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minetest_game/mods/flowers/init.lua

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-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
-- Namespace for functions
flowers = {}
-- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua")
-- Aliases for original flowers mod
minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
minetest.register_alias("flowers:flower_rose", "flowers:rose")
minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
minetest.register_alias("flowers:flower_viola", "flowers:viola")
-- Flower registration function
local function add_simple_flower(name, desc, box, f_groups)
-- Common flowers' groups
f_groups.snappy = 3
f_groups.flammable = 2
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node("flowers:"..name.."", {
description = desc,
drawtype = "plantlike",
tiles = { "flowers_" .. name .. ".png" },
inventory_image = "flowers_" .. name .. ".png",
wield_image = "flowers_" .. name .. ".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
-- Registrations using the function above
flowers.datas = {
{"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}},
{"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}},
{"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}},
{"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}},
{"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}},
{"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}}
}
for _,item in pairs(flowers.datas) do
add_simple_flower(unpack(item))
end
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 50,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
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local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
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minetest.set_node(pos, {name="default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end
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local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end
local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
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local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end
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local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
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light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
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if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name=node.name})
end
end
end,
})