMaterialTarget::ConfigureOverrideMaterialTarget(RenderTarget *_upstream, bool _enable) :
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upstream(_upstream), enable(_enable)
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{
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}
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void ConfigureOverrideMaterialTarget::activate(PipelineContext &context)
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{
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upstream->activate(context);
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context.device->getVideoDriver()->getOverrideMaterial().Enabled = enable;
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}
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void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client)
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{
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// clear depth buffer every time 3D is rendered
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auto step3D = pipeline->own(create3DStage(client, v2f(1.0)));
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auto screen = pipeline->createOwned<ScreenTarget>();
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auto clear_depth = pipeline->createOwned<ClearDepthBufferTarget>(screen);
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auto enable_override_material = pipeline->createOwned<ConfigureOverrideMaterialTarget>(clear_depth, true);
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step3D->setRenderTarget(enable_override_material);
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// left eye
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pipeline->addStep(pipeline->createOwned<OffsetCameraStep>(false));
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pipeline->addStep(pipeline->createOwned<SetColorMaskStep>(video::ECP_RED));
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pipeline->addStep(step3D);
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// right eye
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pipeline->addStep(pipeline->createOwned<OffsetCameraStep>(true));
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pipeline->addStep(pipeline->createOwned<SetColorMaskStep>(video::ECP_GREEN | video::ECP_BLUE));
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pipeline->addStep(step3D);
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// reset
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pipeline->addStep(pipeline->createOwned<OffsetCameraStep>(0.0f));
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pipeline->addStep(pipeline->createOwned<SetColorMaskStep>(video::ECP_ALL));
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pipeline->addStep(pipeline->createOwned<MapPostFxStep>());
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pipeline->addStep(pipeline->createOwned<DrawHUD>());
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}
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